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-rw-r--r--source/game/StarEffectSourceDatabase.hpp74
1 files changed, 74 insertions, 0 deletions
diff --git a/source/game/StarEffectSourceDatabase.hpp b/source/game/StarEffectSourceDatabase.hpp
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+#ifndef STAR_EFFECT_SOURCE_DATABASE_HPP
+#define STAR_EFFECT_SOURCE_DATABASE_HPP
+
+#include "StarVector.hpp"
+#include "StarJson.hpp"
+#include "StarThread.hpp"
+#include "StarParticle.hpp"
+
+namespace Star {
+
+STAR_CLASS(AudioInstance);
+STAR_CLASS(EffectSource);
+STAR_CLASS(EffectSourceConfig);
+STAR_CLASS(EffectSourceDatabase);
+
+class EffectSource {
+public:
+ EffectSource(String const& kind, String suggestedSpawnLocation, Json const& definition);
+ String const& kind() const;
+ void tick();
+ bool expired() const;
+ void stop();
+ List<String> particles();
+ List<AudioInstancePtr> sounds(Vec2F offset);
+ void postRender();
+ String effectSpawnLocation() const;
+ String suggestedSpawnLocation() const;
+
+private:
+ String m_kind;
+ Json m_config;
+ bool m_loops;
+ float m_loopDuration;
+ float m_durationVariance;
+ String m_effectSpawnLocation;
+ String m_suggestedSpawnLocation;
+
+ bool m_initialTick;
+ bool m_loopTick;
+ bool m_finalTick;
+ float m_timer;
+ bool m_expired;
+ bool m_stop;
+
+ List<AudioInstancePtr> m_mainSounds;
+};
+
+class EffectSourceConfig {
+public:
+ EffectSourceConfig(Json const& config);
+ String const& kind();
+ EffectSourcePtr instance(String const& suggestedSpawnLocation);
+
+private:
+ String m_kind;
+ Json m_config;
+};
+
+class EffectSourceDatabase {
+public:
+ EffectSourceDatabase();
+
+ EffectSourceConfigPtr effectSourceConfig(String const& kind) const;
+
+private:
+ StringMap<EffectSourceConfigPtr> m_sourceConfigs;
+};
+
+List<Particle> particlesFromDefinition(Json const& config, Vec2F const& position = Vec2F());
+List<AudioInstancePtr> soundsFromDefinition(Json const& config, Vec2F const& position = Vec2F());
+
+}
+
+#endif