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path: root/source/game/StarCommandProcessor.cpp
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-rw-r--r--source/game/StarCommandProcessor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/game/StarCommandProcessor.cpp b/source/game/StarCommandProcessor.cpp
index 02a8ec0..0d9d4e9 100644
--- a/source/game/StarCommandProcessor.cpp
+++ b/source/game/StarCommandProcessor.cpp
@@ -183,7 +183,7 @@ String CommandProcessor::warpRandom(ConnectionId connectionId, String const& typ
}
}
}
-
+
if (size.magnitude() > 1024)
return "could not find a matching world";
size *= 2;
@@ -296,7 +296,7 @@ String CommandProcessor::spawnItem(ConnectionId connectionId, String const& argu
bool done = m_universe->executeForClient(connectionId, [&](WorldServer* world, PlayerPtr const& player) {
auto itemDatabase = Root::singleton().itemDatabase();
- world->addEntity(ItemDrop::createRandomizedDrop(itemDatabase->item(ItemDescriptor(kind, amount, parameters), level, seed), player->aimPosition()));
+ world->addEntity(ItemDrop::createRandomizedDrop(itemDatabase->item(ItemDescriptor(kind, amount, parameters), level, seed, true), player->aimPosition()));
});
return done ? "" : "Invalid client state";