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path: root/source/game/StarHumanoid.cpp
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-rw-r--r--source/game/StarHumanoid.cpp30
1 files changed, 17 insertions, 13 deletions
diff --git a/source/game/StarHumanoid.cpp b/source/game/StarHumanoid.cpp
index 68ccecb..84c64bf 100644
--- a/source/game/StarHumanoid.cpp
+++ b/source/game/StarHumanoid.cpp
@@ -896,7 +896,7 @@ List<Drawable> Humanoid::renderSkull() const {
Root::singleton().speciesDatabase()->species(m_identity.species)->skull(), 1.0f, true, Vec2F())};
}
-List<Drawable> Humanoid::renderDummy(Gender gender, HeadArmor const* head, ChestArmor const* chest, LegsArmor const* legs, BackArmor const* back) {
+Humanoid Humanoid::makeDummy(Gender gender) {
auto assets = Root::singleton().assets();
Humanoid humanoid(assets->json("/humanoid.config"));
@@ -906,30 +906,34 @@ List<Drawable> Humanoid::renderDummy(Gender gender, HeadArmor const* head, Chest
humanoid.m_backArmFrameset = assets->json("/humanoid/any/dummy.config:backArm").toString();
humanoid.setFacingDirection(DirectionNames.getLeft(assets->json("/humanoid/any/dummy.config:direction").toString()));
+ return humanoid;
+}
+
+List<Drawable> Humanoid::renderDummy(Gender gender, HeadArmor const* head, ChestArmor const* chest, LegsArmor const* legs, BackArmor const* back) {
if (head) {
- humanoid.setHeadArmorFrameset(head->frameset(gender));
- humanoid.setHeadArmorDirectives(head->directives());
- humanoid.setHelmetMaskDirectives(head->maskDirectives());
+ setHeadArmorFrameset(head->frameset(gender));
+ setHeadArmorDirectives(head->directives());
+ setHelmetMaskDirectives(head->maskDirectives());
}
if (chest) {
- humanoid.setBackSleeveFrameset(chest->backSleeveFrameset(gender));
- humanoid.setFrontSleeveFrameset(chest->frontSleeveFrameset(gender));
- humanoid.setChestArmorFrameset(chest->bodyFrameset(gender));
- humanoid.setChestArmorDirectives(chest->directives());
+ setBackSleeveFrameset(chest->backSleeveFrameset(gender));
+ setFrontSleeveFrameset(chest->frontSleeveFrameset(gender));
+ setChestArmorFrameset(chest->bodyFrameset(gender));
+ setChestArmorDirectives(chest->directives());
}
if (legs) {
- humanoid.setLegsArmorFrameset(legs->frameset(gender));
- humanoid.setLegsArmorDirectives(legs->directives());
+ setLegsArmorFrameset(legs->frameset(gender));
+ setLegsArmorDirectives(legs->directives());
}
if (back) {
- humanoid.setBackArmorFrameset(back->frameset(gender));
- humanoid.setBackArmorDirectives(back->directives());
+ setBackArmorFrameset(back->frameset(gender));
+ setBackArmorDirectives(back->directives());
}
- auto drawables = humanoid.render();
+ auto drawables = render();
Drawable::scaleAll(drawables, TilePixels);
return drawables;