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path: root/source/game/StarEffectEmitter.cpp
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-rw-r--r--source/game/StarEffectEmitter.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/game/StarEffectEmitter.cpp b/source/game/StarEffectEmitter.cpp
index 1443172..ddb0355 100644
--- a/source/game/StarEffectEmitter.cpp
+++ b/source/game/StarEffectEmitter.cpp
@@ -15,11 +15,11 @@ EffectEmitter::EffectEmitter() {
void EffectEmitter::addEffectSources(String const& position, StringSet effectSources) {
for (auto& e : effectSources)
- m_newSources.add({position, move(e)});
+ m_newSources.add({position, std::move(e)});
}
void EffectEmitter::setSourcePosition(String name, Vec2F const& position) {
- m_positions[move(name)] = position;
+ m_positions[std::move(name)] = position;
}
void EffectEmitter::setDirection(Direction direction) {
@@ -32,7 +32,7 @@ void EffectEmitter::setBaseVelocity(Vec2F const& velocity) {
void EffectEmitter::tick(float dt, EntityMode mode) {
if (mode == EntityMode::Master) {
- m_activeSources.set(move(m_newSources));
+ m_activeSources.set(std::move(m_newSources));
m_newSources.clear();
} else {
if (!m_newSources.empty())