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path: root/source/game/StarCommandProcessor.cpp
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-rw-r--r--source/game/StarCommandProcessor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/StarCommandProcessor.cpp b/source/game/StarCommandProcessor.cpp
index 4775a1e..02a8ec0 100644
--- a/source/game/StarCommandProcessor.cpp
+++ b/source/game/StarCommandProcessor.cpp
@@ -440,7 +440,7 @@ String CommandProcessor::spawnVehicle(ConnectionId connectionId, String const& a
bool done = m_universe->executeForClient(connectionId,
[&](WorldServer* world, PlayerPtr const& player) {
vehicle->setPosition(player->aimPosition());
- world->addEntity(move(vehicle));
+ world->addEntity(std::move(vehicle));
});
return done ? "" : "Invalid client state";