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Diffstat (limited to 'lib/windows64/include/steam/isteamgameserverstats.h')
-rw-r--r--lib/windows64/include/steam/isteamgameserverstats.h101
1 files changed, 0 insertions, 101 deletions
diff --git a/lib/windows64/include/steam/isteamgameserverstats.h b/lib/windows64/include/steam/isteamgameserverstats.h
deleted file mode 100644
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--- a/lib/windows64/include/steam/isteamgameserverstats.h
+++ /dev/null
@@ -1,101 +0,0 @@
-//====== Copyright Valve Corporation, All rights reserved. =======
-//
-// Purpose: interface for game servers to steam stats and achievements
-//
-//=============================================================================
-
-#ifndef ISTEAMGAMESERVERSTATS_H
-#define ISTEAMGAMESERVERSTATS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "isteamclient.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: Functions for authenticating users via Steam to play on a game server
-//-----------------------------------------------------------------------------
-class ISteamGameServerStats
-{
-public:
- // downloads stats for the user
- // returns a GSStatsReceived_t callback when completed
- // if the user has no stats, GSStatsReceived_t.m_eResult will be set to k_EResultFail
- // these stats will only be auto-updated for clients playing on the server. For other
- // users you'll need to call RequestUserStats() again to refresh any data
- CALL_RESULT( GSStatsReceived_t )
- virtual SteamAPICall_t RequestUserStats( CSteamID steamIDUser ) = 0;
-
- // requests stat information for a user, usable after a successful call to RequestUserStats()
- virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData ) = 0;
- virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData ) = 0;
- virtual bool GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved ) = 0;
-
- // Set / update stats and achievements.
- // Note: These updates will work only on stats game servers are allowed to edit and only for
- // game servers that have been declared as officially controlled by the game creators.
- // Set the IP range of your official servers on the Steamworks page
- virtual bool SetUserStat( CSteamID steamIDUser, const char *pchName, int32 nData ) = 0;
- virtual bool SetUserStat( CSteamID steamIDUser, const char *pchName, float fData ) = 0;
- virtual bool UpdateUserAvgRateStat( CSteamID steamIDUser, const char *pchName, float flCountThisSession, double dSessionLength ) = 0;
-
- virtual bool SetUserAchievement( CSteamID steamIDUser, const char *pchName ) = 0;
- virtual bool ClearUserAchievement( CSteamID steamIDUser, const char *pchName ) = 0;
-
- // Store the current data on the server, will get a GSStatsStored_t callback when set.
- //
- // If the callback has a result of k_EResultInvalidParam, one or more stats
- // uploaded has been rejected, either because they broke constraints
- // or were out of date. In this case the server sends back updated values.
- // The stats should be re-iterated to keep in sync.
- CALL_RESULT( GSStatsStored_t )
- virtual SteamAPICall_t StoreUserStats( CSteamID steamIDUser ) = 0;
-};
-
-#define STEAMGAMESERVERSTATS_INTERFACE_VERSION "SteamGameServerStats001"
-
-// callbacks
-#if defined( VALVE_CALLBACK_PACK_SMALL )
-#pragma pack( push, 4 )
-#elif defined( VALVE_CALLBACK_PACK_LARGE )
-#pragma pack( push, 8 )
-#else
-#error isteamclient.h must be included
-#endif
-
-//-----------------------------------------------------------------------------
-// Purpose: called when the latests stats and achievements have been received
-// from the server
-//-----------------------------------------------------------------------------
-struct GSStatsReceived_t
-{
- enum { k_iCallback = k_iSteamGameServerStatsCallbacks };
- EResult m_eResult; // Success / error fetching the stats
- CSteamID m_steamIDUser; // The user for whom the stats are retrieved for
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: result of a request to store the user stats for a game
-//-----------------------------------------------------------------------------
-struct GSStatsStored_t
-{
- enum { k_iCallback = k_iSteamGameServerStatsCallbacks + 1 };
- EResult m_eResult; // success / error
- CSteamID m_steamIDUser; // The user for whom the stats were stored
-};
-
-//-----------------------------------------------------------------------------
-// Purpose: Callback indicating that a user's stats have been unloaded.
-// Call RequestUserStats again to access stats for this user
-//-----------------------------------------------------------------------------
-struct GSStatsUnloaded_t
-{
- enum { k_iCallback = k_iSteamUserStatsCallbacks + 8 };
- CSteamID m_steamIDUser; // User whose stats have been unloaded
-};
-
-#pragma pack( pop )
-
-
-#endif // ISTEAMGAMESERVERSTATS_H