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-rw-r--r--source/base/StarAnimatedPartSet.cpp127
1 files changed, 119 insertions, 8 deletions
diff --git a/source/base/StarAnimatedPartSet.cpp b/source/base/StarAnimatedPartSet.cpp
index 5ffc68f..9b9f9d7 100644
--- a/source/base/StarAnimatedPartSet.cpp
+++ b/source/base/StarAnimatedPartSet.cpp
@@ -1,11 +1,12 @@
#include "StarAnimatedPartSet.hpp"
#include "StarMathCommon.hpp"
+#include "StarJsonExtra.hpp"
namespace Star {
AnimatedPartSet::AnimatedPartSet() {}
-AnimatedPartSet::AnimatedPartSet(Json config) {
+AnimatedPartSet::AnimatedPartSet(Json config, uint8_t animatorVersion) {
for (auto const& stateTypePair : config.get("stateTypes", JsonObject()).iterateObject()) {
auto const& stateTypeName = stateTypePair.first;
auto const& stateTypeConfig = stateTypePair.second;
@@ -33,6 +34,7 @@ AnimatedPartSet::AnimatedPartSet(Json config) {
newStateType.states.sortByKey();
newStateType.activeState.stateTypeName = stateTypeName;
+ newStateType.activeState.reverse = false;
newStateType.activeStateDirty = true;
if (newStateType.defaultState.empty() && !newStateType.states.empty())
@@ -58,20 +60,23 @@ AnimatedPartSet::AnimatedPartSet(Json config) {
for (auto const& partStatePair : partStateTypePair.second.toObject()) {
auto const& stateName = partStatePair.first;
- auto const& stateConfig = partStatePair.second;
+ auto stateConfig = partStatePair.second;
+ if ((version() > 0) && stateConfig.isType(Json::Type::String))
+ stateConfig = partStatePair.second.get(stateConfig.toString());
PartState partState = {stateConfig.getObject("properties", {}), stateConfig.getObject("frameProperties", {})};
newPart.partStates[stateTypeName][stateName] = std::move(partState);
}
}
newPart.activePart.partName = partPair.first;
+ newPart.activePart.setAnimationAffineTransform(Mat3F::identity());
newPart.activePartDirty = true;
m_parts[partName] = std::move(newPart);
}
for (auto const& pair : m_stateTypes)
- setActiveState(pair.first, pair.second.defaultState, true);
+ setActiveState(pair.first, pair.second.defaultState, true, false);
}
StringList AnimatedPartSet::stateTypes() const {
@@ -110,11 +115,12 @@ StringList AnimatedPartSet::partNames() const {
return m_parts.keys();
}
-bool AnimatedPartSet::setActiveState(String const& stateTypeName, String const& stateName, bool alwaysStart) {
+bool AnimatedPartSet::setActiveState(String const& stateTypeName, String const& stateName, bool alwaysStart, bool reverse) {
auto& stateType = m_stateTypes.get(stateTypeName);
- if (stateType.activeState.stateName != stateName || alwaysStart) {
+ if (stateType.activeState.stateName != stateName || alwaysStart || stateType.activeState.reverse != reverse) {
stateType.activeState.stateName = stateName;
stateType.activeState.timer = 0.0f;
+ stateType.activeState.frameProgress = 0.0f;
stateType.activeStatePointer = stateType.states.get(stateName).get();
stateType.activeStateDirty = true;
@@ -174,11 +180,15 @@ size_t AnimatedPartSet::activeStateIndex(String const& stateTypeName) const {
auto const& stateType = m_stateTypes.get(stateTypeName);
return *stateType.states.indexOf(stateType.activeState.stateName);
}
+bool AnimatedPartSet::activeStateReverse(String const& stateTypeName) const {
+ auto const& stateType = m_stateTypes.get(stateTypeName);
+ return stateType.activeState.reverse;
+}
-bool AnimatedPartSet::setActiveStateIndex(String const& stateTypeName, size_t stateIndex, bool alwaysStart) {
+bool AnimatedPartSet::setActiveStateIndex(String const& stateTypeName, size_t stateIndex, bool alwaysStart, bool reverse) {
auto const& stateType = m_stateTypes.get(stateTypeName);
String const& stateName = stateType.states.keyAt(stateIndex);
- return setActiveState(stateTypeName, stateName, alwaysStart);
+ return setActiveState(stateTypeName, stateName, alwaysStart, reverse);
}
void AnimatedPartSet::update(float dt) {
@@ -247,15 +257,40 @@ void AnimatedPartSet::freshenActiveState(StateType& stateType) {
if (stateType.activeStateDirty) {
auto const& state = *stateType.activeStatePointer;
auto& activeState = stateType.activeState;
- activeState.frame = clamp<int>(activeState.timer / state.cycle * state.frames, 0, state.frames - 1);
+
+ double progress = (activeState.timer / state.cycle * state.frames);
+ activeState.frameProgress = std::fmod(progress, 1);
+ activeState.frame = clamp<int>(progress, 0, state.frames - 1);
+ if (activeState.reverse) {
+ activeState.frame = (state.frames - 1) - activeState.frame;
+ if (state.animationMode == Loop)
+ if (activeState.frame <= 0 ) {
+ activeState.nextFrame = state.frames - 1;
+ } else {
+ activeState.nextFrame = clamp<int>(activeState.frame - 1, 0, state.frames - 1);
+ }
+ } else {
+ if (state.animationMode == Loop)
+ if (activeState.frame >= (state.frames-1) ) {
+ activeState.nextFrame = 0;
+ } else {
+ activeState.nextFrame = clamp<int>(activeState.frame + 1, 0, state.frames - 1);
+ }
+ }
activeState.properties = stateType.stateTypeProperties;
activeState.properties.merge(state.stateProperties, true);
+ activeState.nextProperties = activeState.properties;
+
for (auto const& pair : state.stateFrameProperties) {
if (activeState.frame < pair.second.size())
activeState.properties[pair.first] = pair.second.get(activeState.frame);
}
+ for (auto const& pair : state.stateFrameProperties) {
+ if (activeState.nextFrame < pair.second.size())
+ activeState.nextProperties[pair.first] = pair.second.get(activeState.nextFrame);
+ }
stateType.activeStateDirty = false;
}
@@ -292,16 +327,56 @@ void AnimatedPartSet::freshenActivePart(Part& part) {
freshenActiveState(stateType);
activePart.activeState = stateType.activeState;
unsigned frame = stateType.activeState.frame;
+ unsigned nextFrame = stateType.activeState.nextFrame;
// Then set the part state data, as well as any part state frame data if
// the current frame is within the list size.
activePart.properties.merge(partState->partStateProperties, true);
+ activePart.nextProperties = activePart.properties;
for (auto const& pair : partState->partStateFrameProperties) {
if (frame < pair.second.size())
activePart.properties[pair.first] = pair.second.get(frame);
}
+ for (auto const& pair : partState->partStateFrameProperties) {
+ if (nextFrame< pair.second.size())
+ activePart.nextProperties[pair.first] = pair.second.get(nextFrame);
+ }
+ if (version() > 0) {
+ auto processTransforms = [](Mat3F mat, JsonArray transforms, JsonObject properties) -> Mat3F {
+ for (auto const& v : transforms) {
+ auto action = v.getString(0);
+ if (action == "reset") {
+ mat = Mat3F::identity();
+ } else if (action == "translate") {
+ mat.translate(jsonToVec2F(v.getArray(1)));
+ } else if (action == "rotate") {
+ mat.rotate(v.getFloat(1), jsonToVec2F(v.getArray(2, properties.maybe("rotationCenter").value(JsonArray({0,0})).toArray())));
+ } else if (action == "scale") {
+ mat.scale(jsonToVec2F(v.getArray(1)), jsonToVec2F(v.getArray(2, properties.maybe("scalingCenter").value(JsonArray({0,0})).toArray())));
+ } else if (action == "transform") {
+ mat = Mat3F(v.getFloat(1), v.getFloat(2), v.getFloat(3), v.getFloat(4), v.getFloat(5), v.getFloat(6), 0, 0, 1) * mat;
+ }
+ }
+ return mat;
+ };
+
+
+ if (auto transforms = activePart.properties.ptr("transforms")) {
+ auto mat = processTransforms(activePart.animationAffineTransform(), transforms->toArray(), activePart.properties);
+ if (activePart.properties.maybe("interpolated").value(false)) {
+ if (auto nextTransforms = activePart.nextProperties.ptr("transforms")) {
+ auto nextMat = processTransforms(activePart.animationAffineTransform(), nextTransforms->toArray(), activePart.nextProperties);
+ activePart.setAnimationAffineTransform(mat, nextMat, stateType.activeState.frameProgress);
+ } else {
+ activePart.setAnimationAffineTransform(mat);
+ }
+ } else {
+ activePart.setAnimationAffineTransform(mat);
+ }
+ }
+ }
// Each part can only have one state type x state match, so we are done.
break;
}
@@ -310,4 +385,40 @@ void AnimatedPartSet::freshenActivePart(Part& part) {
}
}
+void AnimatedPartSet::ActivePartInformation::setAnimationAffineTransform(Mat3F const& matrix) {
+ xTranslationAnimation = matrix[0][2];
+ yTranslationAnimation = matrix[1][2];
+ xScaleAnimation = sqrt(square(matrix[0][0]) + square(matrix[0][1]));
+ yScaleAnimation = sqrt(square(matrix[1][0]) + square(matrix[1][1]));
+ xShearAnimation = atan2(matrix[0][1], matrix[0][0]);
+ yShearAnimation = atan2(matrix[1][0], matrix[1][1]);
+}
+void AnimatedPartSet::ActivePartInformation::setAnimationAffineTransform(Mat3F const& mat1, Mat3F const& mat2, float progress) {
+ xTranslationAnimation = mat1[0][2];
+ yTranslationAnimation = mat1[1][2];
+ xScaleAnimation = sqrt(square(mat1[0][0]) + square(mat1[0][1]));
+ yScaleAnimation = sqrt(square(mat1[1][0]) + square(mat1[1][1]));
+ xShearAnimation = atan2(mat1[0][1], mat1[0][0]);
+ yShearAnimation = atan2(mat1[1][0], mat1[1][1]);
+
+ xTranslationAnimation += (mat2[0][2] - xTranslationAnimation) * progress;
+ yTranslationAnimation += (mat2[1][2] - yTranslationAnimation) * progress;
+ xScaleAnimation += (sqrt(square(mat2[0][0]) + square(mat2[0][1])) - xScaleAnimation) * progress;
+ yScaleAnimation += (sqrt(square(mat2[1][0]) + square(mat2[1][1])) - yScaleAnimation) * progress;
+ xShearAnimation += (atan2(mat2[0][1], mat2[0][0]) - xShearAnimation) * progress;
+ yShearAnimation += (atan2(mat2[1][0], mat2[1][1]) - yShearAnimation) * progress;
+}
+
+Mat3F AnimatedPartSet::ActivePartInformation::animationAffineTransform() const {
+ return Mat3F(
+ xScaleAnimation * cos(xShearAnimation), xScaleAnimation * sin(xShearAnimation), xTranslationAnimation,
+ yScaleAnimation * sin(yShearAnimation), yScaleAnimation * cos(yShearAnimation), yTranslationAnimation,
+ 0, 0, 1
+ );
+}
+
+uint8_t AnimatedPartSet::version() const {
+ return m_animatorVersion;
+}
+
}