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Diffstat (limited to 'lib/windows64/include/steam/isteamgameserverstats.h')
-rw-r--r-- | lib/windows64/include/steam/isteamgameserverstats.h | 101 |
1 files changed, 0 insertions, 101 deletions
diff --git a/lib/windows64/include/steam/isteamgameserverstats.h b/lib/windows64/include/steam/isteamgameserverstats.h deleted file mode 100644 index e7922c9..0000000 --- a/lib/windows64/include/steam/isteamgameserverstats.h +++ /dev/null @@ -1,101 +0,0 @@ -//====== Copyright Valve Corporation, All rights reserved. ======= -// -// Purpose: interface for game servers to steam stats and achievements -// -//============================================================================= - -#ifndef ISTEAMGAMESERVERSTATS_H -#define ISTEAMGAMESERVERSTATS_H -#ifdef _WIN32 -#pragma once -#endif - -#include "isteamclient.h" - -//----------------------------------------------------------------------------- -// Purpose: Functions for authenticating users via Steam to play on a game server -//----------------------------------------------------------------------------- -class ISteamGameServerStats -{ -public: - // downloads stats for the user - // returns a GSStatsReceived_t callback when completed - // if the user has no stats, GSStatsReceived_t.m_eResult will be set to k_EResultFail - // these stats will only be auto-updated for clients playing on the server. For other - // users you'll need to call RequestUserStats() again to refresh any data - CALL_RESULT( GSStatsReceived_t ) - virtual SteamAPICall_t RequestUserStats( CSteamID steamIDUser ) = 0; - - // requests stat information for a user, usable after a successful call to RequestUserStats() - virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData ) = 0; - virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData ) = 0; - virtual bool GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved ) = 0; - - // Set / update stats and achievements. - // Note: These updates will work only on stats game servers are allowed to edit and only for - // game servers that have been declared as officially controlled by the game creators. - // Set the IP range of your official servers on the Steamworks page - virtual bool SetUserStat( CSteamID steamIDUser, const char *pchName, int32 nData ) = 0; - virtual bool SetUserStat( CSteamID steamIDUser, const char *pchName, float fData ) = 0; - virtual bool UpdateUserAvgRateStat( CSteamID steamIDUser, const char *pchName, float flCountThisSession, double dSessionLength ) = 0; - - virtual bool SetUserAchievement( CSteamID steamIDUser, const char *pchName ) = 0; - virtual bool ClearUserAchievement( CSteamID steamIDUser, const char *pchName ) = 0; - - // Store the current data on the server, will get a GSStatsStored_t callback when set. - // - // If the callback has a result of k_EResultInvalidParam, one or more stats - // uploaded has been rejected, either because they broke constraints - // or were out of date. In this case the server sends back updated values. - // The stats should be re-iterated to keep in sync. - CALL_RESULT( GSStatsStored_t ) - virtual SteamAPICall_t StoreUserStats( CSteamID steamIDUser ) = 0; -}; - -#define STEAMGAMESERVERSTATS_INTERFACE_VERSION "SteamGameServerStats001" - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - -//----------------------------------------------------------------------------- -// Purpose: called when the latests stats and achievements have been received -// from the server -//----------------------------------------------------------------------------- -struct GSStatsReceived_t -{ - enum { k_iCallback = k_iSteamGameServerStatsCallbacks }; - EResult m_eResult; // Success / error fetching the stats - CSteamID m_steamIDUser; // The user for whom the stats are retrieved for -}; - - -//----------------------------------------------------------------------------- -// Purpose: result of a request to store the user stats for a game -//----------------------------------------------------------------------------- -struct GSStatsStored_t -{ - enum { k_iCallback = k_iSteamGameServerStatsCallbacks + 1 }; - EResult m_eResult; // success / error - CSteamID m_steamIDUser; // The user for whom the stats were stored -}; - -//----------------------------------------------------------------------------- -// Purpose: Callback indicating that a user's stats have been unloaded. -// Call RequestUserStats again to access stats for this user -//----------------------------------------------------------------------------- -struct GSStatsUnloaded_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 8 }; - CSteamID m_steamIDUser; // User whose stats have been unloaded -}; - -#pragma pack( pop ) - - -#endif // ISTEAMGAMESERVERSTATS_H |