diff options
Diffstat (limited to 'lib/windows64/include/steam/isteamuserstats.h')
-rw-r--r-- | lib/windows64/include/steam/isteamuserstats.h | 476 |
1 files changed, 0 insertions, 476 deletions
diff --git a/lib/windows64/include/steam/isteamuserstats.h b/lib/windows64/include/steam/isteamuserstats.h deleted file mode 100644 index 29ae38b..0000000 --- a/lib/windows64/include/steam/isteamuserstats.h +++ /dev/null @@ -1,476 +0,0 @@ -//====== Copyright � 1996-2009, Valve Corporation, All rights reserved. ======= -// -// Purpose: interface to stats, achievements, and leaderboards -// -//============================================================================= - -#ifndef ISTEAMUSERSTATS_H -#define ISTEAMUSERSTATS_H -#ifdef _WIN32 -#pragma once -#endif - -#include "isteamclient.h" -#include "isteamremotestorage.h" - -// size limit on stat or achievement name (UTF-8 encoded) -enum { k_cchStatNameMax = 128 }; - -// maximum number of bytes for a leaderboard name (UTF-8 encoded) -enum { k_cchLeaderboardNameMax = 128 }; - -// maximum number of details int32's storable for a single leaderboard entry -enum { k_cLeaderboardDetailsMax = 64 }; - -// handle to a single leaderboard -typedef uint64 SteamLeaderboard_t; - -// handle to a set of downloaded entries in a leaderboard -typedef uint64 SteamLeaderboardEntries_t; - -// type of data request, when downloading leaderboard entries -enum ELeaderboardDataRequest -{ - k_ELeaderboardDataRequestGlobal = 0, - k_ELeaderboardDataRequestGlobalAroundUser = 1, - k_ELeaderboardDataRequestFriends = 2, - k_ELeaderboardDataRequestUsers = 3 -}; - -// the sort order of a leaderboard -enum ELeaderboardSortMethod -{ - k_ELeaderboardSortMethodNone = 0, - k_ELeaderboardSortMethodAscending = 1, // top-score is lowest number - k_ELeaderboardSortMethodDescending = 2, // top-score is highest number -}; - -// the display type (used by the Steam Community web site) for a leaderboard -enum ELeaderboardDisplayType -{ - k_ELeaderboardDisplayTypeNone = 0, - k_ELeaderboardDisplayTypeNumeric = 1, // simple numerical score - k_ELeaderboardDisplayTypeTimeSeconds = 2, // the score represents a time, in seconds - k_ELeaderboardDisplayTypeTimeMilliSeconds = 3, // the score represents a time, in milliseconds -}; - -enum ELeaderboardUploadScoreMethod -{ - k_ELeaderboardUploadScoreMethodNone = 0, - k_ELeaderboardUploadScoreMethodKeepBest = 1, // Leaderboard will keep user's best score - k_ELeaderboardUploadScoreMethodForceUpdate = 2, // Leaderboard will always replace score with specified -}; - -// a single entry in a leaderboard, as returned by GetDownloadedLeaderboardEntry() -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - -struct LeaderboardEntry_t -{ - CSteamID m_steamIDUser; // user with the entry - use SteamFriends()->GetFriendPersonaName() & SteamFriends()->GetFriendAvatar() to get more info - int32 m_nGlobalRank; // [1..N], where N is the number of users with an entry in the leaderboard - int32 m_nScore; // score as set in the leaderboard - int32 m_cDetails; // number of int32 details available for this entry - UGCHandle_t m_hUGC; // handle for UGC attached to the entry -}; - -#pragma pack( pop ) - - -//----------------------------------------------------------------------------- -// Purpose: Functions for accessing stats, achievements, and leaderboard information -//----------------------------------------------------------------------------- -class ISteamUserStats -{ -public: - // Ask the server to send down this user's data and achievements for this game - CALL_BACK( UserStatsReceived_t ) - virtual bool RequestCurrentStats() = 0; - - // Data accessors - virtual bool GetStat( const char *pchName, int32 *pData ) = 0; - virtual bool GetStat( const char *pchName, float *pData ) = 0; - - // Set / update data - virtual bool SetStat( const char *pchName, int32 nData ) = 0; - virtual bool SetStat( const char *pchName, float fData ) = 0; - virtual bool UpdateAvgRateStat( const char *pchName, float flCountThisSession, double dSessionLength ) = 0; - - // Achievement flag accessors - virtual bool GetAchievement( const char *pchName, bool *pbAchieved ) = 0; - virtual bool SetAchievement( const char *pchName ) = 0; - virtual bool ClearAchievement( const char *pchName ) = 0; - - // Get the achievement status, and the time it was unlocked if unlocked. - // If the return value is true, but the unlock time is zero, that means it was unlocked before Steam - // began tracking achievement unlock times (December 2009). Time is seconds since January 1, 1970. - virtual bool GetAchievementAndUnlockTime( const char *pchName, bool *pbAchieved, uint32 *punUnlockTime ) = 0; - - // Store the current data on the server, will get a callback when set - // And one callback for every new achievement - // - // If the callback has a result of k_EResultInvalidParam, one or more stats - // uploaded has been rejected, either because they broke constraints - // or were out of date. In this case the server sends back updated values. - // The stats should be re-iterated to keep in sync. - virtual bool StoreStats() = 0; - - // Achievement / GroupAchievement metadata - - // Gets the icon of the achievement, which is a handle to be used in ISteamUtils::GetImageRGBA(), or 0 if none set. - // A return value of 0 may indicate we are still fetching data, and you can wait for the UserAchievementIconFetched_t callback - // which will notify you when the bits are ready. If the callback still returns zero, then there is no image set for the - // specified achievement. - virtual int GetAchievementIcon( const char *pchName ) = 0; - - // Get general attributes for an achievement. Accepts the following keys: - // - "name" and "desc" for retrieving the localized achievement name and description (returned in UTF8) - // - "hidden" for retrieving if an achievement is hidden (returns "0" when not hidden, "1" when hidden) - virtual const char *GetAchievementDisplayAttribute( const char *pchName, const char *pchKey ) = 0; - - // Achievement progress - triggers an AchievementProgress callback, that is all. - // Calling this w/ N out of N progress will NOT set the achievement, the game must still do that. - virtual bool IndicateAchievementProgress( const char *pchName, uint32 nCurProgress, uint32 nMaxProgress ) = 0; - - // Used for iterating achievements. In general games should not need these functions because they should have a - // list of existing achievements compiled into them - virtual uint32 GetNumAchievements() = 0; - // Get achievement name iAchievement in [0,GetNumAchievements) - virtual const char *GetAchievementName( uint32 iAchievement ) = 0; - - // Friends stats & achievements - - // downloads stats for the user - // returns a UserStatsReceived_t received when completed - // if the other user has no stats, UserStatsReceived_t.m_eResult will be set to k_EResultFail - // these stats won't be auto-updated; you'll need to call RequestUserStats() again to refresh any data - CALL_RESULT( UserStatsReceived_t ) - virtual SteamAPICall_t RequestUserStats( CSteamID steamIDUser ) = 0; - - // requests stat information for a user, usable after a successful call to RequestUserStats() - virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData ) = 0; - virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData ) = 0; - virtual bool GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved ) = 0; - // See notes for GetAchievementAndUnlockTime above - virtual bool GetUserAchievementAndUnlockTime( CSteamID steamIDUser, const char *pchName, bool *pbAchieved, uint32 *punUnlockTime ) = 0; - - // Reset stats - virtual bool ResetAllStats( bool bAchievementsToo ) = 0; - - // Leaderboard functions - - // asks the Steam back-end for a leaderboard by name, and will create it if it's not yet - // This call is asynchronous, with the result returned in LeaderboardFindResult_t - CALL_RESULT(LeaderboardFindResult_t) - virtual SteamAPICall_t FindOrCreateLeaderboard( const char *pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType ) = 0; - - // as above, but won't create the leaderboard if it's not found - // This call is asynchronous, with the result returned in LeaderboardFindResult_t - CALL_RESULT( LeaderboardFindResult_t ) - virtual SteamAPICall_t FindLeaderboard( const char *pchLeaderboardName ) = 0; - - // returns the name of a leaderboard - virtual const char *GetLeaderboardName( SteamLeaderboard_t hSteamLeaderboard ) = 0; - - // returns the total number of entries in a leaderboard, as of the last request - virtual int GetLeaderboardEntryCount( SteamLeaderboard_t hSteamLeaderboard ) = 0; - - // returns the sort method of the leaderboard - virtual ELeaderboardSortMethod GetLeaderboardSortMethod( SteamLeaderboard_t hSteamLeaderboard ) = 0; - - // returns the display type of the leaderboard - virtual ELeaderboardDisplayType GetLeaderboardDisplayType( SteamLeaderboard_t hSteamLeaderboard ) = 0; - - // Asks the Steam back-end for a set of rows in the leaderboard. - // This call is asynchronous, with the result returned in LeaderboardScoresDownloaded_t - // LeaderboardScoresDownloaded_t will contain a handle to pull the results from GetDownloadedLeaderboardEntries() (below) - // You can ask for more entries than exist, and it will return as many as do exist. - // k_ELeaderboardDataRequestGlobal requests rows in the leaderboard from the full table, with nRangeStart & nRangeEnd in the range [1, TotalEntries] - // k_ELeaderboardDataRequestGlobalAroundUser requests rows around the current user, nRangeStart being negate - // e.g. DownloadLeaderboardEntries( hLeaderboard, k_ELeaderboardDataRequestGlobalAroundUser, -3, 3 ) will return 7 rows, 3 before the user, 3 after - // k_ELeaderboardDataRequestFriends requests all the rows for friends of the current user - CALL_RESULT( LeaderboardScoresDownloaded_t ) - virtual SteamAPICall_t DownloadLeaderboardEntries( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd ) = 0; - // as above, but downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers - // if a user doesn't have a leaderboard entry, they won't be included in the result - // a max of 100 users can be downloaded at a time, with only one outstanding call at a time - METHOD_DESC(Downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers) - CALL_RESULT( LeaderboardScoresDownloaded_t ) - virtual SteamAPICall_t DownloadLeaderboardEntriesForUsers( SteamLeaderboard_t hSteamLeaderboard, - ARRAY_COUNT_D(cUsers, Array of users to retrieve) CSteamID *prgUsers, int cUsers ) = 0; - - // Returns data about a single leaderboard entry - // use a for loop from 0 to LeaderboardScoresDownloaded_t::m_cEntryCount to get all the downloaded entries - // e.g. - // void OnLeaderboardScoresDownloaded( LeaderboardScoresDownloaded_t *pLeaderboardScoresDownloaded ) - // { - // for ( int index = 0; index < pLeaderboardScoresDownloaded->m_cEntryCount; index++ ) - // { - // LeaderboardEntry_t leaderboardEntry; - // int32 details[3]; // we know this is how many we've stored previously - // GetDownloadedLeaderboardEntry( pLeaderboardScoresDownloaded->m_hSteamLeaderboardEntries, index, &leaderboardEntry, details, 3 ); - // assert( leaderboardEntry.m_cDetails == 3 ); - // ... - // } - // once you've accessed all the entries, the data will be free'd, and the SteamLeaderboardEntries_t handle will become invalid - virtual bool GetDownloadedLeaderboardEntry( SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, LeaderboardEntry_t *pLeaderboardEntry, int32 *pDetails, int cDetailsMax ) = 0; - - // Uploads a user score to the Steam back-end. - // This call is asynchronous, with the result returned in LeaderboardScoreUploaded_t - // Details are extra game-defined information regarding how the user got that score - // pScoreDetails points to an array of int32's, cScoreDetailsCount is the number of int32's in the list - CALL_RESULT( LeaderboardScoreUploaded_t ) - virtual SteamAPICall_t UploadLeaderboardScore( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32 *pScoreDetails, int cScoreDetailsCount ) = 0; - - // Attaches a piece of user generated content the user's entry on a leaderboard. - // hContent is a handle to a piece of user generated content that was shared using ISteamUserRemoteStorage::FileShare(). - // This call is asynchronous, with the result returned in LeaderboardUGCSet_t. - CALL_RESULT( LeaderboardUGCSet_t ) - virtual SteamAPICall_t AttachLeaderboardUGC( SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC ) = 0; - - // Retrieves the number of players currently playing your game (online + offline) - // This call is asynchronous, with the result returned in NumberOfCurrentPlayers_t - CALL_RESULT( NumberOfCurrentPlayers_t ) - virtual SteamAPICall_t GetNumberOfCurrentPlayers() = 0; - - // Requests that Steam fetch data on the percentage of players who have received each achievement - // for the game globally. - // This call is asynchronous, with the result returned in GlobalAchievementPercentagesReady_t. - CALL_RESULT( GlobalAchievementPercentagesReady_t ) - virtual SteamAPICall_t RequestGlobalAchievementPercentages() = 0; - - // Get the info on the most achieved achievement for the game, returns an iterator index you can use to fetch - // the next most achieved afterwards. Will return -1 if there is no data on achievement - // percentages (ie, you haven't called RequestGlobalAchievementPercentages and waited on the callback). - virtual int GetMostAchievedAchievementInfo( char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved ) = 0; - - // Get the info on the next most achieved achievement for the game. Call this after GetMostAchievedAchievementInfo or another - // GetNextMostAchievedAchievementInfo call passing the iterator from the previous call. Returns -1 after the last - // achievement has been iterated. - virtual int GetNextMostAchievedAchievementInfo( int iIteratorPrevious, char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved ) = 0; - - // Returns the percentage of users who have achieved the specified achievement. - virtual bool GetAchievementAchievedPercent( const char *pchName, float *pflPercent ) = 0; - - // Requests global stats data, which is available for stats marked as "aggregated". - // This call is asynchronous, with the results returned in GlobalStatsReceived_t. - // nHistoryDays specifies how many days of day-by-day history to retrieve in addition - // to the overall totals. The limit is 60. - CALL_RESULT( GlobalStatsReceived_t ) - virtual SteamAPICall_t RequestGlobalStats( int nHistoryDays ) = 0; - - // Gets the lifetime totals for an aggregated stat - virtual bool GetGlobalStat( const char *pchStatName, int64 *pData ) = 0; - virtual bool GetGlobalStat( const char *pchStatName, double *pData ) = 0; - - // Gets history for an aggregated stat. pData will be filled with daily values, starting with today. - // So when called, pData[0] will be today, pData[1] will be yesterday, and pData[2] will be two days ago, - // etc. cubData is the size in bytes of the pubData buffer. Returns the number of - // elements actually set. - virtual int32 GetGlobalStatHistory( const char *pchStatName, ARRAY_COUNT(cubData) int64 *pData, uint32 cubData ) = 0; - virtual int32 GetGlobalStatHistory( const char *pchStatName, ARRAY_COUNT(cubData) double *pData, uint32 cubData ) = 0; - -#ifdef _PS3 - // Call to kick off installation of the PS3 trophies. This call is asynchronous, and the results will be returned in a PS3TrophiesInstalled_t - // callback. - virtual bool InstallPS3Trophies() = 0; - - // Returns the amount of space required at boot to install trophies. This value can be used when comparing the amount of space needed - // by the game to the available space value passed to the game at boot. The value is set during InstallPS3Trophies(). - virtual uint64 GetTrophySpaceRequiredBeforeInstall() = 0; - - // On PS3, user stats & achievement progress through Steam must be stored with the user's saved game data. - // At startup, before calling RequestCurrentStats(), you must pass the user's stats data to Steam via this method. - // If you do not have any user data, call this function with pvData = NULL and cubData = 0 - virtual bool SetUserStatsData( const void *pvData, uint32 cubData ) = 0; - - // Call to get the user's current stats data. You should retrieve this data after receiving successful UserStatsReceived_t & UserStatsStored_t - // callbacks, and store the data with the user's save game data. You can call this method with pvData = NULL and cubData = 0 to get the required - // buffer size. - virtual bool GetUserStatsData( void *pvData, uint32 cubData, uint32 *pcubWritten ) = 0; -#endif -}; - -#define STEAMUSERSTATS_INTERFACE_VERSION "STEAMUSERSTATS_INTERFACE_VERSION011" - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - -//----------------------------------------------------------------------------- -// Purpose: called when the latests stats and achievements have been received -// from the server -//----------------------------------------------------------------------------- -struct UserStatsReceived_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 1 }; - uint64 m_nGameID; // Game these stats are for - EResult m_eResult; // Success / error fetching the stats - CSteamID m_steamIDUser; // The user for whom the stats are retrieved for -}; - - -//----------------------------------------------------------------------------- -// Purpose: result of a request to store the user stats for a game -//----------------------------------------------------------------------------- -struct UserStatsStored_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 2 }; - uint64 m_nGameID; // Game these stats are for - EResult m_eResult; // success / error -}; - - -//----------------------------------------------------------------------------- -// Purpose: result of a request to store the achievements for a game, or an -// "indicate progress" call. If both m_nCurProgress and m_nMaxProgress -// are zero, that means the achievement has been fully unlocked. -//----------------------------------------------------------------------------- -struct UserAchievementStored_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 3 }; - - uint64 m_nGameID; // Game this is for - bool m_bGroupAchievement; // if this is a "group" achievement - char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement - uint32 m_nCurProgress; // current progress towards the achievement - uint32 m_nMaxProgress; // "out of" this many -}; - - -//----------------------------------------------------------------------------- -// Purpose: call result for finding a leaderboard, returned as a result of FindOrCreateLeaderboard() or FindLeaderboard() -// use CCallResult<> to map this async result to a member function -//----------------------------------------------------------------------------- -struct LeaderboardFindResult_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 4 }; - SteamLeaderboard_t m_hSteamLeaderboard; // handle to the leaderboard serarched for, 0 if no leaderboard found - uint8 m_bLeaderboardFound; // 0 if no leaderboard found -}; - - -//----------------------------------------------------------------------------- -// Purpose: call result indicating scores for a leaderboard have been downloaded and are ready to be retrieved, returned as a result of DownloadLeaderboardEntries() -// use CCallResult<> to map this async result to a member function -//----------------------------------------------------------------------------- -struct LeaderboardScoresDownloaded_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 5 }; - SteamLeaderboard_t m_hSteamLeaderboard; - SteamLeaderboardEntries_t m_hSteamLeaderboardEntries; // the handle to pass into GetDownloadedLeaderboardEntries() - int m_cEntryCount; // the number of entries downloaded -}; - - -//----------------------------------------------------------------------------- -// Purpose: call result indicating scores has been uploaded, returned as a result of UploadLeaderboardScore() -// use CCallResult<> to map this async result to a member function -//----------------------------------------------------------------------------- -struct LeaderboardScoreUploaded_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 6 }; - uint8 m_bSuccess; // 1 if the call was successful - SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was - int32 m_nScore; // the score that was attempted to set - uint8 m_bScoreChanged; // true if the score in the leaderboard change, false if the existing score was better - int m_nGlobalRankNew; // the new global rank of the user in this leaderboard - int m_nGlobalRankPrevious; // the previous global rank of the user in this leaderboard; 0 if the user had no existing entry in the leaderboard -}; - -struct NumberOfCurrentPlayers_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 7 }; - uint8 m_bSuccess; // 1 if the call was successful - int32 m_cPlayers; // Number of players currently playing -}; - - - -//----------------------------------------------------------------------------- -// Purpose: Callback indicating that a user's stats have been unloaded. -// Call RequestUserStats again to access stats for this user -//----------------------------------------------------------------------------- -struct UserStatsUnloaded_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 8 }; - CSteamID m_steamIDUser; // User whose stats have been unloaded -}; - - - -//----------------------------------------------------------------------------- -// Purpose: Callback indicating that an achievement icon has been fetched -//----------------------------------------------------------------------------- -struct UserAchievementIconFetched_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 9 }; - - CGameID m_nGameID; // Game this is for - char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement - bool m_bAchieved; // Is the icon for the achieved or not achieved version? - int m_nIconHandle; // Handle to the image, which can be used in SteamUtils()->GetImageRGBA(), 0 means no image is set for the achievement -}; - - -//----------------------------------------------------------------------------- -// Purpose: Callback indicating that global achievement percentages are fetched -//----------------------------------------------------------------------------- -struct GlobalAchievementPercentagesReady_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 10 }; - - uint64 m_nGameID; // Game this is for - EResult m_eResult; // Result of the operation -}; - - -//----------------------------------------------------------------------------- -// Purpose: call result indicating UGC has been uploaded, returned as a result of SetLeaderboardUGC() -//----------------------------------------------------------------------------- -struct LeaderboardUGCSet_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 11 }; - EResult m_eResult; // The result of the operation - SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was -}; - - -//----------------------------------------------------------------------------- -// Purpose: callback indicating that PS3 trophies have been installed -//----------------------------------------------------------------------------- -struct PS3TrophiesInstalled_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 12 }; - uint64 m_nGameID; // Game these stats are for - EResult m_eResult; // The result of the operation - uint64 m_ulRequiredDiskSpace; // If m_eResult is k_EResultDiskFull, will contain the amount of space needed to install trophies - -}; - - -//----------------------------------------------------------------------------- -// Purpose: callback indicating global stats have been received. -// Returned as a result of RequestGlobalStats() -//----------------------------------------------------------------------------- -struct GlobalStatsReceived_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 12 }; - uint64 m_nGameID; // Game global stats were requested for - EResult m_eResult; // The result of the request -}; - -#pragma pack( pop ) - - -#endif // ISTEAMUSER_H |