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Diffstat (limited to 'lib/windows64/include/steam/isteamgamecoordinator.h')
-rw-r--r--lib/windows64/include/steam/isteamgamecoordinator.h75
1 files changed, 0 insertions, 75 deletions
diff --git a/lib/windows64/include/steam/isteamgamecoordinator.h b/lib/windows64/include/steam/isteamgamecoordinator.h
deleted file mode 100644
index 5ab0637..0000000
--- a/lib/windows64/include/steam/isteamgamecoordinator.h
+++ /dev/null
@@ -1,75 +0,0 @@
-//====== Copyright , Valve Corporation, All rights reserved. =======
-//
-// Purpose: interface to the game coordinator for this application
-//
-//=============================================================================
-
-#ifndef ISTEAMGAMECOORDINATOR
-#define ISTEAMGAMECOORDINATOR
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "steamtypes.h"
-#include "steamclientpublic.h"
-
-
-// list of possible return values from the ISteamGameCoordinator API
-enum EGCResults
-{
- k_EGCResultOK = 0,
- k_EGCResultNoMessage = 1, // There is no message in the queue
- k_EGCResultBufferTooSmall = 2, // The buffer is too small for the requested message
- k_EGCResultNotLoggedOn = 3, // The client is not logged onto Steam
- k_EGCResultInvalidMessage = 4, // Something was wrong with the message being sent with SendMessage
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Functions for sending and receiving messages from the Game Coordinator
-// for this application
-//-----------------------------------------------------------------------------
-class ISteamGameCoordinator
-{
-public:
-
- // sends a message to the Game Coordinator
- virtual EGCResults SendMessage( uint32 unMsgType, const void *pubData, uint32 cubData ) = 0;
-
- // returns true if there is a message waiting from the game coordinator
- virtual bool IsMessageAvailable( uint32 *pcubMsgSize ) = 0;
-
- // fills the provided buffer with the first message in the queue and returns k_EGCResultOK or
- // returns k_EGCResultNoMessage if there is no message waiting. pcubMsgSize is filled with the message size.
- // If the provided buffer is not large enough to fit the entire message, k_EGCResultBufferTooSmall is returned
- // and the message remains at the head of the queue.
- virtual EGCResults RetrieveMessage( uint32 *punMsgType, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize ) = 0;
-
-};
-#define STEAMGAMECOORDINATOR_INTERFACE_VERSION "SteamGameCoordinator001"
-
-// callbacks
-#if defined( VALVE_CALLBACK_PACK_SMALL )
-#pragma pack( push, 4 )
-#elif defined( VALVE_CALLBACK_PACK_LARGE )
-#pragma pack( push, 8 )
-#else
-#error isteamclient.h must be included
-#endif
-
-// callback notification - A new message is available for reading from the message queue
-struct GCMessageAvailable_t
-{
- enum { k_iCallback = k_iSteamGameCoordinatorCallbacks + 1 };
- uint32 m_nMessageSize;
-};
-
-// callback notification - A message failed to make it to the GC. It may be down temporarily
-struct GCMessageFailed_t
-{
- enum { k_iCallback = k_iSteamGameCoordinatorCallbacks + 2 };
-};
-
-#pragma pack( pop )
-
-#endif // ISTEAMGAMECOORDINATOR