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path: root/source/application/StarRenderer_opengl20.cpp
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Diffstat (limited to 'source/application/StarRenderer_opengl20.cpp')
-rw-r--r--source/application/StarRenderer_opengl20.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/application/StarRenderer_opengl20.cpp b/source/application/StarRenderer_opengl20.cpp
index f85f0e8..18f771b 100644
--- a/source/application/StarRenderer_opengl20.cpp
+++ b/source/application/StarRenderer_opengl20.cpp
@@ -416,7 +416,7 @@ List<RenderPrimitive>& OpenGl20Renderer::immediatePrimitives() {
}
void OpenGl20Renderer::render(RenderPrimitive primitive) {
- m_immediatePrimitives.append(move(primitive));
+ m_immediatePrimitives.append(std::move(primitive));
}
void OpenGl20Renderer::renderBuffer(RenderBufferPtr const& renderBuffer, Mat3F const& transformation) {
@@ -672,7 +672,7 @@ void OpenGl20Renderer::GlRenderBuffer::set(List<RenderPrimitive>& primitives) {
glBufferData(GL_ARRAY_BUFFER, accumulationBuffer.size(), accumulationBuffer.ptr(), GL_STREAM_DRAW);
}
- vertexBuffers.emplace_back(move(vb));
+ vertexBuffers.emplace_back(std::move(vb));
currentTextures.clear();
currentTextureSizes.clear();
@@ -701,7 +701,7 @@ void OpenGl20Renderer::GlRenderBuffer::set(List<RenderPrimitive>& primitives) {
if (auto gt = as<GlGroupedTexture>(texture.get()))
gt->incrementBufferUseCount();
- usedTextures.add(move(texture));
+ usedTextures.add(std::move(texture));
return {float(textureIndex), Vec2F(glTexture->glTextureCoordinateOffset())};
};
@@ -723,14 +723,14 @@ void OpenGl20Renderer::GlRenderBuffer::set(List<RenderPrimitive>& primitives) {
Texture* lastTexture = nullptr;
for (auto& primitive : primitives) {
if (auto tri = primitive.ptr<RenderTriangle>()) {
- tie(textureIndex, textureOffset) = addCurrentTexture(move(tri->texture));
+ tie(textureIndex, textureOffset) = addCurrentTexture(std::move(tri->texture));
appendBufferVertex(tri->a, textureIndex, textureOffset);
appendBufferVertex(tri->b, textureIndex, textureOffset);
appendBufferVertex(tri->c, textureIndex, textureOffset);
} else if (auto quad = primitive.ptr<RenderQuad>()) {
- tie(textureIndex, textureOffset) = addCurrentTexture(move(quad->texture));
+ tie(textureIndex, textureOffset) = addCurrentTexture(std::move(quad->texture));
appendBufferVertex(quad->a, textureIndex, textureOffset);
appendBufferVertex(quad->b, textureIndex, textureOffset);
@@ -742,7 +742,7 @@ void OpenGl20Renderer::GlRenderBuffer::set(List<RenderPrimitive>& primitives) {
} else if (auto poly = primitive.ptr<RenderPoly>()) {
if (poly->vertexes.size() > 2) {
- tie(textureIndex, textureOffset) = addCurrentTexture(move(poly->texture));
+ tie(textureIndex, textureOffset) = addCurrentTexture(std::move(poly->texture));
for (size_t i = 1; i < poly->vertexes.size() - 1; ++i) {
appendBufferVertex(poly->vertexes[0], textureIndex, textureOffset);