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path: root/source/game/StarActorMovementController.cpp
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-rw-r--r--source/game/StarActorMovementController.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/StarActorMovementController.cpp b/source/game/StarActorMovementController.cpp
index 915e7e0..d4266eb 100644
--- a/source/game/StarActorMovementController.cpp
+++ b/source/game/StarActorMovementController.cpp
@@ -1302,7 +1302,7 @@ Maybe<bool> PathController::move(ActorMovementController& movementController, Ac
float angleFactor = movementController.velocity().normalized() * delta.normalized();
float speedAlongAngle = angleFactor * movementController.velocity().magnitude();
auto acc = parameters.airForce.value(0.0) / movementController.mass();
- sourceVelocity = delta.normalized() * fmin(parameters.flySpeed.value(0.0), speedAlongAngle + acc * WorldTimestep);;
+ sourceVelocity = delta.normalized() * fmin(parameters.flySpeed.value(0.0), speedAlongAngle + acc * WorldTimestep);
targetVelocity = sourceVelocity;
}
break;