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Diffstat (limited to 'lib/windows64/include/steam/isteamunifiedmessages.h')
-rw-r--r--lib/windows64/include/steam/isteamunifiedmessages.h63
1 files changed, 0 insertions, 63 deletions
diff --git a/lib/windows64/include/steam/isteamunifiedmessages.h b/lib/windows64/include/steam/isteamunifiedmessages.h
deleted file mode 100644
index 684f4e8..0000000
--- a/lib/windows64/include/steam/isteamunifiedmessages.h
+++ /dev/null
@@ -1,63 +0,0 @@
-//====== Copyright � 1996-2007, Valve Corporation, All rights reserved. =======
-//
-// Purpose: Interface to unified messages client
-//
-// You should not need to use this interface except if your product is using a language other than C++.
-// Contact your Steam Tech contact for more details.
-//
-//=============================================================================
-
-#ifndef ISTEAMUNIFIEDMESSAGES_H
-#define ISTEAMUNIFIEDMESSAGES_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-typedef uint64 ClientUnifiedMessageHandle;
-
-class ISteamUnifiedMessages
-{
-public:
- static const ClientUnifiedMessageHandle k_InvalidUnifiedMessageHandle = 0;
-
- // Sends a service method (in binary serialized form) using the Steam Client.
- // Returns a unified message handle (k_InvalidUnifiedMessageHandle if could not send the message).
- virtual ClientUnifiedMessageHandle SendMethod( const char *pchServiceMethod, const void *pRequestBuffer, uint32 unRequestBufferSize, uint64 unContext ) = 0;
-
- // Gets the size of the response and the EResult. Returns false if the response is not ready yet.
- virtual bool GetMethodResponseInfo( ClientUnifiedMessageHandle hHandle, uint32 *punResponseSize, EResult *peResult ) = 0;
-
- // Gets a response in binary serialized form (and optionally release the corresponding allocated memory).
- virtual bool GetMethodResponseData( ClientUnifiedMessageHandle hHandle, void *pResponseBuffer, uint32 unResponseBufferSize, bool bAutoRelease ) = 0;
-
- // Releases the message and its corresponding allocated memory.
- virtual bool ReleaseMethod( ClientUnifiedMessageHandle hHandle ) = 0;
-
- // Sends a service notification (in binary serialized form) using the Steam Client.
- // Returns true if the notification was sent successfully.
- virtual bool SendNotification( const char *pchServiceNotification, const void *pNotificationBuffer, uint32 unNotificationBufferSize ) = 0;
-};
-
-#define STEAMUNIFIEDMESSAGES_INTERFACE_VERSION "STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001"
-
-// callbacks
-#if defined( VALVE_CALLBACK_PACK_SMALL )
-#pragma pack( push, 4 )
-#elif defined( VALVE_CALLBACK_PACK_LARGE )
-#pragma pack( push, 8 )
-#else
-#error isteamclient.h must be included
-#endif
-
-struct SteamUnifiedMessagesSendMethodResult_t
-{
- enum { k_iCallback = k_iClientUnifiedMessagesCallbacks + 1 };
- ClientUnifiedMessageHandle m_hHandle; // The handle returned by SendMethod().
- uint64 m_unContext; // Context provided when calling SendMethod().
- EResult m_eResult; // The result of the method call.
- uint32 m_unResponseSize; // The size of the response.
-};
-
-#pragma pack( pop )
-
-#endif // ISTEAMUNIFIEDMESSAGES_H