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path: root/source/game/StarCollisionGenerator.cpp
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-rw-r--r--source/game/StarCollisionGenerator.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/game/StarCollisionGenerator.cpp b/source/game/StarCollisionGenerator.cpp
index d7606dd..d9e7af7 100644
--- a/source/game/StarCollisionGenerator.cpp
+++ b/source/game/StarCollisionGenerator.cpp
@@ -33,9 +33,9 @@ void CollisionGenerator::getBlocksPlatforms(List<CollisionBlock>& list, RectI co
CollisionBlock block;
block.space = Vec2I(x, y);
block.kind = kind;
- block.poly = PolyF(move(vertices));
+ block.poly = PolyF(std::move(vertices));
block.polyBounds = block.poly.boundBox();
- list.append(move(block));
+ list.append(std::move(block));
};
// This was once simple and elegant and made sense but then I made it
@@ -151,7 +151,7 @@ void CollisionGenerator::getBlocksMarchingSquares(List<CollisionBlock>& list, Re
}
block.polyBounds = block.poly.boundBox();
block.kind = std::max({collisionKind(x, y), collisionKind(x + 1, y), collisionKind(x, y + 1), collisionKind(x + 1, y + 1)});
- list.append(move(block));
+ list.append(std::move(block));
};
int xMin = region.xMin();