diff options
Diffstat (limited to 'source/game/StarHumanoid.cpp')
-rw-r--r-- | source/game/StarHumanoid.cpp | 150 |
1 files changed, 75 insertions, 75 deletions
diff --git a/source/game/StarHumanoid.cpp b/source/game/StarHumanoid.cpp index 64c5f46..78b615b 100644 --- a/source/game/StarHumanoid.cpp +++ b/source/game/StarHumanoid.cpp @@ -332,47 +332,47 @@ HumanoidIdentity const& Humanoid::identity() const { } void Humanoid::setHeadArmorDirectives(Directives directives) { - m_headArmorDirectives = move(directives); + m_headArmorDirectives = std::move(directives); } void Humanoid::setHeadArmorFrameset(String headFrameset) { - m_headArmorFrameset = move(headFrameset); + m_headArmorFrameset = std::move(headFrameset); } void Humanoid::setChestArmorDirectives(Directives directives) { - m_chestArmorDirectives = move(directives); + m_chestArmorDirectives = std::move(directives); } void Humanoid::setChestArmorFrameset(String chest) { - m_chestArmorFrameset = move(chest); + m_chestArmorFrameset = std::move(chest); } void Humanoid::setBackSleeveFrameset(String backSleeveFrameset) { - m_backSleeveFrameset = move(backSleeveFrameset); + m_backSleeveFrameset = std::move(backSleeveFrameset); } void Humanoid::setFrontSleeveFrameset(String frontSleeveFrameset) { - m_frontSleeveFrameset = move(frontSleeveFrameset); + m_frontSleeveFrameset = std::move(frontSleeveFrameset); } void Humanoid::setLegsArmorDirectives(Directives directives) { - m_legsArmorDirectives = move(directives); + m_legsArmorDirectives = std::move(directives); } void Humanoid::setLegsArmorFrameset(String legsFrameset) { - m_legsArmorFrameset = move(legsFrameset); + m_legsArmorFrameset = std::move(legsFrameset); } void Humanoid::setBackArmorDirectives(Directives directives) { - m_backArmorDirectives = move(directives); + m_backArmorDirectives = std::move(directives); } void Humanoid::setBackArmorFrameset(String backFrameset) { - m_backArmorFrameset = move(backFrameset); + m_backArmorFrameset = std::move(backFrameset); } void Humanoid::setHelmetMaskDirectives(Directives helmetMaskDirectives) { - m_helmetMaskDirectives = move(helmetMaskDirectives); + m_helmetMaskDirectives = std::move(helmetMaskDirectives); } void Humanoid::setBodyHidden(bool hidden) { @@ -453,16 +453,16 @@ void Humanoid::setPrimaryHandParameters(bool holdingItem, float angle, float ite } void Humanoid::setPrimaryHandFrameOverrides(String backFrameOverride, String frontFrameOverride) { - m_primaryHand.backFrame = !backFrameOverride.empty() ? move(backFrameOverride) : "rotation"; - m_primaryHand.frontFrame = !frontFrameOverride.empty() ? move(frontFrameOverride) : "rotation"; + m_primaryHand.backFrame = !backFrameOverride.empty() ? std::move(backFrameOverride) : "rotation"; + m_primaryHand.frontFrame = !frontFrameOverride.empty() ? std::move(frontFrameOverride) : "rotation"; } void Humanoid::setPrimaryHandDrawables(List<Drawable> drawables) { - m_primaryHand.itemDrawables = move(drawables); + m_primaryHand.itemDrawables = std::move(drawables); } void Humanoid::setPrimaryHandNonRotatedDrawables(List<Drawable> drawables) { - m_primaryHand.nonRotatedDrawables = move(drawables); + m_primaryHand.nonRotatedDrawables = std::move(drawables); } void Humanoid::setAltHandParameters(bool holdingItem, float angle, float itemAngle, bool recoil, @@ -475,16 +475,16 @@ void Humanoid::setAltHandParameters(bool holdingItem, float angle, float itemAng } void Humanoid::setAltHandFrameOverrides(String backFrameOverride, String frontFrameOverride) { - m_altHand.backFrame = !backFrameOverride.empty() ? move(backFrameOverride) : "rotation"; - m_altHand.frontFrame = !frontFrameOverride.empty() ? move(frontFrameOverride) : "rotation"; + m_altHand.backFrame = !backFrameOverride.empty() ? std::move(backFrameOverride) : "rotation"; + m_altHand.frontFrame = !frontFrameOverride.empty() ? std::move(frontFrameOverride) : "rotation"; } void Humanoid::setAltHandDrawables(List<Drawable> drawables) { - m_altHand.itemDrawables = move(drawables); + m_altHand.itemDrawables = std::move(drawables); } void Humanoid::setAltHandNonRotatedDrawables(List<Drawable> drawables) { - m_altHand.nonRotatedDrawables = move(drawables); + m_altHand.nonRotatedDrawables = std::move(drawables); } void Humanoid::animate(float dt) { @@ -529,12 +529,12 @@ List<Drawable> Humanoid::render(bool withItems, bool withRotation) { if (m_facingDirection == Direction::Left) drawable.scale(Vec2F(-1, 1)); drawable.fullbright = drawable.fullbright || forceFullbright; - drawables.append(move(drawable)); + drawables.append(std::move(drawable)); }; auto backArmDrawable = [&](String const& frameSet, Directives const& directives) -> Drawable { String image = strf("{}:{}", frameSet, backHand.backFrame); - Drawable backArm = Drawable::makeImage(move(image), 1.0f / TilePixels, true, backArmFrameOffset); + Drawable backArm = Drawable::makeImage(std::move(image), 1.0f / TilePixels, true, backArmFrameOffset); backArm.imagePart().addDirectives(directives, true); backArm.rotate(backHand.angle, backArmFrameOffset + m_backArmRotationCenter + m_backArmOffset); return backArm; @@ -552,9 +552,9 @@ List<Drawable> Humanoid::render(bool withItems, bool withRotation) { else image = strf("{}:{}.{}", m_backArmorFrameset, frameGroup, bodyStateSeq); - auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, Vec2F()); + auto drawable = Drawable::makeImage(std::move(image), 1.0f / TilePixels, true, Vec2F()); drawable.imagePart().addDirectives(getBackDirectives(), true); - addDrawable(move(drawable)); + addDrawable(std::move(drawable)); } if (backHand.holdingItem && !dance.isValid() && withItems) { @@ -562,7 +562,7 @@ List<Drawable> Humanoid::render(bool withItems, bool withRotation) { for (auto& backHandItem : backHand.itemDrawables) { backHandItem.translate(m_frontHandPosition + backArmFrameOffset + m_backArmOffset); backHandItem.rotate(backHand.itemAngle, backArmFrameOffset + m_backArmRotationCenter + m_backArmOffset); - addDrawable(move(backHandItem)); + addDrawable(std::move(backHandItem)); } }; if (!m_twoHanded && backHand.outsideOfHand) @@ -585,11 +585,11 @@ List<Drawable> Humanoid::render(bool withItems, bool withRotation) { position = m_identity.personality.armOffset / TilePixels; } else image = strf("{}:{}.{}", m_backArmFrameset, frameBase(m_state), armStateSeq); - auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, position); + auto drawable = Drawable::makeImage(std::move(image), 1.0f / TilePixels, true, position); drawable.imagePart().addDirectives(getBodyDirectives(), true); if (dance.isValid()) drawable.rotate(danceStep->backArmRotation); - addDrawable(move(drawable), m_bodyFullbright); + addDrawable(std::move(drawable), m_bodyFullbright); } if (!m_backSleeveFrameset.empty()) { String image; @@ -602,11 +602,11 @@ List<Drawable> Humanoid::render(bool withItems, bool withRotation) { position = m_identity.personality.armOffset / TilePixels; } else image = strf("{}:{}.{}", m_backSleeveFrameset, frameBase(m_state), armStateSeq); - auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, position); + auto drawable = Drawable::makeImage(std::move(image), 1.0f / TilePixels, true, position); drawable.imagePart().addDirectives(getChestDirectives(), true); if (dance.isValid()) drawable.rotate(danceStep->backArmRotation); - addDrawable(move(drawable)); + addDrawable(std::move(drawable)); } } @@ -628,23 +628,23 @@ List<Drawable> Humanoid::render(bool withItems, bool withRotation) { if (!m_headFrameset.empty() && !m_bodyHidden) { String image = strf("{}:normal", m_headFrameset); - auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition); + auto drawable = Drawable::makeImage(std::move(image), 1.0f / TilePixels, true, headPosition); drawable.imagePart().addDirectives(getBodyDirectives(), true); - addDrawable(move(drawable), m_bodyFullbright); + addDrawable(std::move(drawable), m_bodyFullbright); } if (!m_emoteFrameset.empty() && !m_bodyHidden) { String image = strf("{}:{}.{}", m_emoteFrameset, emoteFrameBase(m_emoteState), emoteStateSeq); - auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition); + auto drawable = Drawable::makeImage(std::move(image), 1.0f / TilePixels, true, headPosition); drawable.imagePart().addDirectives(getEmoteDirectives(), true); - addDrawable(move(drawable), m_bodyFullbright); + addDrawable(std::move(drawable), m_bodyFullbright); } if (!m_hairFrameset.empty() && !m_bodyHidden) { String image = strf("{}:normal", m_hairFrameset); - auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition); + auto drawable = Drawable::makeImage(std::move(image), 1.0f / TilePixels, true, headPosition); drawable.imagePart().addDirectives(getHairDirectives(), true).addDirectives(getHelmetMaskDirectives(), true); - addDrawable(move(drawable), m_bodyFullbright); + addDrawable(std::move(drawable), m_bodyFullbright); } if (!m_bodyFrameset.empty() && !m_bodyHidden) { @@ -655,9 +655,9 @@ List<Drawable> Humanoid::render(bool withItems, bool withRotation) { image = strf("{}:{}", m_bodyFrameset, m_identity.personality.idle); else image = strf("{}:{}.{}", m_bodyFrameset, frameBase(m_state), bodyStateSeq); - auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, {}); + auto drawable = Drawable::makeImage(std::move(image), 1.0f / TilePixels, true, {}); drawable.imagePart().addDirectives(getBodyDirectives(), true); - addDrawable(move(drawable), m_bodyFullbright); + addDrawable(std::move(drawable), m_bodyFullbright); } if (!m_legsArmorFrameset.empty()) { @@ -668,9 +668,9 @@ List<Drawable> Humanoid::render(bool withItems, bool withRotation) { image = strf("{}:{}", m_legsArmorFrameset, m_identity.personality.idle); else image = strf("{}:{}.{}", m_legsArmorFrameset, frameBase(m_state), bodyStateSeq); - auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, {}); + auto drawable = Drawable::makeImage(std::move(image), 1.0f / TilePixels, true, {}); drawable.imagePart().addDirectives(getLegsDirectives(), true); - addDrawable(move(drawable)); + addDrawable(std::move(drawable)); } if (!m_chestArmorFrameset.empty()) { @@ -690,30 +690,30 @@ List<Drawable> Humanoid::render(bool withItems, bool withRotation) { image = strf("{}:chest.1", m_chestArmorFrameset); if (m_state != Duck) position[1] += bobYOffset; - auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, position); + auto drawable = Drawable::makeImage(std::move(image), 1.0f / TilePixels, true, position); drawable.imagePart().addDirectives(getChestDirectives(), true); - addDrawable(move(drawable)); + addDrawable(std::move(drawable)); } if (!m_facialHairFrameset.empty() && !m_bodyHidden) { String image = strf("{}:normal", m_facialHairFrameset); - auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition); + auto drawable = Drawable::makeImage(std::move(image), 1.0f / TilePixels, true, headPosition); drawable.imagePart().addDirectives(getFacialHairDirectives(), true).addDirectives(getHelmetMaskDirectives(), true); - addDrawable(move(drawable), m_bodyFullbright); + addDrawable(std::move(drawable), m_bodyFullbright); } if (!m_facialMaskFrameset.empty() && !m_bodyHidden) { String image = strf("{}:normal", m_facialMaskFrameset); - auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition); + auto drawable = Drawable::makeImage(std::move(image), 1.0f / TilePixels, true, headPosition); drawable.imagePart().addDirectives(getFacialMaskDirectives(), true).addDirectives(getHelmetMaskDirectives(), true); - addDrawable(move(drawable)); + addDrawable(std::move(drawable)); } if (!m_headArmorFrameset.empty()) { String image = strf("{}:normal", m_headArmorFrameset); - auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition); + auto drawable = Drawable::makeImage(std::move(image), 1.0f / TilePixels, true, headPosition); drawable.imagePart().addDirectives(getHeadDirectives(), true); - addDrawable(move(drawable)); + addDrawable(std::move(drawable)); } auto frontArmDrawable = [&](String const& frameSet, Directives const& directives) -> Drawable { @@ -752,7 +752,7 @@ List<Drawable> Humanoid::render(bool withItems, bool withRotation) { position = m_identity.personality.armOffset / TilePixels; } else image = strf("{}:{}.{}", m_frontArmFrameset, frameBase(m_state), armStateSeq); - auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, position); + auto drawable = Drawable::makeImage(std::move(image), 1.0f / TilePixels, true, position); drawable.imagePart().addDirectives(getBodyDirectives(), true); if (dance.isValid()) drawable.rotate(danceStep->frontArmRotation); @@ -826,104 +826,104 @@ List<Drawable> Humanoid::renderPortrait(PortraitMode mode) const { if (mode != PortraitMode::Head) { if (!m_backArmFrameset.empty()) { String image = strf("{}:{}", m_backArmFrameset, personality.armIdle); - Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.armOffset); + Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, personality.armOffset); drawable.imagePart().addDirectives(getBodyDirectives(), true); - addDrawable(move(drawable)); + addDrawable(std::move(drawable)); } if (dressed && !m_backSleeveFrameset.empty()) { String image = strf("{}:{}", m_backSleeveFrameset, personality.armIdle); - Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.armOffset); + Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, personality.armOffset); drawable.imagePart().addDirectives(getChestDirectives(), true); - addDrawable(move(drawable)); + addDrawable(std::move(drawable)); } if (mode != PortraitMode::Bust) { if (dressed && !m_backArmorFrameset.empty()) { String image = strf("{}:{}", m_backArmorFrameset, personality.idle); - Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, {}); + Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, {}); drawable.imagePart().addDirectives(getBackDirectives(), true); - addDrawable(move(drawable)); + addDrawable(std::move(drawable)); } } } if (!m_headFrameset.empty()) { String image = strf("{}:normal", m_headFrameset); - Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.headOffset); + Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, personality.headOffset); drawable.imagePart().addDirectives(getBodyDirectives(), true); - addDrawable(move(drawable)); + addDrawable(std::move(drawable)); } if (!m_emoteFrameset.empty()) { String image = strf("{}:{}.{}", m_emoteFrameset, emoteFrameBase(m_emoteState), emoteStateSeq); - Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.headOffset); + Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, personality.headOffset); drawable.imagePart().addDirectives(getEmoteDirectives(), true); - addDrawable(move(drawable)); + addDrawable(std::move(drawable)); } if (!m_hairFrameset.empty()) { String image = strf("{}:normal", m_hairFrameset); - Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.headOffset); + Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, personality.headOffset); drawable.imagePart().addDirectives(getHairDirectives(), true).addDirectives(helmetMaskDirective, true); - addDrawable(move(drawable)); + addDrawable(std::move(drawable)); } if (!m_bodyFrameset.empty()) { String image = strf("{}:{}", m_bodyFrameset, personality.idle); - Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, {}); + Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, {}); drawable.imagePart().addDirectives(getBodyDirectives(), true); - addDrawable(move(drawable)); + addDrawable(std::move(drawable)); } if (mode != PortraitMode::Head) { if (dressed && !m_legsArmorFrameset.empty()) { String image = strf("{}:{}", m_legsArmorFrameset, personality.idle); - Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, {}); + Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, {}); drawable.imagePart().addDirectives(getLegsDirectives(), true); - addDrawable(move(drawable)); + addDrawable(std::move(drawable)); } if (dressed && !m_chestArmorFrameset.empty()) { String image = strf("{}:{}", m_chestArmorFrameset, personality.idle); - Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, {}); + Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, {}); drawable.imagePart().addDirectives(getChestDirectives(), true); - addDrawable(move(drawable)); + addDrawable(std::move(drawable)); } } if (!m_facialHairFrameset.empty()) { String image = strf("{}:normal", m_facialHairFrameset); - Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.headOffset); + Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, personality.headOffset); drawable.imagePart().addDirectives(getFacialHairDirectives(), true).addDirectives(helmetMaskDirective, true); - addDrawable(move(drawable)); + addDrawable(std::move(drawable)); } if (!m_facialMaskFrameset.empty()) { String image = strf("{}:normal", m_facialMaskFrameset); - Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.headOffset); + Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, personality.headOffset); drawable.imagePart().addDirectives(getFacialMaskDirectives(), true).addDirectives(helmetMaskDirective, true); - addDrawable(move(drawable)); + addDrawable(std::move(drawable)); } if (dressed && !m_headArmorFrameset.empty()) { String image = strf("{}:normal", m_headArmorFrameset); - Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.headOffset); + Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, personality.headOffset); drawable.imagePart().addDirectives(getHeadDirectives(), true); - addDrawable(move(drawable)); + addDrawable(std::move(drawable)); } if (mode != PortraitMode::Head) { if (!m_frontArmFrameset.empty()) { String image = strf("{}:{}", m_frontArmFrameset, personality.armIdle); - Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.armOffset); + Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, personality.armOffset); drawable.imagePart().addDirectives(getBodyDirectives(), true); - addDrawable(move(drawable)); + addDrawable(std::move(drawable)); } if (dressed && !m_frontSleeveFrameset.empty()) { String image = strf("{}:{}", m_frontSleeveFrameset, personality.armIdle); - Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.armOffset); + Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, personality.armOffset); drawable.imagePart().addDirectives(getChestDirectives(), true); - addDrawable(move(drawable)); + addDrawable(std::move(drawable)); } } |