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path: root/source/application/StarRenderer.cpp
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Diffstat (limited to 'source/application/StarRenderer.cpp')
-rw-r--r--source/application/StarRenderer.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/application/StarRenderer.cpp b/source/application/StarRenderer.cpp
index f4aa4fe..764dd4a 100644
--- a/source/application/StarRenderer.cpp
+++ b/source/application/StarRenderer.cpp
@@ -19,7 +19,7 @@ RenderQuad::RenderQuad(Vec2F posA, Vec2F posB, Vec2F posC, Vec2F posD, Vec4B col
d = { posD, { 0, 0 }, color, param1 };
}
-RenderQuad::RenderQuad(TexturePtr tex, Vec2F minPosition, float textureScale, Vec4B color, float param1) : texture(move(tex)) {
+RenderQuad::RenderQuad(TexturePtr tex, Vec2F minPosition, float textureScale, Vec4B color, float param1) : texture(std::move(tex)) {
Vec2F size = Vec2F(texture->size());
a = { minPosition, { 0, 0 }, color, param1};
b = { { (minPosition[0] + size[0] * textureScale), minPosition[1] }, { size[0], 0 }, color, param1 };
@@ -27,7 +27,7 @@ RenderQuad::RenderQuad(TexturePtr tex, Vec2F minPosition, float textureScale, Ve
d = { { minPosition[0], (minPosition[1] + size[1] * textureScale) }, { 0, size[1] }, color, param1 };
}
-RenderQuad::RenderQuad(TexturePtr tex, RectF const& screenCoords, Vec4B color, float param1) : texture(move(tex)) {
+RenderQuad::RenderQuad(TexturePtr tex, RectF const& screenCoords, Vec4B color, float param1) : texture(std::move(tex)) {
Vec2F size = Vec2F(texture->size());
a = { screenCoords.min(), { 0, 0 }, color, param1 };
b = { { screenCoords.xMax(), screenCoords.yMin(), }, { size[0], 0.f }, color, param1 };
@@ -35,7 +35,7 @@ RenderQuad::RenderQuad(TexturePtr tex, RectF const& screenCoords, Vec4B color, f
d = { { screenCoords.xMin(), screenCoords.yMax(), }, { 0.f, size[1] }, color, param1 };
}
-RenderQuad::RenderQuad(TexturePtr tex, Vec2F posA, Vec2F uvA, Vec2F posB, Vec2F uvB, Vec2F posC, Vec2F uvC, Vec2F posD, Vec2F uvD, Vec4B color, float param1) : texture(move(tex)) {
+RenderQuad::RenderQuad(TexturePtr tex, Vec2F posA, Vec2F uvA, Vec2F posB, Vec2F uvB, Vec2F posC, Vec2F uvC, Vec2F posD, Vec2F uvD, Vec4B color, float param1) : texture(std::move(tex)) {
a = { posA, uvA, color, param1 };
b = { posB, uvB, color, param1 };
c = { posC, uvC, color, param1 };
@@ -43,7 +43,7 @@ RenderQuad::RenderQuad(TexturePtr tex, Vec2F posA, Vec2F uvA, Vec2F posB, Vec2F
}
RenderQuad::RenderQuad(TexturePtr tex, RenderVertex vA, RenderVertex vB, RenderVertex vC, RenderVertex vD)
- : texture(move(tex)), a(move(vA)), b(move(vB)), c(move(vC)), d(move(vD)) {}
+ : texture(std::move(tex)), a(std::move(vA)), b(std::move(vB)), c(std::move(vC)), d(std::move(vD)) {}
RenderQuad::RenderQuad(RectF const& rect, Vec4B color, float param1)
: a{ rect.min(), {}, color, param1 }
@@ -64,18 +64,18 @@ RenderTriangle::RenderTriangle(Vec2F posA, Vec2F posB, Vec2F posC, Vec4B color,
c = { posC, { 0, 0 }, color, param1 };
}
-RenderTriangle::RenderTriangle(TexturePtr tex, Vec2F posA, Vec2F uvA, Vec2F posB, Vec2F uvB, Vec2F posC, Vec2F uvC, Vec4B color, float param1) : texture(move(tex)) {
+RenderTriangle::RenderTriangle(TexturePtr tex, Vec2F posA, Vec2F uvA, Vec2F posB, Vec2F uvB, Vec2F posC, Vec2F uvC, Vec4B color, float param1) : texture(std::move(tex)) {
a = { posA, uvA, color, param1 };
b = { posB, uvB, color, param1 };
c = { posC, uvC, color, param1 };
}
RenderQuad renderTexturedRect(TexturePtr texture, Vec2F minPosition, float textureScale, Vec4B color, float param1) {
- return RenderQuad(move(texture), minPosition, textureScale, color, param1);
+ return RenderQuad(std::move(texture), minPosition, textureScale, color, param1);
}
RenderQuad renderTexturedRect(TexturePtr texture, RectF const& screenCoords, Vec4B color, float param1) {
- return RenderQuad(move(texture), screenCoords, color, param1);
+ return RenderQuad(std::move(texture), screenCoords, color, param1);
}
RenderQuad renderFlatRect(RectF const& rect, Vec4B color, float param1) {