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-//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. =======
-//
-// Purpose: interface to http client
-//
-//=============================================================================
-
-#ifndef ISTEAMHTTP_H
-#define ISTEAMHTTP_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "isteamclient.h"
-#include "steamhttpenums.h"
-
-// Handle to a HTTP Request handle
-typedef uint32 HTTPRequestHandle;
-#define INVALID_HTTPREQUEST_HANDLE 0
-
-typedef uint32 HTTPCookieContainerHandle;
-#define INVALID_HTTPCOOKIE_HANDLE 0
-
-//-----------------------------------------------------------------------------
-// Purpose: interface to http client
-//-----------------------------------------------------------------------------
-class ISteamHTTP
-{
-public:
-
- // Initializes a new HTTP request, returning a handle to use in further operations on it. Requires
- // the method (GET or POST) and the absolute URL for the request. Both http and https are supported,
- // so this string must start with http:// or https:// and should look like http://store.steampowered.com/app/250/
- // or such.
- virtual HTTPRequestHandle CreateHTTPRequest( EHTTPMethod eHTTPRequestMethod, const char *pchAbsoluteURL ) = 0;
-
- // Set a context value for the request, which will be returned in the HTTPRequestCompleted_t callback after
- // sending the request. This is just so the caller can easily keep track of which callbacks go with which request data.
- virtual bool SetHTTPRequestContextValue( HTTPRequestHandle hRequest, uint64 ulContextValue ) = 0;
-
- // Set a timeout in seconds for the HTTP request, must be called prior to sending the request. Default
- // timeout is 60 seconds if you don't call this. Returns false if the handle is invalid, or the request
- // has already been sent.
- virtual bool SetHTTPRequestNetworkActivityTimeout( HTTPRequestHandle hRequest, uint32 unTimeoutSeconds ) = 0;
-
- // Set a request header value for the request, must be called prior to sending the request. Will
- // return false if the handle is invalid or the request is already sent.
- virtual bool SetHTTPRequestHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, const char *pchHeaderValue ) = 0;
-
- // Set a GET or POST parameter value on the request, which is set will depend on the EHTTPMethod specified
- // when creating the request. Must be called prior to sending the request. Will return false if the
- // handle is invalid or the request is already sent.
- virtual bool SetHTTPRequestGetOrPostParameter( HTTPRequestHandle hRequest, const char *pchParamName, const char *pchParamValue ) = 0;
-
- // Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on
- // asynchronous response via callback.
- //
- // Note: If the user is in offline mode in Steam, then this will add a only-if-cached cache-control
- // header and only do a local cache lookup rather than sending any actual remote request.
- virtual bool SendHTTPRequest( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle ) = 0;
-
- // Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on
- // asynchronous response via callback for completion, and listen for HTTPRequestHeadersReceived_t and
- // HTTPRequestDataReceived_t callbacks while streaming.
- virtual bool SendHTTPRequestAndStreamResponse( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle ) = 0;
-
- // Defers a request you have sent, the actual HTTP client code may have many requests queued, and this will move
- // the specified request to the tail of the queue. Returns false on invalid handle, or if the request is not yet sent.
- virtual bool DeferHTTPRequest( HTTPRequestHandle hRequest ) = 0;
-
- // Prioritizes a request you have sent, the actual HTTP client code may have many requests queued, and this will move
- // the specified request to the head of the queue. Returns false on invalid handle, or if the request is not yet sent.
- virtual bool PrioritizeHTTPRequest( HTTPRequestHandle hRequest ) = 0;
-
- // Checks if a response header is present in a HTTP response given a handle from HTTPRequestCompleted_t, also
- // returns the size of the header value if present so the caller and allocate a correctly sized buffer for
- // GetHTTPResponseHeaderValue.
- virtual bool GetHTTPResponseHeaderSize( HTTPRequestHandle hRequest, const char *pchHeaderName, uint32 *unResponseHeaderSize ) = 0;
-
- // Gets header values from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
- // header is not present or if your buffer is too small to contain it's value. You should first call
- // BGetHTTPResponseHeaderSize to check for the presence of the header and to find out the size buffer needed.
- virtual bool GetHTTPResponseHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, uint8 *pHeaderValueBuffer, uint32 unBufferSize ) = 0;
-
- // Gets the size of the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
- // handle is invalid.
- virtual bool GetHTTPResponseBodySize( HTTPRequestHandle hRequest, uint32 *unBodySize ) = 0;
-
- // Gets the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
- // handle is invalid or is to a streaming response, or if the provided buffer is not the correct size. Use BGetHTTPResponseBodySize first to find out
- // the correct buffer size to use.
- virtual bool GetHTTPResponseBodyData( HTTPRequestHandle hRequest, uint8 *pBodyDataBuffer, uint32 unBufferSize ) = 0;
-
- // Gets the body data from a streaming HTTP response given a handle from HTTPRequestDataReceived_t. Will return false if the
- // handle is invalid or is to a non-streaming response (meaning it wasn't sent with SendHTTPRequestAndStreamResponse), or if the buffer size and offset
- // do not match the size and offset sent in HTTPRequestDataReceived_t.
- virtual bool GetHTTPStreamingResponseBodyData( HTTPRequestHandle hRequest, uint32 cOffset, uint8 *pBodyDataBuffer, uint32 unBufferSize ) = 0;
-
- // Releases an HTTP response handle, should always be called to free resources after receiving a HTTPRequestCompleted_t
- // callback and finishing using the response.
- virtual bool ReleaseHTTPRequest( HTTPRequestHandle hRequest ) = 0;
-
- // Gets progress on downloading the body for the request. This will be zero unless a response header has already been
- // received which included a content-length field. For responses that contain no content-length it will report
- // zero for the duration of the request as the size is unknown until the connection closes.
- virtual bool GetHTTPDownloadProgressPct( HTTPRequestHandle hRequest, float *pflPercentOut ) = 0;
-
- // Sets the body for an HTTP Post request. Will fail and return false on a GET request, and will fail if POST params
- // have already been set for the request. Setting this raw body makes it the only contents for the post, the pchContentType
- // parameter will set the content-type header for the request so the server may know how to interpret the body.
- virtual bool SetHTTPRequestRawPostBody( HTTPRequestHandle hRequest, const char *pchContentType, uint8 *pubBody, uint32 unBodyLen ) = 0;
-
- // Creates a cookie container handle which you must later free with ReleaseCookieContainer(). If bAllowResponsesToModify=true
- // than any response to your requests using this cookie container may add new cookies which may be transmitted with
- // future requests. If bAllowResponsesToModify=false than only cookies you explicitly set will be sent. This API is just for
- // during process lifetime, after steam restarts no cookies are persisted and you have no way to access the cookie container across
- // repeat executions of your process.
- virtual HTTPCookieContainerHandle CreateCookieContainer( bool bAllowResponsesToModify ) = 0;
-
- // Release a cookie container you are finished using, freeing it's memory
- virtual bool ReleaseCookieContainer( HTTPCookieContainerHandle hCookieContainer ) = 0;
-
- // Adds a cookie to the specified cookie container that will be used with future requests.
- virtual bool SetCookie( HTTPCookieContainerHandle hCookieContainer, const char *pchHost, const char *pchUrl, const char *pchCookie ) = 0;
-
- // Set the cookie container to use for a HTTP request
- virtual bool SetHTTPRequestCookieContainer( HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer ) = 0;
-
- // Set the extra user agent info for a request, this doesn't clobber the normal user agent, it just adds the extra info on the end
- virtual bool SetHTTPRequestUserAgentInfo( HTTPRequestHandle hRequest, const char *pchUserAgentInfo ) = 0;
-
- // Set that https request should require verified SSL certificate via machines certificate trust store
- virtual bool SetHTTPRequestRequiresVerifiedCertificate( HTTPRequestHandle hRequest, bool bRequireVerifiedCertificate ) = 0;
-
- // Set an absolute timeout on the HTTP request, this is just a total time timeout different than the network activity timeout
- // which can bump everytime we get more data
- virtual bool SetHTTPRequestAbsoluteTimeoutMS( HTTPRequestHandle hRequest, uint32 unMilliseconds ) = 0;
-
- // Check if the reason the request failed was because we timed it out (rather than some harder failure)
- virtual bool GetHTTPRequestWasTimedOut( HTTPRequestHandle hRequest, bool *pbWasTimedOut ) = 0;
-};
-
-#define STEAMHTTP_INTERFACE_VERSION "STEAMHTTP_INTERFACE_VERSION002"
-
-// callbacks
-#if defined( VALVE_CALLBACK_PACK_SMALL )
-#pragma pack( push, 4 )
-#elif defined( VALVE_CALLBACK_PACK_LARGE )
-#pragma pack( push, 8 )
-#else
-#error isteamclient.h must be included
-#endif
-
-struct HTTPRequestCompleted_t
-{
- enum { k_iCallback = k_iClientHTTPCallbacks + 1 };
-
- // Handle value for the request that has completed.
- HTTPRequestHandle m_hRequest;
-
- // Context value that the user defined on the request that this callback is associated with, 0 if
- // no context value was set.
- uint64 m_ulContextValue;
-
- // This will be true if we actually got any sort of response from the server (even an error).
- // It will be false if we failed due to an internal error or client side network failure.
- bool m_bRequestSuccessful;
-
- // Will be the HTTP status code value returned by the server, k_EHTTPStatusCode200OK is the normal
- // OK response, if you get something else you probably need to treat it as a failure.
- EHTTPStatusCode m_eStatusCode;
-
- uint32 m_unBodySize; // Same as GetHTTPResponseBodySize()
-};
-
-
-struct HTTPRequestHeadersReceived_t
-{
- enum { k_iCallback = k_iClientHTTPCallbacks + 2 };
-
- // Handle value for the request that has received headers.
- HTTPRequestHandle m_hRequest;
-
- // Context value that the user defined on the request that this callback is associated with, 0 if
- // no context value was set.
- uint64 m_ulContextValue;
-};
-
-struct HTTPRequestDataReceived_t
-{
- enum { k_iCallback = k_iClientHTTPCallbacks + 3 };
-
- // Handle value for the request that has received data.
- HTTPRequestHandle m_hRequest;
-
- // Context value that the user defined on the request that this callback is associated with, 0 if
- // no context value was set.
- uint64 m_ulContextValue;
-
-
- // Offset to provide to GetHTTPStreamingResponseBodyData to get this chunk of data
- uint32 m_cOffset;
-
- // Size to provide to GetHTTPStreamingResponseBodyData to get this chunk of data
- uint32 m_cBytesReceived;
-};
-
-
-#pragma pack( pop )
-
-#endif // ISTEAMHTTP_H \ No newline at end of file