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Diffstat (limited to 'lib/windows64/include/steam/isteamhttp.h')
-rw-r--r-- | lib/windows64/include/steam/isteamhttp.h | 210 |
1 files changed, 0 insertions, 210 deletions
diff --git a/lib/windows64/include/steam/isteamhttp.h b/lib/windows64/include/steam/isteamhttp.h deleted file mode 100644 index 8fab537..0000000 --- a/lib/windows64/include/steam/isteamhttp.h +++ /dev/null @@ -1,210 +0,0 @@ -//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======= -// -// Purpose: interface to http client -// -//============================================================================= - -#ifndef ISTEAMHTTP_H -#define ISTEAMHTTP_H -#ifdef _WIN32 -#pragma once -#endif - -#include "isteamclient.h" -#include "steamhttpenums.h" - -// Handle to a HTTP Request handle -typedef uint32 HTTPRequestHandle; -#define INVALID_HTTPREQUEST_HANDLE 0 - -typedef uint32 HTTPCookieContainerHandle; -#define INVALID_HTTPCOOKIE_HANDLE 0 - -//----------------------------------------------------------------------------- -// Purpose: interface to http client -//----------------------------------------------------------------------------- -class ISteamHTTP -{ -public: - - // Initializes a new HTTP request, returning a handle to use in further operations on it. Requires - // the method (GET or POST) and the absolute URL for the request. Both http and https are supported, - // so this string must start with http:// or https:// and should look like http://store.steampowered.com/app/250/ - // or such. - virtual HTTPRequestHandle CreateHTTPRequest( EHTTPMethod eHTTPRequestMethod, const char *pchAbsoluteURL ) = 0; - - // Set a context value for the request, which will be returned in the HTTPRequestCompleted_t callback after - // sending the request. This is just so the caller can easily keep track of which callbacks go with which request data. - virtual bool SetHTTPRequestContextValue( HTTPRequestHandle hRequest, uint64 ulContextValue ) = 0; - - // Set a timeout in seconds for the HTTP request, must be called prior to sending the request. Default - // timeout is 60 seconds if you don't call this. Returns false if the handle is invalid, or the request - // has already been sent. - virtual bool SetHTTPRequestNetworkActivityTimeout( HTTPRequestHandle hRequest, uint32 unTimeoutSeconds ) = 0; - - // Set a request header value for the request, must be called prior to sending the request. Will - // return false if the handle is invalid or the request is already sent. - virtual bool SetHTTPRequestHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, const char *pchHeaderValue ) = 0; - - // Set a GET or POST parameter value on the request, which is set will depend on the EHTTPMethod specified - // when creating the request. Must be called prior to sending the request. Will return false if the - // handle is invalid or the request is already sent. - virtual bool SetHTTPRequestGetOrPostParameter( HTTPRequestHandle hRequest, const char *pchParamName, const char *pchParamValue ) = 0; - - // Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on - // asynchronous response via callback. - // - // Note: If the user is in offline mode in Steam, then this will add a only-if-cached cache-control - // header and only do a local cache lookup rather than sending any actual remote request. - virtual bool SendHTTPRequest( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle ) = 0; - - // Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on - // asynchronous response via callback for completion, and listen for HTTPRequestHeadersReceived_t and - // HTTPRequestDataReceived_t callbacks while streaming. - virtual bool SendHTTPRequestAndStreamResponse( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle ) = 0; - - // Defers a request you have sent, the actual HTTP client code may have many requests queued, and this will move - // the specified request to the tail of the queue. Returns false on invalid handle, or if the request is not yet sent. - virtual bool DeferHTTPRequest( HTTPRequestHandle hRequest ) = 0; - - // Prioritizes a request you have sent, the actual HTTP client code may have many requests queued, and this will move - // the specified request to the head of the queue. Returns false on invalid handle, or if the request is not yet sent. - virtual bool PrioritizeHTTPRequest( HTTPRequestHandle hRequest ) = 0; - - // Checks if a response header is present in a HTTP response given a handle from HTTPRequestCompleted_t, also - // returns the size of the header value if present so the caller and allocate a correctly sized buffer for - // GetHTTPResponseHeaderValue. - virtual bool GetHTTPResponseHeaderSize( HTTPRequestHandle hRequest, const char *pchHeaderName, uint32 *unResponseHeaderSize ) = 0; - - // Gets header values from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the - // header is not present or if your buffer is too small to contain it's value. You should first call - // BGetHTTPResponseHeaderSize to check for the presence of the header and to find out the size buffer needed. - virtual bool GetHTTPResponseHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, uint8 *pHeaderValueBuffer, uint32 unBufferSize ) = 0; - - // Gets the size of the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the - // handle is invalid. - virtual bool GetHTTPResponseBodySize( HTTPRequestHandle hRequest, uint32 *unBodySize ) = 0; - - // Gets the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the - // handle is invalid or is to a streaming response, or if the provided buffer is not the correct size. Use BGetHTTPResponseBodySize first to find out - // the correct buffer size to use. - virtual bool GetHTTPResponseBodyData( HTTPRequestHandle hRequest, uint8 *pBodyDataBuffer, uint32 unBufferSize ) = 0; - - // Gets the body data from a streaming HTTP response given a handle from HTTPRequestDataReceived_t. Will return false if the - // handle is invalid or is to a non-streaming response (meaning it wasn't sent with SendHTTPRequestAndStreamResponse), or if the buffer size and offset - // do not match the size and offset sent in HTTPRequestDataReceived_t. - virtual bool GetHTTPStreamingResponseBodyData( HTTPRequestHandle hRequest, uint32 cOffset, uint8 *pBodyDataBuffer, uint32 unBufferSize ) = 0; - - // Releases an HTTP response handle, should always be called to free resources after receiving a HTTPRequestCompleted_t - // callback and finishing using the response. - virtual bool ReleaseHTTPRequest( HTTPRequestHandle hRequest ) = 0; - - // Gets progress on downloading the body for the request. This will be zero unless a response header has already been - // received which included a content-length field. For responses that contain no content-length it will report - // zero for the duration of the request as the size is unknown until the connection closes. - virtual bool GetHTTPDownloadProgressPct( HTTPRequestHandle hRequest, float *pflPercentOut ) = 0; - - // Sets the body for an HTTP Post request. Will fail and return false on a GET request, and will fail if POST params - // have already been set for the request. Setting this raw body makes it the only contents for the post, the pchContentType - // parameter will set the content-type header for the request so the server may know how to interpret the body. - virtual bool SetHTTPRequestRawPostBody( HTTPRequestHandle hRequest, const char *pchContentType, uint8 *pubBody, uint32 unBodyLen ) = 0; - - // Creates a cookie container handle which you must later free with ReleaseCookieContainer(). If bAllowResponsesToModify=true - // than any response to your requests using this cookie container may add new cookies which may be transmitted with - // future requests. If bAllowResponsesToModify=false than only cookies you explicitly set will be sent. This API is just for - // during process lifetime, after steam restarts no cookies are persisted and you have no way to access the cookie container across - // repeat executions of your process. - virtual HTTPCookieContainerHandle CreateCookieContainer( bool bAllowResponsesToModify ) = 0; - - // Release a cookie container you are finished using, freeing it's memory - virtual bool ReleaseCookieContainer( HTTPCookieContainerHandle hCookieContainer ) = 0; - - // Adds a cookie to the specified cookie container that will be used with future requests. - virtual bool SetCookie( HTTPCookieContainerHandle hCookieContainer, const char *pchHost, const char *pchUrl, const char *pchCookie ) = 0; - - // Set the cookie container to use for a HTTP request - virtual bool SetHTTPRequestCookieContainer( HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer ) = 0; - - // Set the extra user agent info for a request, this doesn't clobber the normal user agent, it just adds the extra info on the end - virtual bool SetHTTPRequestUserAgentInfo( HTTPRequestHandle hRequest, const char *pchUserAgentInfo ) = 0; - - // Set that https request should require verified SSL certificate via machines certificate trust store - virtual bool SetHTTPRequestRequiresVerifiedCertificate( HTTPRequestHandle hRequest, bool bRequireVerifiedCertificate ) = 0; - - // Set an absolute timeout on the HTTP request, this is just a total time timeout different than the network activity timeout - // which can bump everytime we get more data - virtual bool SetHTTPRequestAbsoluteTimeoutMS( HTTPRequestHandle hRequest, uint32 unMilliseconds ) = 0; - - // Check if the reason the request failed was because we timed it out (rather than some harder failure) - virtual bool GetHTTPRequestWasTimedOut( HTTPRequestHandle hRequest, bool *pbWasTimedOut ) = 0; -}; - -#define STEAMHTTP_INTERFACE_VERSION "STEAMHTTP_INTERFACE_VERSION002" - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - -struct HTTPRequestCompleted_t -{ - enum { k_iCallback = k_iClientHTTPCallbacks + 1 }; - - // Handle value for the request that has completed. - HTTPRequestHandle m_hRequest; - - // Context value that the user defined on the request that this callback is associated with, 0 if - // no context value was set. - uint64 m_ulContextValue; - - // This will be true if we actually got any sort of response from the server (even an error). - // It will be false if we failed due to an internal error or client side network failure. - bool m_bRequestSuccessful; - - // Will be the HTTP status code value returned by the server, k_EHTTPStatusCode200OK is the normal - // OK response, if you get something else you probably need to treat it as a failure. - EHTTPStatusCode m_eStatusCode; - - uint32 m_unBodySize; // Same as GetHTTPResponseBodySize() -}; - - -struct HTTPRequestHeadersReceived_t -{ - enum { k_iCallback = k_iClientHTTPCallbacks + 2 }; - - // Handle value for the request that has received headers. - HTTPRequestHandle m_hRequest; - - // Context value that the user defined on the request that this callback is associated with, 0 if - // no context value was set. - uint64 m_ulContextValue; -}; - -struct HTTPRequestDataReceived_t -{ - enum { k_iCallback = k_iClientHTTPCallbacks + 3 }; - - // Handle value for the request that has received data. - HTTPRequestHandle m_hRequest; - - // Context value that the user defined on the request that this callback is associated with, 0 if - // no context value was set. - uint64 m_ulContextValue; - - - // Offset to provide to GetHTTPStreamingResponseBodyData to get this chunk of data - uint32 m_cOffset; - - // Size to provide to GetHTTPStreamingResponseBodyData to get this chunk of data - uint32 m_cBytesReceived; -}; - - -#pragma pack( pop ) - -#endif // ISTEAMHTTP_H
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