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Diffstat (limited to 'lib/windows64/include/steam/isteamgamecoordinator.h')
-rw-r--r-- | lib/windows64/include/steam/isteamgamecoordinator.h | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/lib/windows64/include/steam/isteamgamecoordinator.h b/lib/windows64/include/steam/isteamgamecoordinator.h deleted file mode 100644 index 5ab0637..0000000 --- a/lib/windows64/include/steam/isteamgamecoordinator.h +++ /dev/null @@ -1,75 +0,0 @@ -//====== Copyright , Valve Corporation, All rights reserved. ======= -// -// Purpose: interface to the game coordinator for this application -// -//============================================================================= - -#ifndef ISTEAMGAMECOORDINATOR -#define ISTEAMGAMECOORDINATOR -#ifdef _WIN32 -#pragma once -#endif - -#include "steamtypes.h" -#include "steamclientpublic.h" - - -// list of possible return values from the ISteamGameCoordinator API -enum EGCResults -{ - k_EGCResultOK = 0, - k_EGCResultNoMessage = 1, // There is no message in the queue - k_EGCResultBufferTooSmall = 2, // The buffer is too small for the requested message - k_EGCResultNotLoggedOn = 3, // The client is not logged onto Steam - k_EGCResultInvalidMessage = 4, // Something was wrong with the message being sent with SendMessage -}; - - -//----------------------------------------------------------------------------- -// Purpose: Functions for sending and receiving messages from the Game Coordinator -// for this application -//----------------------------------------------------------------------------- -class ISteamGameCoordinator -{ -public: - - // sends a message to the Game Coordinator - virtual EGCResults SendMessage( uint32 unMsgType, const void *pubData, uint32 cubData ) = 0; - - // returns true if there is a message waiting from the game coordinator - virtual bool IsMessageAvailable( uint32 *pcubMsgSize ) = 0; - - // fills the provided buffer with the first message in the queue and returns k_EGCResultOK or - // returns k_EGCResultNoMessage if there is no message waiting. pcubMsgSize is filled with the message size. - // If the provided buffer is not large enough to fit the entire message, k_EGCResultBufferTooSmall is returned - // and the message remains at the head of the queue. - virtual EGCResults RetrieveMessage( uint32 *punMsgType, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize ) = 0; - -}; -#define STEAMGAMECOORDINATOR_INTERFACE_VERSION "SteamGameCoordinator001" - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - -// callback notification - A new message is available for reading from the message queue -struct GCMessageAvailable_t -{ - enum { k_iCallback = k_iSteamGameCoordinatorCallbacks + 1 }; - uint32 m_nMessageSize; -}; - -// callback notification - A message failed to make it to the GC. It may be down temporarily -struct GCMessageFailed_t -{ - enum { k_iCallback = k_iSteamGameCoordinatorCallbacks + 2 }; -}; - -#pragma pack( pop ) - -#endif // ISTEAMGAMECOORDINATOR |