diff options
Diffstat (limited to 'lib/windows64/include/steam/isteamunifiedmessages.h')
-rw-r--r-- | lib/windows64/include/steam/isteamunifiedmessages.h | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/lib/windows64/include/steam/isteamunifiedmessages.h b/lib/windows64/include/steam/isteamunifiedmessages.h deleted file mode 100644 index 684f4e8..0000000 --- a/lib/windows64/include/steam/isteamunifiedmessages.h +++ /dev/null @@ -1,63 +0,0 @@ -//====== Copyright � 1996-2007, Valve Corporation, All rights reserved. ======= -// -// Purpose: Interface to unified messages client -// -// You should not need to use this interface except if your product is using a language other than C++. -// Contact your Steam Tech contact for more details. -// -//============================================================================= - -#ifndef ISTEAMUNIFIEDMESSAGES_H -#define ISTEAMUNIFIEDMESSAGES_H -#ifdef _WIN32 -#pragma once -#endif - -typedef uint64 ClientUnifiedMessageHandle; - -class ISteamUnifiedMessages -{ -public: - static const ClientUnifiedMessageHandle k_InvalidUnifiedMessageHandle = 0; - - // Sends a service method (in binary serialized form) using the Steam Client. - // Returns a unified message handle (k_InvalidUnifiedMessageHandle if could not send the message). - virtual ClientUnifiedMessageHandle SendMethod( const char *pchServiceMethod, const void *pRequestBuffer, uint32 unRequestBufferSize, uint64 unContext ) = 0; - - // Gets the size of the response and the EResult. Returns false if the response is not ready yet. - virtual bool GetMethodResponseInfo( ClientUnifiedMessageHandle hHandle, uint32 *punResponseSize, EResult *peResult ) = 0; - - // Gets a response in binary serialized form (and optionally release the corresponding allocated memory). - virtual bool GetMethodResponseData( ClientUnifiedMessageHandle hHandle, void *pResponseBuffer, uint32 unResponseBufferSize, bool bAutoRelease ) = 0; - - // Releases the message and its corresponding allocated memory. - virtual bool ReleaseMethod( ClientUnifiedMessageHandle hHandle ) = 0; - - // Sends a service notification (in binary serialized form) using the Steam Client. - // Returns true if the notification was sent successfully. - virtual bool SendNotification( const char *pchServiceNotification, const void *pNotificationBuffer, uint32 unNotificationBufferSize ) = 0; -}; - -#define STEAMUNIFIEDMESSAGES_INTERFACE_VERSION "STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001" - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - -struct SteamUnifiedMessagesSendMethodResult_t -{ - enum { k_iCallback = k_iClientUnifiedMessagesCallbacks + 1 }; - ClientUnifiedMessageHandle m_hHandle; // The handle returned by SendMethod(). - uint64 m_unContext; // Context provided when calling SendMethod(). - EResult m_eResult; // The result of the method call. - uint32 m_unResponseSize; // The size of the response. -}; - -#pragma pack( pop ) - -#endif // ISTEAMUNIFIEDMESSAGES_H |