diff options
Diffstat (limited to 'source/extern/luaconf.h')
-rw-r--r-- | source/extern/luaconf.h | 98 |
1 files changed, 69 insertions, 29 deletions
diff --git a/source/extern/luaconf.h b/source/extern/luaconf.h index 7cfa4fa..9eeeea6 100644 --- a/source/extern/luaconf.h +++ b/source/extern/luaconf.h @@ -1,5 +1,5 @@ /* -** $Id: luaconf.h,v 1.251 2015/05/20 17:39:23 roberto Exp $ +** $Id: luaconf.h,v 1.259.1.1 2017/04/19 17:29:57 roberto Exp $ ** Configuration file for Lua ** See Copyright Notice in lua.h */ @@ -145,7 +145,7 @@ #if !defined(LUA_FLOAT_TYPE) #define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE -#endif /* } */ +#endif /* }================================================================== */ @@ -159,6 +159,18 @@ */ /* +** LUA_PATH_SEP is the character that separates templates in a path. +** LUA_PATH_MARK is the string that marks the substitution points in a +** template. +** LUA_EXEC_DIR in a Windows path is replaced by the executable's +** directory. +*/ +#define LUA_PATH_SEP ";" +#define LUA_PATH_MARK "?" +#define LUA_EXEC_DIR "!" + + +/* @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for ** Lua libraries. @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for @@ -404,7 +416,7 @@ /* @@ LUA_NUMBER is the floating-point type used by Lua. -@@ LUAI_UACNUMBER is the result of an 'usual argument conversion' +@@ LUAI_UACNUMBER is the result of a 'default argument promotion' @@ over a floating number. @@ l_mathlim(x) corrects limit name 'x' to the proper float type ** by prefixing it with one of FLT/DBL/LDBL. @@ -412,9 +424,34 @@ @@ LUA_NUMBER_FMT is the format for writing floats. @@ lua_number2str converts a float to a string. @@ l_mathop allows the addition of an 'l' or 'f' to all math operations. +@@ l_floor takes the floor of a float. @@ lua_str2number converts a decimal numeric string to a number. */ + +/* The following definitions are good for most cases here */ + +#define l_floor(x) (l_mathop(floor)(x)) + +#define lua_number2str(s,sz,n) \ + l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n)) + +/* +@@ lua_numbertointeger converts a float number to an integer, or +** returns 0 if float is not within the range of a lua_Integer. +** (The range comparisons are tricky because of rounding. The tests +** here assume a two-complement representation, where MININTEGER always +** has an exact representation as a float; MAXINTEGER may not have one, +** and therefore its conversion to float may have an ill-defined value.) +*/ +#define lua_numbertointeger(n,p) \ + ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \ + (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \ + (*(p) = (LUA_INTEGER)(n), 1)) + + +/* now the variable definitions */ + #if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */ #define LUA_NUMBER float @@ -468,32 +505,13 @@ #endif /* } */ -#define l_floor(x) (l_mathop(floor)(x)) - -#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n)) - - -/* -@@ lua_numbertointeger converts a float number to an integer, or -** returns 0 if float is not within the range of a lua_Integer. -** (The range comparisons are tricky because of rounding. The tests -** here assume a two-complement representation, where MININTEGER always -** has an exact representation as a float; MAXINTEGER may not have one, -** and therefore its conversion to float may have an ill-defined value.) -*/ -#define lua_numbertointeger(n,p) \ - ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \ - (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \ - (*(p) = (LUA_INTEGER)(n), 1)) - - /* @@ LUA_INTEGER is the integer type used by Lua. ** @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER. ** -@@ LUAI_UACINT is the result of an 'usual argument conversion' +@@ LUAI_UACINT is the result of a 'default argument promotion' @@ over a lUA_INTEGER. @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers. @@ LUA_INTEGER_FMT is the format for writing integers. @@ -506,10 +524,12 @@ /* The following definitions are good for most cases here */ #define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d" -#define lua_integer2str(s,n) sprintf((s), LUA_INTEGER_FMT, (n)) #define LUAI_UACINT LUA_INTEGER +#define lua_integer2str(s,sz,n) \ + l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n)) + /* ** use LUAI_UACINT here to avoid problems with promotions (which ** can turn a comparison between unsigneds into a signed comparison) @@ -537,6 +557,7 @@ #elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */ +/* use presence of macro LLONG_MAX as proxy for C99 compliance */ #if defined(LLONG_MAX) /* { */ /* use ISO C99 stuff */ @@ -578,24 +599,43 @@ */ /* +@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89. +** (All uses in Lua have only one format item.) +*/ +#if !defined(LUA_USE_C89) +#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i) +#else +#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i)) +#endif + + +/* @@ lua_strx2number converts an hexadecimal numeric string to a number. ** In C99, 'strtod' does that conversion. Otherwise, you can ** leave 'lua_strx2number' undefined and Lua will provide its own ** implementation. */ #if !defined(LUA_USE_C89) -#define lua_strx2number(s,p) lua_str2number(s,p) +#define lua_strx2number(s,p) lua_str2number(s,p) #endif /* -@@ lua_number2strx converts a float to an hexadecimal numeric string. +@@ lua_pointer2str converts a pointer to a readable string in a +** non-specified way. +*/ +#define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p) + + +/* +@@ lua_number2strx converts a float to an hexadecimal numeric string. ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that. ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will ** provide its own implementation. */ #if !defined(LUA_USE_C89) -#define lua_number2strx(L,b,f,n) sprintf(b,f,n) +#define lua_number2strx(L,b,sz,f,n) \ + ((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n))) #endif @@ -711,11 +751,11 @@ /* @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. ** CHANGE it if it uses too much C-stack space. (For long double, -** 'string.format("%.99f", 1e4932)' needs ~5030 bytes, so a +** 'string.format("%.99f", -1e4932)' needs 5034 bytes, so a ** smaller buffer would force a memory allocation for each call to ** 'string.format'.) */ -#if defined(LUA_FLOAT_LONGDOUBLE) +#if LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE #define LUAL_BUFFERSIZE 8192 #else #define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer))) |