diff options
Diffstat (limited to 'source/frontend')
-rw-r--r-- | source/frontend/StarVoice.cpp | 39 | ||||
-rw-r--r-- | source/frontend/StarVoice.hpp | 6 | ||||
-rw-r--r-- | source/frontend/StarVoiceLuaBindings.cpp | 28 |
3 files changed, 56 insertions, 17 deletions
diff --git a/source/frontend/StarVoice.cpp b/source/frontend/StarVoice.cpp index a4641ab..b7f8a6c 100644 --- a/source/frontend/StarVoice.cpp +++ b/source/frontend/StarVoice.cpp @@ -1,5 +1,6 @@ #include "StarVoice.hpp" #include "StarFormat.hpp" +#include "StarJsonExtra.hpp" #include "StarApplicationController.hpp" #include "StarTime.hpp" #include "StarRoot.hpp" @@ -103,6 +104,19 @@ Voice::Speaker::Speaker(SpeakerId id) audioStream = make_shared<VoiceAudioStream>(); } +Json Voice::Speaker::toJson() const { + return JsonObject{ + {"speakerId", speakerId}, + {"entityId", entityId }, + {"name", name }, + {"playing", (bool)playing}, + {"muted", (bool)muted }, + {"decibels", (float)decibelLevel}, + {"smoothDecibels", (float)smoothDb }, + {"position", jsonFromVec2F(position)} + }; +} + Voice* Voice::s_singleton; Voice* Voice::singletonPtr() { @@ -258,7 +272,11 @@ Voice::SpeakerPtr Voice::speaker(SpeakerId speakerId) { } } -List<Voice::SpeakerPtr> Voice::speakers(bool onlyPlaying) { +HashMap<Voice::SpeakerId, Voice::SpeakerPtr>& Voice::speakers() { + return m_speakers; +} + +List<Voice::SpeakerPtr> Voice::sortedSpeakers(bool onlyPlaying) { List<SpeakerPtr> result; auto sorter = [](SpeakerPtr const& a, SpeakerPtr const& b) -> bool { @@ -276,6 +294,16 @@ List<Voice::SpeakerPtr> Voice::speakers(bool onlyPlaying) { return result; } +void Voice::clearSpeakers() { + auto it = m_speakers.begin(); + while (it != m_speakers.end()) { + if (it->second == m_clientSpeaker) + it = ++it; + else + it = m_speakers.erase(it); + } +} + void Voice::readAudioData(uint8_t* stream, int len) { auto now = Time::monotonicMilliseconds(); bool active = m_encoder && m_encodedChunksLength < 2048 @@ -335,7 +363,7 @@ void Voice::mix(int16_t* buffer, size_t frameCount, unsigned channels) { SpeakerPtr const& speaker = *it; VoiceAudioStream* audio = speaker->audioStream.get(); MutexLocker audioLock(audio->mutex); - if (!audio->samples.empty()) { + if (speaker->playing && !audio->samples.empty()) { if (!speaker->muted) { mix = true; for (size_t i = 0; i != samples; ++i) @@ -343,9 +371,10 @@ void Voice::mix(int16_t* buffer, size_t frameCount, unsigned channels) { speaker->decibelLevel = getAudioLoudness(speakerBuffer.data(), samples); - auto levels = speaker->channelVolumes.load(); + float volume = speaker->volume; + Array2F levels = speaker->channelVolumes; for (size_t i = 0; i != samples; ++i) - sharedBuffer[i] += (int32_t)(speakerBuffer[i]) * levels[i % 2]; + sharedBuffer[i] += (int32_t)(speakerBuffer[i]) * levels[i % 2] * volume; //Blends the weaker channel into the stronger one, /* unused, is a bit too strong on stereo music. float maxLevel = max(levels[0], levels[1]); @@ -606,6 +635,8 @@ void Voice::closeDevice() { return; m_applicationController->closeAudioInputDevice(); + if (!m_loopback) + m_clientSpeaker->playing = false; m_deviceOpen = false; } diff --git a/source/frontend/StarVoice.hpp b/source/frontend/StarVoice.hpp index 99228e8..4500aa6 100644 --- a/source/frontend/StarVoice.hpp +++ b/source/frontend/StarVoice.hpp @@ -88,11 +88,13 @@ public: atomic<bool> muted = false; atomic<bool> playing = 0; atomic<float> decibelLevel = -96.0f; + atomic<float> volume = 1.0f; atomic<Array<float, 2>> channelVolumes = Array<float, 2>::filled(1); unsigned int minimumPlaySamples = 4096; Speaker(SpeakerId speakerId); + Json toJson() const; }; typedef std::shared_ptr<Speaker> SpeakerPtr; @@ -123,7 +125,9 @@ public: SpeakerPtr setLocalSpeaker(SpeakerId speakerId); SpeakerPtr localSpeaker(); SpeakerPtr speaker(SpeakerId speakerId); - List<Voice::SpeakerPtr> speakers(bool onlyPlaying); + HashMap<SpeakerId, SpeakerPtr>& speakers(); + List<Voice::SpeakerPtr> sortedSpeakers(bool onlyPlaying); + void clearSpeakers(); // Called when receiving input audio data from SDL, on its own thread. void readAudioData(uint8_t* stream, int len); diff --git a/source/frontend/StarVoiceLuaBindings.cpp b/source/frontend/StarVoiceLuaBindings.cpp index a91937e..1b62aef 100644 --- a/source/frontend/StarVoiceLuaBindings.cpp +++ b/source/frontend/StarVoiceLuaBindings.cpp @@ -1,28 +1,32 @@ +#include "StarLuaConverters.hpp" #include "StarVoiceLuaBindings.hpp" #include "StarVoice.hpp" + namespace Star { +typedef Voice::SpeakerId SpeakerId; LuaCallbacks LuaBindings::makeVoiceCallbacks(Voice* voice) { LuaCallbacks callbacks; - callbacks.registerCallback("getSettings", [voice]() -> Json { return voice->saveJson(); }); + callbacks.registerCallbackWithSignature<StringList>("devices", bind(&Voice::availableDevices, voice)); + callbacks.registerCallback( "getSettings", [voice]() -> Json { return voice->saveJson(); }); callbacks.registerCallback("mergeSettings", [voice](Json const& settings) { voice->loadJson(settings); }); + // i have an alignment addiction i'm so sorry + callbacks.registerCallback("setSpeakerMuted", [voice](SpeakerId speakerId, bool muted) { voice->speaker(speakerId)->muted = muted; }); + callbacks.registerCallback( "speakerMuted", [voice](SpeakerId speakerId) { return (bool)voice->speaker(speakerId)->muted; }); + // it just looks so neat to me!! + callbacks.registerCallback("setSpeakerVolume", [voice](SpeakerId speakerId, float volume) { voice->speaker(speakerId)->volume = volume; }); + callbacks.registerCallback( "speakerVolume", [voice](SpeakerId speakerId) { return (float)voice->speaker(speakerId)->volume; }); + + callbacks.registerCallback("speakerPosition", [voice](SpeakerId speakerId) { return voice->speaker(speakerId)->position; }); + callbacks.registerCallback("speaker", [voice](SpeakerId speakerId) { return voice->speaker(speakerId)->toJson(); }); callbacks.registerCallback("speakers", [voice](Maybe<bool> onlyPlaying) -> List<Json> { List<Json> list; - for (auto& speaker : voice->speakers(onlyPlaying.value(true))) { - list.append(JsonObject{ - {"speakerId", speaker->speakerId }, - {"entityId", speaker->entityId }, - {"name", speaker->name }, - {"playing", (bool)speaker->playing }, - {"muted", (bool)speaker->muted }, - {"decibels", (float)speaker->decibelLevel }, - {"smoothDecibels", (float)speaker->smoothDb }, - }); - } + for (auto& speaker : voice->sortedSpeakers(onlyPlaying.value(true))) + list.append(speaker->toJson()); return list; }); |