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diff --git a/lib/windows64/include/steam/steamclientpublic.h b/lib/windows64/include/steam/steamclientpublic.h
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-//========= Copyright � 1996-2008, Valve LLC, All rights reserved. ============
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef STEAMCLIENTPUBLIC_H
-#define STEAMCLIENTPUBLIC_H
-#ifdef _WIN32
-#pragma once
-#endif
-//lint -save -e1931 -e1927 -e1924 -e613 -e726
-
-// This header file defines the interface between the calling application and the code that
-// knows how to communicate with the connection manager (CM) from the Steam service
-
-// This header file is intended to be portable; ideally this 1 header file plus a lib or dll
-// is all you need to integrate the client library into some other tree. So please avoid
-// including or requiring other header files if possible. This header should only describe the
-// interface layer, no need to include anything about the implementation.
-
-#include "steamtypes.h"
-#include "steamuniverse.h"
-
-// General result codes
-enum EResult
-{
- k_EResultOK = 1, // success
- k_EResultFail = 2, // generic failure
- k_EResultNoConnection = 3, // no/failed network connection
-// k_EResultNoConnectionRetry = 4, // OBSOLETE - removed
- k_EResultInvalidPassword = 5, // password/ticket is invalid
- k_EResultLoggedInElsewhere = 6, // same user logged in elsewhere
- k_EResultInvalidProtocolVer = 7, // protocol version is incorrect
- k_EResultInvalidParam = 8, // a parameter is incorrect
- k_EResultFileNotFound = 9, // file was not found
- k_EResultBusy = 10, // called method busy - action not taken
- k_EResultInvalidState = 11, // called object was in an invalid state
- k_EResultInvalidName = 12, // name is invalid
- k_EResultInvalidEmail = 13, // email is invalid
- k_EResultDuplicateName = 14, // name is not unique
- k_EResultAccessDenied = 15, // access is denied
- k_EResultTimeout = 16, // operation timed out
- k_EResultBanned = 17, // VAC2 banned
- k_EResultAccountNotFound = 18, // account not found
- k_EResultInvalidSteamID = 19, // steamID is invalid
- k_EResultServiceUnavailable = 20, // The requested service is currently unavailable
- k_EResultNotLoggedOn = 21, // The user is not logged on
- k_EResultPending = 22, // Request is pending (may be in process, or waiting on third party)
- k_EResultEncryptionFailure = 23, // Encryption or Decryption failed
- k_EResultInsufficientPrivilege = 24, // Insufficient privilege
- k_EResultLimitExceeded = 25, // Too much of a good thing
- k_EResultRevoked = 26, // Access has been revoked (used for revoked guest passes)
- k_EResultExpired = 27, // License/Guest pass the user is trying to access is expired
- k_EResultAlreadyRedeemed = 28, // Guest pass has already been redeemed by account, cannot be acked again
- k_EResultDuplicateRequest = 29, // The request is a duplicate and the action has already occurred in the past, ignored this time
- k_EResultAlreadyOwned = 30, // All the games in this guest pass redemption request are already owned by the user
- k_EResultIPNotFound = 31, // IP address not found
- k_EResultPersistFailed = 32, // failed to write change to the data store
- k_EResultLockingFailed = 33, // failed to acquire access lock for this operation
- k_EResultLogonSessionReplaced = 34,
- k_EResultConnectFailed = 35,
- k_EResultHandshakeFailed = 36,
- k_EResultIOFailure = 37,
- k_EResultRemoteDisconnect = 38,
- k_EResultShoppingCartNotFound = 39, // failed to find the shopping cart requested
- k_EResultBlocked = 40, // a user didn't allow it
- k_EResultIgnored = 41, // target is ignoring sender
- k_EResultNoMatch = 42, // nothing matching the request found
- k_EResultAccountDisabled = 43,
- k_EResultServiceReadOnly = 44, // this service is not accepting content changes right now
- k_EResultAccountNotFeatured = 45, // account doesn't have value, so this feature isn't available
- k_EResultAdministratorOK = 46, // allowed to take this action, but only because requester is admin
- k_EResultContentVersion = 47, // A Version mismatch in content transmitted within the Steam protocol.
- k_EResultTryAnotherCM = 48, // The current CM can't service the user making a request, user should try another.
- k_EResultPasswordRequiredToKickSession = 49,// You are already logged in elsewhere, this cached credential login has failed.
- k_EResultAlreadyLoggedInElsewhere = 50, // You are already logged in elsewhere, you must wait
- k_EResultSuspended = 51, // Long running operation (content download) suspended/paused
- k_EResultCancelled = 52, // Operation canceled (typically by user: content download)
- k_EResultDataCorruption = 53, // Operation canceled because data is ill formed or unrecoverable
- k_EResultDiskFull = 54, // Operation canceled - not enough disk space.
- k_EResultRemoteCallFailed = 55, // an remote call or IPC call failed
- k_EResultPasswordUnset = 56, // Password could not be verified as it's unset server side
- k_EResultExternalAccountUnlinked = 57, // External account (PSN, Facebook...) is not linked to a Steam account
- k_EResultPSNTicketInvalid = 58, // PSN ticket was invalid
- k_EResultExternalAccountAlreadyLinked = 59, // External account (PSN, Facebook...) is already linked to some other account, must explicitly request to replace/delete the link first
- k_EResultRemoteFileConflict = 60, // The sync cannot resume due to a conflict between the local and remote files
- k_EResultIllegalPassword = 61, // The requested new password is not legal
- k_EResultSameAsPreviousValue = 62, // new value is the same as the old one ( secret question and answer )
- k_EResultAccountLogonDenied = 63, // account login denied due to 2nd factor authentication failure
- k_EResultCannotUseOldPassword = 64, // The requested new password is not legal
- k_EResultInvalidLoginAuthCode = 65, // account login denied due to auth code invalid
- k_EResultAccountLogonDeniedNoMail = 66, // account login denied due to 2nd factor auth failure - and no mail has been sent
- k_EResultHardwareNotCapableOfIPT = 67, //
- k_EResultIPTInitError = 68, //
- k_EResultParentalControlRestricted = 69, // operation failed due to parental control restrictions for current user
- k_EResultFacebookQueryError = 70, // Facebook query returned an error
- k_EResultExpiredLoginAuthCode = 71, // account login denied due to auth code expired
- k_EResultIPLoginRestrictionFailed = 72,
- k_EResultAccountLockedDown = 73,
- k_EResultAccountLogonDeniedVerifiedEmailRequired = 74,
- k_EResultNoMatchingURL = 75,
- k_EResultBadResponse = 76, // parse failure, missing field, etc.
- k_EResultRequirePasswordReEntry = 77, // The user cannot complete the action until they re-enter their password
- k_EResultValueOutOfRange = 78, // the value entered is outside the acceptable range
- k_EResultUnexpectedError = 79, // something happened that we didn't expect to ever happen
- k_EResultDisabled = 80, // The requested service has been configured to be unavailable
- k_EResultInvalidCEGSubmission = 81, // The set of files submitted to the CEG server are not valid !
- k_EResultRestrictedDevice = 82, // The device being used is not allowed to perform this action
- k_EResultRegionLocked = 83, // The action could not be complete because it is region restricted
- k_EResultRateLimitExceeded = 84, // Temporary rate limit exceeded, try again later, different from k_EResultLimitExceeded which may be permanent
- k_EResultAccountLoginDeniedNeedTwoFactor = 85, // Need two-factor code to login
- k_EResultItemDeleted = 86, // The thing we're trying to access has been deleted
- k_EResultAccountLoginDeniedThrottle = 87, // login attempt failed, try to throttle response to possible attacker
- k_EResultTwoFactorCodeMismatch = 88, // two factor code mismatch
- k_EResultTwoFactorActivationCodeMismatch = 89, // activation code for two-factor didn't match
- k_EResultAccountAssociatedToMultiplePartners = 90, // account has been associated with multiple partners
- k_EResultNotModified = 91, // data not modified
- k_EResultNoMobileDevice = 92, // the account does not have a mobile device associated with it
- k_EResultTimeNotSynced = 93, // the time presented is out of range or tolerance
- k_EResultSmsCodeFailed = 94, // SMS code failure (no match, none pending, etc.)
- k_EResultAccountLimitExceeded = 95, // Too many accounts access this resource
- k_EResultAccountActivityLimitExceeded = 96, // Too many changes to this account
- k_EResultPhoneActivityLimitExceeded = 97, // Too many changes to this phone
- k_EResultRefundToWallet = 98, // Cannot refund to payment method, must use wallet
- k_EResultEmailSendFailure = 99, // Cannot send an email
- k_EResultNotSettled = 100, // Can't perform operation till payment has settled
- k_EResultNeedCaptcha = 101, // Needs to provide a valid captcha
- k_EResultGSLTDenied = 102, // a game server login token owned by this token's owner has been banned
- k_EResultGSOwnerDenied = 103, // game server owner is denied for other reason (account lock, community ban, vac ban, missing phone)
- k_EResultInvalidItemType = 104, // the type of thing we were requested to act on is invalid
- k_EResultIPBanned = 105, // the ip address has been banned from taking this action
- k_EResultGSLTExpired = 106, // this token has expired from disuse; can be reset for use
-};
-
-// Error codes for use with the voice functions
-enum EVoiceResult
-{
- k_EVoiceResultOK = 0,
- k_EVoiceResultNotInitialized = 1,
- k_EVoiceResultNotRecording = 2,
- k_EVoiceResultNoData = 3,
- k_EVoiceResultBufferTooSmall = 4,
- k_EVoiceResultDataCorrupted = 5,
- k_EVoiceResultRestricted = 6,
- k_EVoiceResultUnsupportedCodec = 7,
- k_EVoiceResultReceiverOutOfDate = 8,
- k_EVoiceResultReceiverDidNotAnswer = 9,
-
-};
-
-// Result codes to GSHandleClientDeny/Kick
-enum EDenyReason
-{
- k_EDenyInvalid = 0,
- k_EDenyInvalidVersion = 1,
- k_EDenyGeneric = 2,
- k_EDenyNotLoggedOn = 3,
- k_EDenyNoLicense = 4,
- k_EDenyCheater = 5,
- k_EDenyLoggedInElseWhere = 6,
- k_EDenyUnknownText = 7,
- k_EDenyIncompatibleAnticheat = 8,
- k_EDenyMemoryCorruption = 9,
- k_EDenyIncompatibleSoftware = 10,
- k_EDenySteamConnectionLost = 11,
- k_EDenySteamConnectionError = 12,
- k_EDenySteamResponseTimedOut = 13,
- k_EDenySteamValidationStalled = 14,
- k_EDenySteamOwnerLeftGuestUser = 15,
-};
-
-// return type of GetAuthSessionTicket
-typedef uint32 HAuthTicket;
-const HAuthTicket k_HAuthTicketInvalid = 0;
-
-// results from BeginAuthSession
-enum EBeginAuthSessionResult
-{
- k_EBeginAuthSessionResultOK = 0, // Ticket is valid for this game and this steamID.
- k_EBeginAuthSessionResultInvalidTicket = 1, // Ticket is not valid.
- k_EBeginAuthSessionResultDuplicateRequest = 2, // A ticket has already been submitted for this steamID
- k_EBeginAuthSessionResultInvalidVersion = 3, // Ticket is from an incompatible interface version
- k_EBeginAuthSessionResultGameMismatch = 4, // Ticket is not for this game
- k_EBeginAuthSessionResultExpiredTicket = 5, // Ticket has expired
-};
-
-// Callback values for callback ValidateAuthTicketResponse_t which is a response to BeginAuthSession
-enum EAuthSessionResponse
-{
- k_EAuthSessionResponseOK = 0, // Steam has verified the user is online, the ticket is valid and ticket has not been reused.
- k_EAuthSessionResponseUserNotConnectedToSteam = 1, // The user in question is not connected to steam
- k_EAuthSessionResponseNoLicenseOrExpired = 2, // The license has expired.
- k_EAuthSessionResponseVACBanned = 3, // The user is VAC banned for this game.
- k_EAuthSessionResponseLoggedInElseWhere = 4, // The user account has logged in elsewhere and the session containing the game instance has been disconnected.
- k_EAuthSessionResponseVACCheckTimedOut = 5, // VAC has been unable to perform anti-cheat checks on this user
- k_EAuthSessionResponseAuthTicketCanceled = 6, // The ticket has been canceled by the issuer
- k_EAuthSessionResponseAuthTicketInvalidAlreadyUsed = 7, // This ticket has already been used, it is not valid.
- k_EAuthSessionResponseAuthTicketInvalid = 8, // This ticket is not from a user instance currently connected to steam.
- k_EAuthSessionResponsePublisherIssuedBan = 9, // The user is banned for this game. The ban came via the web api and not VAC
-};
-
-// results from UserHasLicenseForApp
-enum EUserHasLicenseForAppResult
-{
- k_EUserHasLicenseResultHasLicense = 0, // User has a license for specified app
- k_EUserHasLicenseResultDoesNotHaveLicense = 1, // User does not have a license for the specified app
- k_EUserHasLicenseResultNoAuth = 2, // User has not been authenticated
-};
-
-
-// Steam account types
-enum EAccountType
-{
- k_EAccountTypeInvalid = 0,
- k_EAccountTypeIndividual = 1, // single user account
- k_EAccountTypeMultiseat = 2, // multiseat (e.g. cybercafe) account
- k_EAccountTypeGameServer = 3, // game server account
- k_EAccountTypeAnonGameServer = 4, // anonymous game server account
- k_EAccountTypePending = 5, // pending
- k_EAccountTypeContentServer = 6, // content server
- k_EAccountTypeClan = 7,
- k_EAccountTypeChat = 8,
- k_EAccountTypeConsoleUser = 9, // Fake SteamID for local PSN account on PS3 or Live account on 360, etc.
- k_EAccountTypeAnonUser = 10,
-
- // Max of 16 items in this field
- k_EAccountTypeMax
-};
-
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-enum EAppReleaseState
-{
- k_EAppReleaseState_Unknown = 0, // unknown, required appinfo or license info is missing
- k_EAppReleaseState_Unavailable = 1, // even if user 'just' owns it, can see game at all
- k_EAppReleaseState_Prerelease = 2, // can be purchased and is visible in games list, nothing else. Common appInfo section released
- k_EAppReleaseState_PreloadOnly = 3, // owners can preload app, not play it. AppInfo fully released.
- k_EAppReleaseState_Released = 4, // owners can download and play app.
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-enum EAppOwnershipFlags
-{
- k_EAppOwnershipFlags_None = 0x0000, // unknown
- k_EAppOwnershipFlags_OwnsLicense = 0x0001, // owns license for this game
- k_EAppOwnershipFlags_FreeLicense = 0x0002, // not paid for game
- k_EAppOwnershipFlags_RegionRestricted = 0x0004, // owns app, but not allowed to play in current region
- k_EAppOwnershipFlags_LowViolence = 0x0008, // only low violence version
- k_EAppOwnershipFlags_InvalidPlatform = 0x0010, // app not supported on current platform
- k_EAppOwnershipFlags_SharedLicense = 0x0020, // license was granted by authorized local device
- k_EAppOwnershipFlags_FreeWeekend = 0x0040, // owned by a free weekend licenses
- k_EAppOwnershipFlags_RetailLicense = 0x0080, // has a retail license for game, (CD-Key etc)
- k_EAppOwnershipFlags_LicenseLocked = 0x0100, // shared license is locked (in use) by other user
- k_EAppOwnershipFlags_LicensePending = 0x0200, // owns app, but transaction is still pending. Can't install or play
- k_EAppOwnershipFlags_LicenseExpired = 0x0400, // doesn't own app anymore since license expired
- k_EAppOwnershipFlags_LicensePermanent = 0x0800, // permanent license, not borrowed, or guest or freeweekend etc
- k_EAppOwnershipFlags_LicenseRecurring = 0x1000, // Recurring license, user is charged periodically
- k_EAppOwnershipFlags_LicenseCanceled = 0x2000, // Mark as canceled, but might be still active if recurring
- k_EAppOwnershipFlags_AutoGrant = 0x4000, // Ownership is based on any kind of autogrant license
- k_EAppOwnershipFlags_PendingGift = 0x8000, // user has pending gift to redeem
- k_EAppOwnershipFlags_RentalNotActivated = 0x10000, // Rental hasn't been activated yet
- k_EAppOwnershipFlags_Rental = 0x20000, // Is a rental
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: designed as flags to allow filters masks
-//-----------------------------------------------------------------------------
-enum EAppType
-{
- k_EAppType_Invalid = 0x000, // unknown / invalid
- k_EAppType_Game = 0x001, // playable game, default type
- k_EAppType_Application = 0x002, // software application
- k_EAppType_Tool = 0x004, // SDKs, editors & dedicated servers
- k_EAppType_Demo = 0x008, // game demo
- k_EAppType_Media_DEPRECATED = 0x010, // legacy - was used for game trailers, which are now just videos on the web
- k_EAppType_DLC = 0x020, // down loadable content
- k_EAppType_Guide = 0x040, // game guide, PDF etc
- k_EAppType_Driver = 0x080, // hardware driver updater (ATI, Razor etc)
- k_EAppType_Config = 0x100, // hidden app used to config Steam features (backpack, sales, etc)
- k_EAppType_Hardware = 0x200, // a hardware device (Steam Machine, Steam Controller, Steam Link, etc.)
- k_EAppType_Franchise = 0x400, // A hub for collections of multiple apps, eg films, series, games
- k_EAppType_Video = 0x800, // A video component of either a Film or TVSeries (may be the feature, an episode, preview, making-of, etc)
- k_EAppType_Plugin = 0x1000, // Plug-in types for other Apps
- k_EAppType_Music = 0x2000, // Music files
- k_EAppType_Series = 0x4000, // Container app for video series
-
- k_EAppType_Shortcut = 0x40000000, // just a shortcut, client side only
- k_EAppType_DepotOnly = 0x80000000, // placeholder since depots and apps share the same namespace
-};
-
-
-
-//-----------------------------------------------------------------------------
-// types of user game stats fields
-// WARNING: DO NOT RENUMBER EXISTING VALUES - STORED IN DATABASE
-//-----------------------------------------------------------------------------
-enum ESteamUserStatType
-{
- k_ESteamUserStatTypeINVALID = 0,
- k_ESteamUserStatTypeINT = 1,
- k_ESteamUserStatTypeFLOAT = 2,
- // Read as FLOAT, set with count / session length
- k_ESteamUserStatTypeAVGRATE = 3,
- k_ESteamUserStatTypeACHIEVEMENTS = 4,
- k_ESteamUserStatTypeGROUPACHIEVEMENTS = 5,
-
- // max, for sanity checks
- k_ESteamUserStatTypeMAX
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Chat Entry Types (previously was only friend-to-friend message types)
-//-----------------------------------------------------------------------------
-enum EChatEntryType
-{
- k_EChatEntryTypeInvalid = 0,
- k_EChatEntryTypeChatMsg = 1, // Normal text message from another user
- k_EChatEntryTypeTyping = 2, // Another user is typing (not used in multi-user chat)
- k_EChatEntryTypeInviteGame = 3, // Invite from other user into that users current game
- k_EChatEntryTypeEmote = 4, // text emote message (deprecated, should be treated as ChatMsg)
- //k_EChatEntryTypeLobbyGameStart = 5, // lobby game is starting (dead - listen for LobbyGameCreated_t callback instead)
- k_EChatEntryTypeLeftConversation = 6, // user has left the conversation ( closed chat window )
- // Above are previous FriendMsgType entries, now merged into more generic chat entry types
- k_EChatEntryTypeEntered = 7, // user has entered the conversation (used in multi-user chat and group chat)
- k_EChatEntryTypeWasKicked = 8, // user was kicked (data: 64-bit steamid of actor performing the kick)
- k_EChatEntryTypeWasBanned = 9, // user was banned (data: 64-bit steamid of actor performing the ban)
- k_EChatEntryTypeDisconnected = 10, // user disconnected
- k_EChatEntryTypeHistoricalChat = 11, // a chat message from user's chat history or offilne message
- //k_EChatEntryTypeReserved1 = 12, // No longer used
- //k_EChatEntryTypeReserved2 = 13, // No longer used
- k_EChatEntryTypeLinkBlocked = 14, // a link was removed by the chat filter.
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Chat Room Enter Responses
-//-----------------------------------------------------------------------------
-enum EChatRoomEnterResponse
-{
- k_EChatRoomEnterResponseSuccess = 1, // Success
- k_EChatRoomEnterResponseDoesntExist = 2, // Chat doesn't exist (probably closed)
- k_EChatRoomEnterResponseNotAllowed = 3, // General Denied - You don't have the permissions needed to join the chat
- k_EChatRoomEnterResponseFull = 4, // Chat room has reached its maximum size
- k_EChatRoomEnterResponseError = 5, // Unexpected Error
- k_EChatRoomEnterResponseBanned = 6, // You are banned from this chat room and may not join
- k_EChatRoomEnterResponseLimited = 7, // Joining this chat is not allowed because you are a limited user (no value on account)
- k_EChatRoomEnterResponseClanDisabled = 8, // Attempt to join a clan chat when the clan is locked or disabled
- k_EChatRoomEnterResponseCommunityBan = 9, // Attempt to join a chat when the user has a community lock on their account
- k_EChatRoomEnterResponseMemberBlockedYou = 10, // Join failed - some member in the chat has blocked you from joining
- k_EChatRoomEnterResponseYouBlockedMember = 11, // Join failed - you have blocked some member already in the chat
- // k_EChatRoomEnterResponseNoRankingDataLobby = 12, // No longer used
- // k_EChatRoomEnterResponseNoRankingDataUser = 13, // No longer used
- // k_EChatRoomEnterResponseRankOutOfRange = 14, // No longer used
-};
-
-
-typedef void (*PFNLegacyKeyRegistration)( const char *pchCDKey, const char *pchInstallPath );
-typedef bool (*PFNLegacyKeyInstalled)();
-
-const unsigned int k_unSteamAccountIDMask = 0xFFFFFFFF;
-const unsigned int k_unSteamAccountInstanceMask = 0x000FFFFF;
-// we allow 3 simultaneous user account instances right now, 1= desktop, 2 = console, 4 = web, 0 = all
-const unsigned int k_unSteamUserDesktopInstance = 1;
-const unsigned int k_unSteamUserConsoleInstance = 2;
-const unsigned int k_unSteamUserWebInstance = 4;
-
-// Special flags for Chat accounts - they go in the top 8 bits
-// of the steam ID's "instance", leaving 12 for the actual instances
-enum EChatSteamIDInstanceFlags
-{
- k_EChatAccountInstanceMask = 0x00000FFF, // top 8 bits are flags
-
- k_EChatInstanceFlagClan = ( k_unSteamAccountInstanceMask + 1 ) >> 1, // top bit
- k_EChatInstanceFlagLobby = ( k_unSteamAccountInstanceMask + 1 ) >> 2, // next one down, etc
- k_EChatInstanceFlagMMSLobby = ( k_unSteamAccountInstanceMask + 1 ) >> 3, // next one down, etc
-
- // Max of 8 flags
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Marketing message flags that change how a client should handle them
-//-----------------------------------------------------------------------------
-enum EMarketingMessageFlags
-{
- k_EMarketingMessageFlagsNone = 0,
- k_EMarketingMessageFlagsHighPriority = 1 << 0,
- k_EMarketingMessageFlagsPlatformWindows = 1 << 1,
- k_EMarketingMessageFlagsPlatformMac = 1 << 2,
- k_EMarketingMessageFlagsPlatformLinux = 1 << 3,
-
- //aggregate flags
- k_EMarketingMessageFlagsPlatformRestrictions =
- k_EMarketingMessageFlagsPlatformWindows |
- k_EMarketingMessageFlagsPlatformMac |
- k_EMarketingMessageFlagsPlatformLinux,
-};
-
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Possible positions to tell the overlay to show notifications in
-//-----------------------------------------------------------------------------
-enum ENotificationPosition
-{
- k_EPositionTopLeft = 0,
- k_EPositionTopRight = 1,
- k_EPositionBottomLeft = 2,
- k_EPositionBottomRight = 3,
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Broadcast upload result details
-//-----------------------------------------------------------------------------
-enum EBroadcastUploadResult
-{
- k_EBroadcastUploadResultNone = 0, // broadcast state unknown
- k_EBroadcastUploadResultOK = 1, // broadcast was good, no problems
- k_EBroadcastUploadResultInitFailed = 2, // broadcast init failed
- k_EBroadcastUploadResultFrameFailed = 3, // broadcast frame upload failed
- k_EBroadcastUploadResultTimeout = 4, // broadcast upload timed out
- k_EBroadcastUploadResultBandwidthExceeded = 5, // broadcast send too much data
- k_EBroadcastUploadResultLowFPS = 6, // broadcast FPS too low
- k_EBroadcastUploadResultMissingKeyFrames = 7, // broadcast sending not enough key frames
- k_EBroadcastUploadResultNoConnection = 8, // broadcast client failed to connect to relay
- k_EBroadcastUploadResultRelayFailed = 9, // relay dropped the upload
- k_EBroadcastUploadResultSettingsChanged = 10, // the client changed broadcast settings
- k_EBroadcastUploadResultMissingAudio = 11, // client failed to send audio data
- k_EBroadcastUploadResultTooFarBehind = 12, // clients was too slow uploading
- k_EBroadcastUploadResultTranscodeBehind = 13, // server failed to keep up with transcode
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: codes for well defined launch options
-//-----------------------------------------------------------------------------
-enum ELaunchOptionType
-{
- k_ELaunchOptionType_None = 0, // unknown what launch option does
- k_ELaunchOptionType_Default = 1, // runs the game, app, whatever in default mode
- k_ELaunchOptionType_SafeMode = 2, // runs the game in safe mode
- k_ELaunchOptionType_Multiplayer = 3, // runs the game in multiplayer mode
- k_ELaunchOptionType_Config = 4, // runs config tool for this game
- k_ELaunchOptionType_OpenVR = 5, // runs game in VR mode using OpenVR
- k_ELaunchOptionType_Server = 6, // runs dedicated server for this game
- k_ELaunchOptionType_Editor = 7, // runs game editor
- k_ELaunchOptionType_Manual = 8, // shows game manual
- k_ELaunchOptionType_Benchmark = 9, // runs game benchmark
- k_ELaunchOptionType_Option1 = 10, // generic run option, uses description field for game name
- k_ELaunchOptionType_Option2 = 11, // generic run option, uses description field for game name
- k_ELaunchOptionType_Option3 = 12, // generic run option, uses description field for game name
- k_ELaunchOptionType_OculusVR = 13, // runs game in VR mode using the Oculus SDK
- k_ELaunchOptionType_OpenVROverlay = 14, // runs an OpenVR dashboard overlay
- k_ELaunchOptionType_OSVR = 15, // runs game in VR mode using the OSVR SDK
-
-
- k_ELaunchOptionType_Dialog = 1000, // show launch options dialog
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: true if this launch option is any of the vr launching types
-//-----------------------------------------------------------------------------
-static inline bool BIsVRLaunchOptionType( const ELaunchOptionType eType )
-{
- return eType == k_ELaunchOptionType_OpenVR
- || eType == k_ELaunchOptionType_OpenVROverlay
- || eType == k_ELaunchOptionType_OculusVR
- || eType == k_ELaunchOptionType_OSVR;
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: code points for VR HMD vendors and models
-// WARNING: DO NOT RENUMBER EXISTING VALUES - STORED IN A DATABASE
-//-----------------------------------------------------------------------------
-enum EVRHMDType
-{
- k_eEVRHMDType_None = -1, // unknown vendor and model
-
- k_eEVRHMDType_Unknown = 0, // unknown vendor and model
-
- k_eEVRHMDType_HTC_Dev = 1, // original HTC dev kits
- k_eEVRHMDType_HTC_VivePre = 2, // htc vive pre
- k_eEVRHMDType_HTC_Vive = 3, // htc vive consumer release
-
- k_eEVRHMDType_HTC_Unknown = 20, // unknown htc hmd
-
- k_eEVRHMDType_Oculus_DK1 = 21, // Oculus DK1
- k_eEVRHMDType_Oculus_DK2 = 22, // Oculus DK2
- k_eEVRHMDType_Oculus_Rift = 23, // Oculus rift
-
- k_eEVRHMDType_Oculus_Unknown = 40, // // Oculus unknown HMD
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Steam Controller models
-// WARNING: DO NOT RENUMBER EXISTING VALUES - STORED IN A DATABASE
-//-----------------------------------------------------------------------------
-enum EControllerType
-{
- k_eControllerType_None = -1,
- k_eControllerType_Unknown = 0,
-
- // Steam Controllers
- k_eControllerType_UnknownSteamController = 1,
- k_eControllerType_SteamController = 2,
-
- // Other Controllers
- k_eControllerType_UnknownNonSteamController = 30,
- k_eControllerType_XBox360Controller = 31,
- k_eControllerType_XBoxOneController = 32,
- k_eControllerType_PS3Controller = 33,
- k_eControllerType_PS4Controller = 34,
- k_eControllerType_WiiController = 35,
- k_eControllerType_AppleController = 36
-};
-
-//-----------------------------------------------------------------------------
-// Purpose: true if this is from an Oculus HMD
-//-----------------------------------------------------------------------------
-static inline bool BIsOculusHMD( EVRHMDType eType )
-{
- return eType == k_eEVRHMDType_Oculus_DK1 || eType == k_eEVRHMDType_Oculus_DK2 || eType == k_eEVRHMDType_Oculus_Rift || eType == k_eEVRHMDType_Oculus_Unknown;
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: true if this is from an Vive HMD
-//-----------------------------------------------------------------------------
-static inline bool BIsViveHMD( EVRHMDType eType )
-{
- return eType == k_eEVRHMDType_HTC_Dev || eType == k_eEVRHMDType_HTC_VivePre || eType == k_eEVRHMDType_HTC_Vive || eType == k_eEVRHMDType_HTC_Unknown;
-}
-
-
-#pragma pack( push, 1 )
-
-#define CSTEAMID_DEFINED
-
-// Steam ID structure (64 bits total)
-class CSteamID
-{
-public:
-
- //-----------------------------------------------------------------------------
- // Purpose: Constructor
- //-----------------------------------------------------------------------------
- CSteamID()
- {
- m_steamid.m_comp.m_unAccountID = 0;
- m_steamid.m_comp.m_EAccountType = k_EAccountTypeInvalid;
- m_steamid.m_comp.m_EUniverse = k_EUniverseInvalid;
- m_steamid.m_comp.m_unAccountInstance = 0;
- }
-
-
- //-----------------------------------------------------------------------------
- // Purpose: Constructor
- // Input : unAccountID - 32-bit account ID
- // eUniverse - Universe this account belongs to
- // eAccountType - Type of account
- //-----------------------------------------------------------------------------
- CSteamID( uint32 unAccountID, EUniverse eUniverse, EAccountType eAccountType )
- {
- Set( unAccountID, eUniverse, eAccountType );
- }
-
-
- //-----------------------------------------------------------------------------
- // Purpose: Constructor
- // Input : unAccountID - 32-bit account ID
- // unAccountInstance - instance
- // eUniverse - Universe this account belongs to
- // eAccountType - Type of account
- //-----------------------------------------------------------------------------
- CSteamID( uint32 unAccountID, unsigned int unAccountInstance, EUniverse eUniverse, EAccountType eAccountType )
- {
-#if defined(_SERVER) && defined(Assert)
- Assert( ! ( ( k_EAccountTypeIndividual == eAccountType ) && ( unAccountInstance > k_unSteamUserWebInstance ) ) ); // enforce that for individual accounts, instance is always 1
-#endif // _SERVER
- InstancedSet( unAccountID, unAccountInstance, eUniverse, eAccountType );
- }
-
-
- //-----------------------------------------------------------------------------
- // Purpose: Constructor
- // Input : ulSteamID - 64-bit representation of a Steam ID
- // Note: Will not accept a uint32 or int32 as input, as that is a probable mistake.
- // See the stubbed out overloads in the private: section for more info.
- //-----------------------------------------------------------------------------
- CSteamID( uint64 ulSteamID )
- {
- SetFromUint64( ulSteamID );
- }
-#ifdef INT64_DIFFERENT_FROM_INT64_T
- CSteamID( uint64_t ulSteamID )
- {
- SetFromUint64( (uint64)ulSteamID );
- }
-#endif
-
-
- //-----------------------------------------------------------------------------
- // Purpose: Sets parameters for steam ID
- // Input : unAccountID - 32-bit account ID
- // eUniverse - Universe this account belongs to
- // eAccountType - Type of account
- //-----------------------------------------------------------------------------
- void Set( uint32 unAccountID, EUniverse eUniverse, EAccountType eAccountType )
- {
- m_steamid.m_comp.m_unAccountID = unAccountID;
- m_steamid.m_comp.m_EUniverse = eUniverse;
- m_steamid.m_comp.m_EAccountType = eAccountType;
-
- if ( eAccountType == k_EAccountTypeClan || eAccountType == k_EAccountTypeGameServer )
- {
- m_steamid.m_comp.m_unAccountInstance = 0;
- }
- else
- {
- // by default we pick the desktop instance
- m_steamid.m_comp.m_unAccountInstance = k_unSteamUserDesktopInstance;
- }
- }
-
-
- //-----------------------------------------------------------------------------
- // Purpose: Sets parameters for steam ID
- // Input : unAccountID - 32-bit account ID
- // eUniverse - Universe this account belongs to
- // eAccountType - Type of account
- //-----------------------------------------------------------------------------
- void InstancedSet( uint32 unAccountID, uint32 unInstance, EUniverse eUniverse, EAccountType eAccountType )
- {
- m_steamid.m_comp.m_unAccountID = unAccountID;
- m_steamid.m_comp.m_EUniverse = eUniverse;
- m_steamid.m_comp.m_EAccountType = eAccountType;
- m_steamid.m_comp.m_unAccountInstance = unInstance;
- }
-
-
- //-----------------------------------------------------------------------------
- // Purpose: Initializes a steam ID from its 52 bit parts and universe/type
- // Input : ulIdentifier - 52 bits of goodness
- //-----------------------------------------------------------------------------
- void FullSet( uint64 ulIdentifier, EUniverse eUniverse, EAccountType eAccountType )
- {
- m_steamid.m_comp.m_unAccountID = ( ulIdentifier & k_unSteamAccountIDMask ); // account ID is low 32 bits
- m_steamid.m_comp.m_unAccountInstance = ( ( ulIdentifier >> 32 ) & k_unSteamAccountInstanceMask ); // account instance is next 20 bits
- m_steamid.m_comp.m_EUniverse = eUniverse;
- m_steamid.m_comp.m_EAccountType = eAccountType;
- }
-
-
- //-----------------------------------------------------------------------------
- // Purpose: Initializes a steam ID from its 64-bit representation
- // Input : ulSteamID - 64-bit representation of a Steam ID
- //-----------------------------------------------------------------------------
- void SetFromUint64( uint64 ulSteamID )
- {
- m_steamid.m_unAll64Bits = ulSteamID;
- }
-
-
- //-----------------------------------------------------------------------------
- // Purpose: Clear all fields, leaving an invalid ID.
- //-----------------------------------------------------------------------------
- void Clear()
- {
- m_steamid.m_comp.m_unAccountID = 0;
- m_steamid.m_comp.m_EAccountType = k_EAccountTypeInvalid;
- m_steamid.m_comp.m_EUniverse = k_EUniverseInvalid;
- m_steamid.m_comp.m_unAccountInstance = 0;
- }
-
-
-#if defined( INCLUDED_STEAM2_USERID_STRUCTS )
- //-----------------------------------------------------------------------------
- // Purpose: Initializes a steam ID from a Steam2 ID structure
- // Input: pTSteamGlobalUserID - Steam2 ID to convert
- // eUniverse - universe this ID belongs to
- //-----------------------------------------------------------------------------
- void SetFromSteam2( TSteamGlobalUserID *pTSteamGlobalUserID, EUniverse eUniverse )
- {
- m_steamid.m_comp.m_unAccountID = pTSteamGlobalUserID->m_SteamLocalUserID.Split.Low32bits * 2 +
- pTSteamGlobalUserID->m_SteamLocalUserID.Split.High32bits;
- m_steamid.m_comp.m_EUniverse = eUniverse; // set the universe
- m_steamid.m_comp.m_EAccountType = k_EAccountTypeIndividual; // Steam 2 accounts always map to account type of individual
- m_steamid.m_comp.m_unAccountInstance = k_unSteamUserDesktopInstance; // Steam2 only knew desktop instances
- }
-
- //-----------------------------------------------------------------------------
- // Purpose: Fills out a Steam2 ID structure
- // Input: pTSteamGlobalUserID - Steam2 ID to write to
- //-----------------------------------------------------------------------------
- void ConvertToSteam2( TSteamGlobalUserID *pTSteamGlobalUserID ) const
- {
- // only individual accounts have any meaning in Steam 2, only they can be mapped
- // Assert( m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual );
-
- pTSteamGlobalUserID->m_SteamInstanceID = 0;
- pTSteamGlobalUserID->m_SteamLocalUserID.Split.High32bits = m_steamid.m_comp.m_unAccountID % 2;
- pTSteamGlobalUserID->m_SteamLocalUserID.Split.Low32bits = m_steamid.m_comp.m_unAccountID / 2;
- }
-#endif // defined( INCLUDED_STEAM_COMMON_STEAMCOMMON_H )
-
- //-----------------------------------------------------------------------------
- // Purpose: Converts steam ID to its 64-bit representation
- // Output : 64-bit representation of a Steam ID
- //-----------------------------------------------------------------------------
- uint64 ConvertToUint64() const
- {
- return m_steamid.m_unAll64Bits;
- }
-
-
- //-----------------------------------------------------------------------------
- // Purpose: Converts the static parts of a steam ID to a 64-bit representation.
- // For multiseat accounts, all instances of that account will have the
- // same static account key, so they can be grouped together by the static
- // account key.
- // Output : 64-bit static account key
- //-----------------------------------------------------------------------------
- uint64 GetStaticAccountKey() const
- {
- // note we do NOT include the account instance (which is a dynamic property) in the static account key
- return (uint64) ( ( ( (uint64) m_steamid.m_comp.m_EUniverse ) << 56 ) + ((uint64) m_steamid.m_comp.m_EAccountType << 52 ) + m_steamid.m_comp.m_unAccountID );
- }
-
-
- //-----------------------------------------------------------------------------
- // Purpose: create an anonymous game server login to be filled in by the AM
- //-----------------------------------------------------------------------------
- void CreateBlankAnonLogon( EUniverse eUniverse )
- {
- m_steamid.m_comp.m_unAccountID = 0;
- m_steamid.m_comp.m_EAccountType = k_EAccountTypeAnonGameServer;
- m_steamid.m_comp.m_EUniverse = eUniverse;
- m_steamid.m_comp.m_unAccountInstance = 0;
- }
-
-
- //-----------------------------------------------------------------------------
- // Purpose: create an anonymous game server login to be filled in by the AM
- //-----------------------------------------------------------------------------
- void CreateBlankAnonUserLogon( EUniverse eUniverse )
- {
- m_steamid.m_comp.m_unAccountID = 0;
- m_steamid.m_comp.m_EAccountType = k_EAccountTypeAnonUser;
- m_steamid.m_comp.m_EUniverse = eUniverse;
- m_steamid.m_comp.m_unAccountInstance = 0;
- }
-
- //-----------------------------------------------------------------------------
- // Purpose: Is this an anonymous game server login that will be filled in?
- //-----------------------------------------------------------------------------
- bool BBlankAnonAccount() const
- {
- return m_steamid.m_comp.m_unAccountID == 0 && BAnonAccount() && m_steamid.m_comp.m_unAccountInstance == 0;
- }
-
- //-----------------------------------------------------------------------------
- // Purpose: Is this a game server account id? (Either persistent or anonymous)
- //-----------------------------------------------------------------------------
- bool BGameServerAccount() const
- {
- return m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer || m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer;
- }
-
- //-----------------------------------------------------------------------------
- // Purpose: Is this a persistent (not anonymous) game server account id?
- //-----------------------------------------------------------------------------
- bool BPersistentGameServerAccount() const
- {
- return m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer;
- }
-
- //-----------------------------------------------------------------------------
- // Purpose: Is this an anonymous game server account id?
- //-----------------------------------------------------------------------------
- bool BAnonGameServerAccount() const
- {
- return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer;
- }
-
- //-----------------------------------------------------------------------------
- // Purpose: Is this a content server account id?
- //-----------------------------------------------------------------------------
- bool BContentServerAccount() const
- {
- return m_steamid.m_comp.m_EAccountType == k_EAccountTypeContentServer;
- }
-
-
- //-----------------------------------------------------------------------------
- // Purpose: Is this a clan account id?
- //-----------------------------------------------------------------------------
- bool BClanAccount() const
- {
- return m_steamid.m_comp.m_EAccountType == k_EAccountTypeClan;
- }
-
-
- //-----------------------------------------------------------------------------
- // Purpose: Is this a chat account id?
- //-----------------------------------------------------------------------------
- bool BChatAccount() const
- {
- return m_steamid.m_comp.m_EAccountType == k_EAccountTypeChat;
- }
-
- //-----------------------------------------------------------------------------
- // Purpose: Is this a chat account id?
- //-----------------------------------------------------------------------------
- bool IsLobby() const
- {
- return ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeChat )
- && ( m_steamid.m_comp.m_unAccountInstance & k_EChatInstanceFlagLobby );
- }
-
-
- //-----------------------------------------------------------------------------
- // Purpose: Is this an individual user account id?
- //-----------------------------------------------------------------------------
- bool BIndividualAccount() const
- {
- return m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual || m_steamid.m_comp.m_EAccountType == k_EAccountTypeConsoleUser;
- }
-
-
- //-----------------------------------------------------------------------------
- // Purpose: Is this an anonymous account?
- //-----------------------------------------------------------------------------
- bool BAnonAccount() const
- {
- return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonUser || m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer;
- }
-
- //-----------------------------------------------------------------------------
- // Purpose: Is this an anonymous user account? ( used to create an account or reset a password )
- //-----------------------------------------------------------------------------
- bool BAnonUserAccount() const
- {
- return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonUser;
- }
-
- //-----------------------------------------------------------------------------
- // Purpose: Is this a faked up Steam ID for a PSN friend account?
- //-----------------------------------------------------------------------------
- bool BConsoleUserAccount() const
- {
- return m_steamid.m_comp.m_EAccountType == k_EAccountTypeConsoleUser;
- }
-
- // simple accessors
- void SetAccountID( uint32 unAccountID ) { m_steamid.m_comp.m_unAccountID = unAccountID; }
- void SetAccountInstance( uint32 unInstance ){ m_steamid.m_comp.m_unAccountInstance = unInstance; }
- void ClearIndividualInstance() { if ( BIndividualAccount() ) m_steamid.m_comp.m_unAccountInstance = 0; }
- bool HasNoIndividualInstance() const { return BIndividualAccount() && (m_steamid.m_comp.m_unAccountInstance==0); }
- AccountID_t GetAccountID() const { return m_steamid.m_comp.m_unAccountID; }
- uint32 GetUnAccountInstance() const { return m_steamid.m_comp.m_unAccountInstance; }
- EAccountType GetEAccountType() const { return ( EAccountType ) m_steamid.m_comp.m_EAccountType; }
- EUniverse GetEUniverse() const { return m_steamid.m_comp.m_EUniverse; }
- void SetEUniverse( EUniverse eUniverse ) { m_steamid.m_comp.m_EUniverse = eUniverse; }
- bool IsValid() const;
-
- // this set of functions is hidden, will be moved out of class
- explicit CSteamID( const char *pchSteamID, EUniverse eDefaultUniverse = k_EUniverseInvalid );
- const char * Render() const; // renders this steam ID to string
- static const char * Render( uint64 ulSteamID ); // static method to render a uint64 representation of a steam ID to a string
-
- void SetFromString( const char *pchSteamID, EUniverse eDefaultUniverse );
- // SetFromString allows many partially-correct strings, constraining how
- // we might be able to change things in the future.
- // SetFromStringStrict requires the exact string forms that we support
- // and is preferred when the caller knows it's safe to be strict.
- // Returns whether the string parsed correctly.
- bool SetFromStringStrict( const char *pchSteamID, EUniverse eDefaultUniverse );
- bool SetFromSteam2String( const char *pchSteam2ID, EUniverse eUniverse );
-
- inline bool operator==( const CSteamID &val ) const { return m_steamid.m_unAll64Bits == val.m_steamid.m_unAll64Bits; }
- inline bool operator!=( const CSteamID &val ) const { return !operator==( val ); }
- inline bool operator<( const CSteamID &val ) const { return m_steamid.m_unAll64Bits < val.m_steamid.m_unAll64Bits; }
- inline bool operator>( const CSteamID &val ) const { return m_steamid.m_unAll64Bits > val.m_steamid.m_unAll64Bits; }
-
- // DEBUG function
- bool BValidExternalSteamID() const;
-
-private:
- // These are defined here to prevent accidental implicit conversion of a u32AccountID to a CSteamID.
- // If you get a compiler error about an ambiguous constructor/function then it may be because you're
- // passing a 32-bit int to a function that takes a CSteamID. You should explicitly create the SteamID
- // using the correct Universe and account Type/Instance values.
- CSteamID( uint32 );
- CSteamID( int32 );
-
- // 64 bits total
- union SteamID_t
- {
- struct SteamIDComponent_t
- {
-#ifdef VALVE_BIG_ENDIAN
- EUniverse m_EUniverse : 8; // universe this account belongs to
- unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference
- unsigned int m_unAccountInstance : 20; // dynamic instance ID
- uint32 m_unAccountID : 32; // unique account identifier
-#else
- uint32 m_unAccountID : 32; // unique account identifier
- unsigned int m_unAccountInstance : 20; // dynamic instance ID
- unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference
- EUniverse m_EUniverse : 8; // universe this account belongs to
-#endif
- } m_comp;
-
- uint64 m_unAll64Bits;
- } m_steamid;
-};
-
-inline bool CSteamID::IsValid() const
-{
- if ( m_steamid.m_comp.m_EAccountType <= k_EAccountTypeInvalid || m_steamid.m_comp.m_EAccountType >= k_EAccountTypeMax )
- return false;
-
- if ( m_steamid.m_comp.m_EUniverse <= k_EUniverseInvalid || m_steamid.m_comp.m_EUniverse >= k_EUniverseMax )
- return false;
-
- if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual )
- {
- if ( m_steamid.m_comp.m_unAccountID == 0 || m_steamid.m_comp.m_unAccountInstance > k_unSteamUserWebInstance )
- return false;
- }
-
- if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeClan )
- {
- if ( m_steamid.m_comp.m_unAccountID == 0 || m_steamid.m_comp.m_unAccountInstance != 0 )
- return false;
- }
-
- if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer )
- {
- if ( m_steamid.m_comp.m_unAccountID == 0 )
- return false;
- // Any limit on instances? We use them for local users and bots
- }
- return true;
-}
-
-// generic invalid CSteamID
-#define k_steamIDNil CSteamID()
-
-// This steamID comes from a user game connection to an out of date GS that hasnt implemented the protocol
-// to provide its steamID
-#define k_steamIDOutofDateGS CSteamID( 0, 0, k_EUniverseInvalid, k_EAccountTypeInvalid )
-// This steamID comes from a user game connection to an sv_lan GS
-#define k_steamIDLanModeGS CSteamID( 0, 0, k_EUniversePublic, k_EAccountTypeInvalid )
-// This steamID can come from a user game connection to a GS that has just booted but hasnt yet even initialized
-// its steam3 component and started logging on.
-#define k_steamIDNotInitYetGS CSteamID( 1, 0, k_EUniverseInvalid, k_EAccountTypeInvalid )
-// This steamID can come from a user game connection to a GS that isn't using the steam authentication system but still
-// wants to support the "Join Game" option in the friends list
-#define k_steamIDNonSteamGS CSteamID( 2, 0, k_EUniverseInvalid, k_EAccountTypeInvalid )
-
-
-#ifdef STEAM
-// Returns the matching chat steamID, with the default instance of 0
-// If the steamID passed in is already of type k_EAccountTypeChat it will be returned with the same instance
-CSteamID ChatIDFromSteamID( const CSteamID &steamID );
-// Returns the matching clan steamID, with the default instance of 0
-// If the steamID passed in is already of type k_EAccountTypeClan it will be returned with the same instance
-CSteamID ClanIDFromSteamID( const CSteamID &steamID );
-// Asserts steamID type before conversion
-CSteamID ChatIDFromClanID( const CSteamID &steamIDClan );
-// Asserts steamID type before conversion
-CSteamID ClanIDFromChatID( const CSteamID &steamIDChat );
-
-#endif // _STEAM
-
-
-//-----------------------------------------------------------------------------
-// Purpose: encapsulates an appID/modID pair
-//-----------------------------------------------------------------------------
-class CGameID
-{
-public:
-
- CGameID()
- {
- m_gameID.m_nType = k_EGameIDTypeApp;
- m_gameID.m_nAppID = k_uAppIdInvalid;
- m_gameID.m_nModID = 0;
- }
-
- explicit CGameID( uint64 ulGameID )
- {
- m_ulGameID = ulGameID;
- }
-#ifdef INT64_DIFFERENT_FROM_INT64_T
- CGameID( uint64_t ulGameID )
- {
- m_ulGameID = (uint64)ulGameID;
- }
-#endif
-
- explicit CGameID( int32 nAppID )
- {
- m_ulGameID = 0;
- m_gameID.m_nAppID = nAppID;
- }
-
- explicit CGameID( uint32 nAppID )
- {
- m_ulGameID = 0;
- m_gameID.m_nAppID = nAppID;
- }
-
- CGameID( uint32 nAppID, uint32 nModID )
- {
- m_ulGameID = 0;
- m_gameID.m_nAppID = nAppID;
- m_gameID.m_nModID = nModID;
- m_gameID.m_nType = k_EGameIDTypeGameMod;
- }
-
- // Hidden functions used only by Steam
- explicit CGameID( const char *pchGameID );
- const char *Render() const; // render this Game ID to string
- static const char *Render( uint64 ulGameID ); // static method to render a uint64 representation of a Game ID to a string
-
- // must include checksum_crc.h first to get this functionality
-#if defined( CHECKSUM_CRC_H )
- CGameID( uint32 nAppID, const char *pchModPath )
- {
- m_ulGameID = 0;
- m_gameID.m_nAppID = nAppID;
- m_gameID.m_nType = k_EGameIDTypeGameMod;
-
- char rgchModDir[MAX_PATH];
- V_FileBase( pchModPath, rgchModDir, sizeof( rgchModDir ) );
- CRC32_t crc32;
- CRC32_Init( &crc32 );
- CRC32_ProcessBuffer( &crc32, rgchModDir, V_strlen( rgchModDir ) );
- CRC32_Final( &crc32 );
-
- // set the high-bit on the mod-id
- // reduces crc32 to 31bits, but lets us use the modID as a guaranteed unique
- // replacement for appID's
- m_gameID.m_nModID = crc32 | (0x80000000);
- }
-
- CGameID( const char *pchExePath, const char *pchAppName )
- {
- m_ulGameID = 0;
- m_gameID.m_nAppID = k_uAppIdInvalid;
- m_gameID.m_nType = k_EGameIDTypeShortcut;
-
- CRC32_t crc32;
- CRC32_Init( &crc32 );
- if ( pchExePath )
- CRC32_ProcessBuffer( &crc32, pchExePath, V_strlen( pchExePath ) );
- if ( pchAppName )
- CRC32_ProcessBuffer( &crc32, pchAppName, V_strlen( pchAppName ) );
- CRC32_Final( &crc32 );
-
- // set the high-bit on the mod-id
- // reduces crc32 to 31bits, but lets us use the modID as a guaranteed unique
- // replacement for appID's
- m_gameID.m_nModID = crc32 | (0x80000000);
- }
-
-#if defined( VSTFILEID_H )
-
- CGameID( VstFileID vstFileID )
- {
- m_ulGameID = 0;
- m_gameID.m_nAppID = k_uAppIdInvalid;
- m_gameID.m_nType = k_EGameIDTypeP2P;
-
- CRC32_t crc32;
- CRC32_Init( &crc32 );
- const char *pchFileId = vstFileID.Render();
- CRC32_ProcessBuffer( &crc32, pchFileId, V_strlen( pchFileId ) );
- CRC32_Final( &crc32 );
-
- // set the high-bit on the mod-id
- // reduces crc32 to 31bits, but lets us use the modID as a guaranteed unique
- // replacement for appID's
- m_gameID.m_nModID = crc32 | (0x80000000);
- }
-
-#endif /* VSTFILEID_H */
-
-#endif /* CHECKSUM_CRC_H */
-
-
- uint64 ToUint64() const
- {
- return m_ulGameID;
- }
-
- uint64 *GetUint64Ptr()
- {
- return &m_ulGameID;
- }
-
- void Set( uint64 ulGameID )
- {
- m_ulGameID = ulGameID;
- }
-
- bool IsMod() const
- {
- return ( m_gameID.m_nType == k_EGameIDTypeGameMod );
- }
-
- bool IsShortcut() const
- {
- return ( m_gameID.m_nType == k_EGameIDTypeShortcut );
- }
-
- bool IsP2PFile() const
- {
- return ( m_gameID.m_nType == k_EGameIDTypeP2P );
- }
-
- bool IsSteamApp() const
- {
- return ( m_gameID.m_nType == k_EGameIDTypeApp );
- }
-
- uint32 ModID() const
- {
- return m_gameID.m_nModID;
- }
-
- uint32 AppID() const
- {
- return m_gameID.m_nAppID;
- }
-
- bool operator == ( const CGameID &rhs ) const
- {
- return m_ulGameID == rhs.m_ulGameID;
- }
-
- bool operator != ( const CGameID &rhs ) const
- {
- return !(*this == rhs);
- }
-
- bool operator < ( const CGameID &rhs ) const
- {
- return ( m_ulGameID < rhs.m_ulGameID );
- }
-
- bool IsValid() const
- {
- // each type has it's own invalid fixed point:
- switch( m_gameID.m_nType )
- {
- case k_EGameIDTypeApp:
- return m_gameID.m_nAppID != k_uAppIdInvalid;
-
- case k_EGameIDTypeGameMod:
- return m_gameID.m_nAppID != k_uAppIdInvalid && m_gameID.m_nModID & 0x80000000;
-
- case k_EGameIDTypeShortcut:
- return (m_gameID.m_nModID & 0x80000000) != 0;
-
- case k_EGameIDTypeP2P:
- return m_gameID.m_nAppID == k_uAppIdInvalid && m_gameID.m_nModID & 0x80000000;
-
- default:
-#if defined(Assert)
- Assert(false);
-#endif
- return false;
- }
-
- }
-
- void Reset()
- {
- m_ulGameID = 0;
- }
-
-
-
-private:
-
- enum EGameIDType
- {
- k_EGameIDTypeApp = 0,
- k_EGameIDTypeGameMod = 1,
- k_EGameIDTypeShortcut = 2,
- k_EGameIDTypeP2P = 3,
- };
-
- struct GameID_t
- {
-#ifdef VALVE_BIG_ENDIAN
- unsigned int m_nModID : 32;
- unsigned int m_nType : 8;
- unsigned int m_nAppID : 24;
-#else
- unsigned int m_nAppID : 24;
- unsigned int m_nType : 8;
- unsigned int m_nModID : 32;
-#endif
- };
-
- union
- {
- uint64 m_ulGameID;
- GameID_t m_gameID;
- };
-};
-
-#pragma pack( pop )
-
-const int k_cchGameExtraInfoMax = 64;
-
-
-//-----------------------------------------------------------------------------
-// Constants used for query ports.
-//-----------------------------------------------------------------------------
-
-#define QUERY_PORT_NOT_INITIALIZED 0xFFFF // We haven't asked the GS for this query port's actual value yet.
-#define QUERY_PORT_ERROR 0xFFFE // We were unable to get the query port for this server.
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Passed as argument to SteamAPI_UseBreakpadCrashHandler to enable optional callback
-// just before minidump file is captured after a crash has occurred. (Allows app to append additional comment data to the dump, etc.)
-//-----------------------------------------------------------------------------
-typedef void (*PFNPreMinidumpCallback)(void *context);
-
-//-----------------------------------------------------------------------------
-// Purpose: Used by ICrashHandler interfaces to reference particular installed crash handlers
-//-----------------------------------------------------------------------------
-typedef void *BREAKPAD_HANDLE;
-#define BREAKPAD_INVALID_HANDLE (BREAKPAD_HANDLE)0
-
-#endif // STEAMCLIENTPUBLIC_H