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+#ifndef STAR_VOICE_HPP
+#define STAR_VOICE_HPP
+#include "StarJson.hpp"
+#include "StarBiMap.hpp"
+#include "StarException.hpp"
+#include "StarGameTypes.hpp"
+#include "StarMaybe.hpp"
+#include "StarThread.hpp"
+#include "StarDataStreamDevices.hpp"
+#include "StarApplicationController.hpp"
+
+#include <queue>
+
+struct OpusDecoder;
+typedef std::unique_ptr<OpusDecoder, void(*)(OpusDecoder*)> OpusDecoderPtr;
+struct OpusEncoder;
+typedef std::unique_ptr<OpusEncoder, void(*)(OpusEncoder*)> OpusEncoderPtr;
+
+namespace Star {
+
+String const VoiceBroadcastPrefix = "Voice\0"s;
+
+STAR_EXCEPTION(VoiceException, StarException);
+
+enum class VoiceInputMode : uint8_t { VoiceActivity, PushToTalk };
+extern EnumMap<VoiceInputMode> const VoiceInputModeNames;
+
+enum class VoiceChannelMode: uint8_t { Mono = 1, Stereo = 2 };
+extern EnumMap<VoiceChannelMode> const VoiceChannelModeNames;
+
+STAR_CLASS(Voice);
+STAR_CLASS(VoiceAudioStream);
+STAR_CLASS(ApplicationController);
+
+struct VoiceAudioChunk {
+ std::unique_ptr<int16_t[]> data;
+ size_t remaining;
+ size_t offset = 0;
+
+ VoiceAudioChunk(int16_t* ptr, size_t size) {
+ data.reset(ptr);
+ remaining = size;
+ offset = 0;
+ }
+
+ inline size_t takeSamples(std::vector<int16_t>& out, size_t count) {
+ size_t toRead = min<size_t>(count, remaining);
+ int16_t* start = data.get() + offset;
+ out.insert(out.end(), start, start + toRead);
+ offset += toRead;
+ remaining -= toRead;
+ return toRead;
+ }
+
+ //this one's unsafe
+ inline int16_t takeSample() {
+ --remaining;
+ return *(data.get() + offset++);
+ }
+
+ inline bool exhausted() { return remaining == 0; }
+};
+
+
+class Voice {
+public:
+ // Individual speakers are represented by their connection ID.
+ typedef ConnectionId SpeakerId;
+
+ class Speaker {
+ public:
+ SpeakerId speakerId = 0;
+ EntityId entityId = 0;
+
+ Vec2F position = Vec2F();
+ String name = "Unnamed";
+
+ OpusDecoderPtr decoderMono;
+ OpusDecoderPtr decoderStereo;
+ VoiceAudioStreamPtr audioStream;
+ Mutex mutex;
+
+ int64_t lastReceiveTime = 0;
+ int64_t lastPlayTime = 0;
+ float smoothDb = -96.0f;
+ Array<float, 10> dbHistory = Array<float, 10>::filled(0);
+
+ atomic<bool> muted = false;
+ atomic<bool> playing = 0;
+ atomic<float> decibelLevel = -96.0f;
+ atomic<float> volume = 1.0f;
+ atomic<Array<float, 2>> channelVolumes = Array<float, 2>::filled(1);
+
+ unsigned int minimumPlaySamples = 4096;
+
+ Speaker(SpeakerId speakerId);
+ Json toJson() const;
+ };
+
+ typedef std::shared_ptr<Speaker> SpeakerPtr;
+
+ // Get pointer to the singleton Voice instance, if it exists. Otherwise,
+ // returns nullptr.
+ static Voice* singletonPtr();
+
+ // Gets reference to Voice singleton, throws VoiceException if root
+ // is not initialized.
+ static Voice& singleton();
+
+ Voice(ApplicationControllerPtr appController);
+ ~Voice();
+
+ Voice(Voice const&) = delete;
+ Voice& operator=(Voice const&) = delete;
+
+ void init();
+
+ void loadJson(Json const& config, bool skipSave = false);
+ Json saveJson() const;
+
+ void save() const;
+ void scheduleSave();
+
+ // Sets the local speaker ID and returns the local speaker. Must be called upon loading into a world.
+ SpeakerPtr setLocalSpeaker(SpeakerId speakerId);
+ SpeakerPtr localSpeaker();
+ SpeakerPtr speaker(SpeakerId speakerId);
+ HashMap<SpeakerId, SpeakerPtr>& speakers();
+ List<Voice::SpeakerPtr> sortedSpeakers(bool onlyPlaying);
+ void clearSpeakers();
+
+ // Called when receiving input audio data from SDL, on its own thread.
+ void readAudioData(uint8_t* stream, int len);
+
+ // Called to mix voice audio with the game.
+ void mix(int16_t* buffer, size_t frames, unsigned channels);
+
+ typedef function<float(unsigned, Vec2F, float)> PositionalAttenuationFunction;
+ void update(PositionalAttenuationFunction positionalAttenuationFunction = {});
+
+ void setDeviceName(Maybe<String> device);
+ StringList availableDevices();
+
+ int send(DataStreamBuffer& out, size_t budget = 0);
+ bool receive(SpeakerPtr speaker, std::string_view view);
+
+ // Must be called every frame with input state, expires after 1s.
+ void setInput(bool input = true);
+
+ inline int encoderChannels() const { return (int)m_channelMode; }
+
+ static OpusDecoder* createDecoder(int channels);
+ static OpusEncoder* createEncoder(int channels);
+private:
+ static Voice* s_singleton;
+ void resetEncoder();
+ void resetDevice();
+ void openDevice();
+ void closeDevice();
+ inline bool shouldEnableInput() const { return m_enabled && m_inputEnabled; }
+
+ bool playSpeaker(SpeakerPtr const& speaker, int channels);
+
+ void thread();
+
+ SpeakerId m_speakerId = 0;
+ SpeakerPtr m_clientSpeaker;
+ HashMap<SpeakerId, SpeakerPtr> m_speakers;
+
+ Mutex m_activeSpeakersMutex;
+ HashSet<SpeakerPtr> m_activeSpeakers;
+
+
+
+ OpusEncoderPtr m_encoder;
+
+ float m_outputVolume = 1.0f;
+ float m_inputVolume = 1.0f;
+ float m_threshold = -50.0f;
+
+ int64_t m_lastSentTime = 0;
+ int64_t m_lastInputTime = 0;
+ int64_t m_lastThresholdTime = 0;
+ int64_t m_nextSaveTime = 0;
+ bool m_enabled = true;
+ bool m_inputEnabled = false;
+ bool m_loopback = false;
+
+ int m_deviceChannels = 1;
+ bool m_deviceOpen = false;
+ Maybe<String> m_deviceName;
+ VoiceInputMode m_inputMode;
+ VoiceChannelMode m_channelMode;
+
+ ThreadFunction<void> m_thread;
+ Mutex m_threadMutex;
+ ConditionVariable m_threadCond;
+ atomic<bool> m_stopThread;
+
+ std::vector<int16_t> m_decodeBuffer;
+ std::vector<int16_t> m_resampleBuffer;
+
+ ApplicationControllerPtr m_applicationController;
+
+ struct EncodedChunk {
+ std::unique_ptr<unsigned char[]> data;
+ size_t size;
+
+ EncodedChunk(unsigned char* _data, size_t len) {
+ data.reset(_data);
+ size = len;
+ }
+ };
+
+ Mutex m_encodeMutex;
+ std::vector<ByteArray> m_encodedChunks;
+ size_t m_encodedChunksLength = 0;
+
+ Mutex m_captureMutex;
+ std::queue<VoiceAudioChunk> m_capturedChunks;
+ size_t m_capturedChunksFrames = 0;
+};
+
+}
+
+#endif \ No newline at end of file