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-rw-r--r--source/frontend/StarVoice.cpp39
-rw-r--r--source/frontend/StarVoice.hpp6
-rw-r--r--source/frontend/StarVoiceLuaBindings.cpp28
3 files changed, 56 insertions, 17 deletions
diff --git a/source/frontend/StarVoice.cpp b/source/frontend/StarVoice.cpp
index a4641ab..b7f8a6c 100644
--- a/source/frontend/StarVoice.cpp
+++ b/source/frontend/StarVoice.cpp
@@ -1,5 +1,6 @@
#include "StarVoice.hpp"
#include "StarFormat.hpp"
+#include "StarJsonExtra.hpp"
#include "StarApplicationController.hpp"
#include "StarTime.hpp"
#include "StarRoot.hpp"
@@ -103,6 +104,19 @@ Voice::Speaker::Speaker(SpeakerId id)
audioStream = make_shared<VoiceAudioStream>();
}
+Json Voice::Speaker::toJson() const {
+ return JsonObject{
+ {"speakerId", speakerId},
+ {"entityId", entityId },
+ {"name", name },
+ {"playing", (bool)playing},
+ {"muted", (bool)muted },
+ {"decibels", (float)decibelLevel},
+ {"smoothDecibels", (float)smoothDb },
+ {"position", jsonFromVec2F(position)}
+ };
+}
+
Voice* Voice::s_singleton;
Voice* Voice::singletonPtr() {
@@ -258,7 +272,11 @@ Voice::SpeakerPtr Voice::speaker(SpeakerId speakerId) {
}
}
-List<Voice::SpeakerPtr> Voice::speakers(bool onlyPlaying) {
+HashMap<Voice::SpeakerId, Voice::SpeakerPtr>& Voice::speakers() {
+ return m_speakers;
+}
+
+List<Voice::SpeakerPtr> Voice::sortedSpeakers(bool onlyPlaying) {
List<SpeakerPtr> result;
auto sorter = [](SpeakerPtr const& a, SpeakerPtr const& b) -> bool {
@@ -276,6 +294,16 @@ List<Voice::SpeakerPtr> Voice::speakers(bool onlyPlaying) {
return result;
}
+void Voice::clearSpeakers() {
+ auto it = m_speakers.begin();
+ while (it != m_speakers.end()) {
+ if (it->second == m_clientSpeaker)
+ it = ++it;
+ else
+ it = m_speakers.erase(it);
+ }
+}
+
void Voice::readAudioData(uint8_t* stream, int len) {
auto now = Time::monotonicMilliseconds();
bool active = m_encoder && m_encodedChunksLength < 2048
@@ -335,7 +363,7 @@ void Voice::mix(int16_t* buffer, size_t frameCount, unsigned channels) {
SpeakerPtr const& speaker = *it;
VoiceAudioStream* audio = speaker->audioStream.get();
MutexLocker audioLock(audio->mutex);
- if (!audio->samples.empty()) {
+ if (speaker->playing && !audio->samples.empty()) {
if (!speaker->muted) {
mix = true;
for (size_t i = 0; i != samples; ++i)
@@ -343,9 +371,10 @@ void Voice::mix(int16_t* buffer, size_t frameCount, unsigned channels) {
speaker->decibelLevel = getAudioLoudness(speakerBuffer.data(), samples);
- auto levels = speaker->channelVolumes.load();
+ float volume = speaker->volume;
+ Array2F levels = speaker->channelVolumes;
for (size_t i = 0; i != samples; ++i)
- sharedBuffer[i] += (int32_t)(speakerBuffer[i]) * levels[i % 2];
+ sharedBuffer[i] += (int32_t)(speakerBuffer[i]) * levels[i % 2] * volume;
//Blends the weaker channel into the stronger one,
/* unused, is a bit too strong on stereo music.
float maxLevel = max(levels[0], levels[1]);
@@ -606,6 +635,8 @@ void Voice::closeDevice() {
return;
m_applicationController->closeAudioInputDevice();
+ if (!m_loopback)
+ m_clientSpeaker->playing = false;
m_deviceOpen = false;
}
diff --git a/source/frontend/StarVoice.hpp b/source/frontend/StarVoice.hpp
index 99228e8..4500aa6 100644
--- a/source/frontend/StarVoice.hpp
+++ b/source/frontend/StarVoice.hpp
@@ -88,11 +88,13 @@ public:
atomic<bool> muted = false;
atomic<bool> playing = 0;
atomic<float> decibelLevel = -96.0f;
+ atomic<float> volume = 1.0f;
atomic<Array<float, 2>> channelVolumes = Array<float, 2>::filled(1);
unsigned int minimumPlaySamples = 4096;
Speaker(SpeakerId speakerId);
+ Json toJson() const;
};
typedef std::shared_ptr<Speaker> SpeakerPtr;
@@ -123,7 +125,9 @@ public:
SpeakerPtr setLocalSpeaker(SpeakerId speakerId);
SpeakerPtr localSpeaker();
SpeakerPtr speaker(SpeakerId speakerId);
- List<Voice::SpeakerPtr> speakers(bool onlyPlaying);
+ HashMap<SpeakerId, SpeakerPtr>& speakers();
+ List<Voice::SpeakerPtr> sortedSpeakers(bool onlyPlaying);
+ void clearSpeakers();
// Called when receiving input audio data from SDL, on its own thread.
void readAudioData(uint8_t* stream, int len);
diff --git a/source/frontend/StarVoiceLuaBindings.cpp b/source/frontend/StarVoiceLuaBindings.cpp
index a91937e..1b62aef 100644
--- a/source/frontend/StarVoiceLuaBindings.cpp
+++ b/source/frontend/StarVoiceLuaBindings.cpp
@@ -1,28 +1,32 @@
+#include "StarLuaConverters.hpp"
#include "StarVoiceLuaBindings.hpp"
#include "StarVoice.hpp"
+
namespace Star {
+typedef Voice::SpeakerId SpeakerId;
LuaCallbacks LuaBindings::makeVoiceCallbacks(Voice* voice) {
LuaCallbacks callbacks;
- callbacks.registerCallback("getSettings", [voice]() -> Json { return voice->saveJson(); });
+ callbacks.registerCallbackWithSignature<StringList>("devices", bind(&Voice::availableDevices, voice));
+ callbacks.registerCallback( "getSettings", [voice]() -> Json { return voice->saveJson(); });
callbacks.registerCallback("mergeSettings", [voice](Json const& settings) { voice->loadJson(settings); });
+ // i have an alignment addiction i'm so sorry
+ callbacks.registerCallback("setSpeakerMuted", [voice](SpeakerId speakerId, bool muted) { voice->speaker(speakerId)->muted = muted; });
+ callbacks.registerCallback( "speakerMuted", [voice](SpeakerId speakerId) { return (bool)voice->speaker(speakerId)->muted; });
+ // it just looks so neat to me!!
+ callbacks.registerCallback("setSpeakerVolume", [voice](SpeakerId speakerId, float volume) { voice->speaker(speakerId)->volume = volume; });
+ callbacks.registerCallback( "speakerVolume", [voice](SpeakerId speakerId) { return (float)voice->speaker(speakerId)->volume; });
+
+ callbacks.registerCallback("speakerPosition", [voice](SpeakerId speakerId) { return voice->speaker(speakerId)->position; });
+ callbacks.registerCallback("speaker", [voice](SpeakerId speakerId) { return voice->speaker(speakerId)->toJson(); });
callbacks.registerCallback("speakers", [voice](Maybe<bool> onlyPlaying) -> List<Json> {
List<Json> list;
- for (auto& speaker : voice->speakers(onlyPlaying.value(true))) {
- list.append(JsonObject{
- {"speakerId", speaker->speakerId },
- {"entityId", speaker->entityId },
- {"name", speaker->name },
- {"playing", (bool)speaker->playing },
- {"muted", (bool)speaker->muted },
- {"decibels", (float)speaker->decibelLevel },
- {"smoothDecibels", (float)speaker->smoothDb },
- });
- }
+ for (auto& speaker : voice->sortedSpeakers(onlyPlaying.value(true)))
+ list.append(speaker->toJson());
return list;
});