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Diffstat (limited to 'lib/windows64/include/steam/isteamscreenshots.h')
-rw-r--r-- | lib/windows64/include/steam/isteamscreenshots.h | 116 |
1 files changed, 0 insertions, 116 deletions
diff --git a/lib/windows64/include/steam/isteamscreenshots.h b/lib/windows64/include/steam/isteamscreenshots.h deleted file mode 100644 index 6095705..0000000 --- a/lib/windows64/include/steam/isteamscreenshots.h +++ /dev/null @@ -1,116 +0,0 @@ -//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. ======= -// -// Purpose: public interface to user remote file storage in Steam -// -//============================================================================= - -#ifndef ISTEAMSCREENSHOTS_H -#define ISTEAMSCREENSHOTS_H -#ifdef _WIN32 -#pragma once -#endif - -#include "isteamclient.h" - -const uint32 k_nScreenshotMaxTaggedUsers = 32; -const uint32 k_nScreenshotMaxTaggedPublishedFiles = 32; -const int k_cubUFSTagTypeMax = 255; -const int k_cubUFSTagValueMax = 255; - -// Required with of a thumbnail provided to AddScreenshotToLibrary. If you do not provide a thumbnail -// one will be generated. -const int k_ScreenshotThumbWidth = 200; - -// Handle is valid for the lifetime of your process and no longer -typedef uint32 ScreenshotHandle; -#define INVALID_SCREENSHOT_HANDLE 0 - -enum EVRScreenshotType -{ - k_EVRScreenshotType_None = 0, - k_EVRScreenshotType_Mono = 1, - k_EVRScreenshotType_Stereo = 2, - k_EVRScreenshotType_MonoCubemap = 3, - k_EVRScreenshotType_MonoPanorama = 4, - k_EVRScreenshotType_StereoPanorama = 5 -}; - -//----------------------------------------------------------------------------- -// Purpose: Functions for adding screenshots to the user's screenshot library -//----------------------------------------------------------------------------- -class ISteamScreenshots -{ -public: - // Writes a screenshot to the user's screenshot library given the raw image data, which must be in RGB format. - // The return value is a handle that is valid for the duration of the game process and can be used to apply tags. - virtual ScreenshotHandle WriteScreenshot( void *pubRGB, uint32 cubRGB, int nWidth, int nHeight ) = 0; - - // Adds a screenshot to the user's screenshot library from disk. If a thumbnail is provided, it must be 200 pixels wide and the same aspect ratio - // as the screenshot, otherwise a thumbnail will be generated if the user uploads the screenshot. The screenshots must be in either JPEG or TGA format. - // The return value is a handle that is valid for the duration of the game process and can be used to apply tags. - // JPEG, TGA, and PNG formats are supported. - virtual ScreenshotHandle AddScreenshotToLibrary( const char *pchFilename, const char *pchThumbnailFilename, int nWidth, int nHeight ) = 0; - - // Causes the Steam overlay to take a screenshot. If screenshots are being hooked by the game then a ScreenshotRequested_t callback is sent back to the game instead. - virtual void TriggerScreenshot() = 0; - - // Toggles whether the overlay handles screenshots when the user presses the screenshot hotkey, or the game handles them. If the game is hooking screenshots, - // then the ScreenshotRequested_t callback will be sent if the user presses the hotkey, and the game is expected to call WriteScreenshot or AddScreenshotToLibrary - // in response. - virtual void HookScreenshots( bool bHook ) = 0; - - // Sets metadata about a screenshot's location (for example, the name of the map) - virtual bool SetLocation( ScreenshotHandle hScreenshot, const char *pchLocation ) = 0; - - // Tags a user as being visible in the screenshot - virtual bool TagUser( ScreenshotHandle hScreenshot, CSteamID steamID ) = 0; - - // Tags a published file as being visible in the screenshot - virtual bool TagPublishedFile( ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID ) = 0; - - // Returns true if the app has hooked the screenshot - virtual bool IsScreenshotsHooked() = 0; - - // Adds a VR screenshot to the user's screenshot library from disk in the supported type. - // pchFilename should be the normal 2D image used in the library view - // pchVRFilename should contain the image that matches the correct type - // The return value is a handle that is valid for the duration of the game process and can be used to apply tags. - // JPEG, TGA, and PNG formats are supported. - virtual ScreenshotHandle AddVRScreenshotToLibrary( EVRScreenshotType eType, const char *pchFilename, const char *pchVRFilename ) = 0; -}; - -#define STEAMSCREENSHOTS_INTERFACE_VERSION "STEAMSCREENSHOTS_INTERFACE_VERSION003" - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif -//----------------------------------------------------------------------------- -// Purpose: Screenshot successfully written or otherwise added to the library -// and can now be tagged -//----------------------------------------------------------------------------- -struct ScreenshotReady_t -{ - enum { k_iCallback = k_iSteamScreenshotsCallbacks + 1 }; - ScreenshotHandle m_hLocal; - EResult m_eResult; -}; - -//----------------------------------------------------------------------------- -// Purpose: Screenshot has been requested by the user. Only sent if -// HookScreenshots() has been called, in which case Steam will not take -// the screenshot itself. -//----------------------------------------------------------------------------- -struct ScreenshotRequested_t -{ - enum { k_iCallback = k_iSteamScreenshotsCallbacks + 2 }; -}; - -#pragma pack( pop ) - -#endif // ISTEAMSCREENSHOTS_H - |