Веб-сайт самохостера Lotigara

summaryrefslogtreecommitdiff
path: root/lib/windows64/include/steam/isteamclient.h
diff options
context:
space:
mode:
Diffstat (limited to 'lib/windows64/include/steam/isteamclient.h')
-rw-r--r--lib/windows64/include/steam/isteamclient.h520
1 files changed, 0 insertions, 520 deletions
diff --git a/lib/windows64/include/steam/isteamclient.h b/lib/windows64/include/steam/isteamclient.h
deleted file mode 100644
index 45d707d..0000000
--- a/lib/windows64/include/steam/isteamclient.h
+++ /dev/null
@@ -1,520 +0,0 @@
-//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. =======
-//
-// Purpose: Main interface for loading and accessing Steamworks API's from the
-// Steam client.
-// For most uses, this code is wrapped inside of SteamAPI_Init()
-//=============================================================================
-
-#ifndef ISTEAMCLIENT_H
-#define ISTEAMCLIENT_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "steamtypes.h"
-#include "steamclientpublic.h"
-
-// Define compile time assert macros to let us validate the structure sizes.
-#define VALVE_COMPILE_TIME_ASSERT( pred ) typedef char compile_time_assert_type[(pred) ? 1 : -1];
-
-#ifndef REFERENCE
-#define REFERENCE(arg) ((void)arg)
-#endif
-
-#if defined(STEAM_API_EXPORTS) && !defined(API_GEN)
-#define STEAM_PRIVATE_API( ... ) __VA_ARGS__
-#elif defined(STEAM_API_EXPORTS) && defined(API_GEN)
-#define STEAM_PRIVATE_API( ... )
-#else
-#define STEAM_PRIVATE_API( ... ) protected: __VA_ARGS__ public:
-#endif
-
-#if defined(__linux__) || defined(__APPLE__)
-// The 32-bit version of gcc has the alignment requirement for uint64 and double set to
-// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
-// The 64-bit version of gcc has the alignment requirement for these types set to
-// 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
-// The 64-bit structure packing has to match the 32-bit structure packing for each platform.
-#define VALVE_CALLBACK_PACK_SMALL
-#else
-#define VALVE_CALLBACK_PACK_LARGE
-#endif
-
-#if defined( VALVE_CALLBACK_PACK_SMALL )
-#pragma pack( push, 4 )
-#elif defined( VALVE_CALLBACK_PACK_LARGE )
-#pragma pack( push, 8 )
-#else
-#error ???
-#endif
-
-typedef struct ValvePackingSentinel_t
-{
- uint32 m_u32;
- uint64 m_u64;
- uint16 m_u16;
- double m_d;
-} ValvePackingSentinel_t;
-
-#pragma pack( pop )
-
-
-#if defined(VALVE_CALLBACK_PACK_SMALL)
-VALVE_COMPILE_TIME_ASSERT( sizeof(ValvePackingSentinel_t) == 24 )
-#elif defined(VALVE_CALLBACK_PACK_LARGE)
-VALVE_COMPILE_TIME_ASSERT( sizeof(ValvePackingSentinel_t) == 32 )
-#else
-#error ???
-#endif
-
-
-// handle to a communication pipe to the Steam client
-typedef int32 HSteamPipe;
-// handle to single instance of a steam user
-typedef int32 HSteamUser;
-// function prototype
-#if defined( POSIX )
-#define __cdecl
-#endif
-extern "C" typedef void (__cdecl *SteamAPIWarningMessageHook_t)(int, const char *);
-extern "C" typedef uint32 ( *SteamAPI_CheckCallbackRegistered_t )( int iCallbackNum );
-#if defined( __SNC__ )
- #pragma diag_suppress=1700 // warning 1700: class "%s" has virtual functions but non-virtual destructor
-#endif
-
-// interface predec
-class ISteamUser;
-class ISteamGameServer;
-class ISteamFriends;
-class ISteamUtils;
-class ISteamMatchmaking;
-class ISteamContentServer;
-class ISteamMatchmakingServers;
-class ISteamUserStats;
-class ISteamApps;
-class ISteamNetworking;
-class ISteamRemoteStorage;
-class ISteamScreenshots;
-class ISteamMusic;
-class ISteamMusicRemote;
-class ISteamGameServerStats;
-class ISteamPS3OverlayRender;
-class ISteamHTTP;
-class ISteamUnifiedMessages;
-class ISteamController;
-class ISteamUGC;
-class ISteamAppList;
-class ISteamHTMLSurface;
-class ISteamInventory;
-class ISteamVideo;
-
-//-----------------------------------------------------------------------------
-// Purpose: Interface to creating a new steam instance, or to
-// connect to an existing steam instance, whether it's in a
-// different process or is local.
-//
-// For most scenarios this is all handled automatically via SteamAPI_Init().
-// You'll only need these APIs if you have a more complex versioning scheme,
-// or if you want to implement a multiplexed gameserver where a single process
-// is handling multiple games at once with independent gameserver SteamIDs.
-//-----------------------------------------------------------------------------
-class ISteamClient
-{
-public:
- // Creates a communication pipe to the Steam client.
- // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
- virtual HSteamPipe CreateSteamPipe() = 0;
-
- // Releases a previously created communications pipe
- // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
- virtual bool BReleaseSteamPipe( HSteamPipe hSteamPipe ) = 0;
-
- // connects to an existing global user, failing if none exists
- // used by the game to coordinate with the steamUI
- // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
- virtual HSteamUser ConnectToGlobalUser( HSteamPipe hSteamPipe ) = 0;
-
- // used by game servers, create a steam user that won't be shared with anyone else
- // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
- virtual HSteamUser CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType ) = 0;
-
- // removes an allocated user
- // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
- virtual void ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser ) = 0;
-
- // retrieves the ISteamUser interface associated with the handle
- virtual ISteamUser *GetISteamUser( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
-
- // retrieves the ISteamGameServer interface associated with the handle
- virtual ISteamGameServer *GetISteamGameServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
-
- // set the local IP and Port to bind to
- // this must be set before CreateLocalUser()
- virtual void SetLocalIPBinding( uint32 unIP, uint16 usPort ) = 0;
-
- // returns the ISteamFriends interface
- virtual ISteamFriends *GetISteamFriends( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
-
- // returns the ISteamUtils interface
- virtual ISteamUtils *GetISteamUtils( HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
-
- // returns the ISteamMatchmaking interface
- virtual ISteamMatchmaking *GetISteamMatchmaking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
-
- // returns the ISteamMatchmakingServers interface
- virtual ISteamMatchmakingServers *GetISteamMatchmakingServers( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
-
- // returns the a generic interface
- virtual void *GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
-
- // returns the ISteamUserStats interface
- virtual ISteamUserStats *GetISteamUserStats( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
-
- // returns the ISteamGameServerStats interface
- virtual ISteamGameServerStats *GetISteamGameServerStats( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
-
- // returns apps interface
- virtual ISteamApps *GetISteamApps( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
-
- // networking
- virtual ISteamNetworking *GetISteamNetworking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
-
- // remote storage
- virtual ISteamRemoteStorage *GetISteamRemoteStorage( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
-
- // user screenshots
- virtual ISteamScreenshots *GetISteamScreenshots( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
-
- // Deprecated. Applications should use SteamAPI_RunCallbacks() or SteamGameServer_RunCallbacks() instead.
- STEAM_PRIVATE_API( virtual void RunFrame() = 0; )
-
- // returns the number of IPC calls made since the last time this function was called
- // Used for perf debugging so you can understand how many IPC calls your game makes per frame
- // Every IPC call is at minimum a thread context switch if not a process one so you want to rate
- // control how often you do them.
- virtual uint32 GetIPCCallCount() = 0;
-
- // API warning handling
- // 'int' is the severity; 0 for msg, 1 for warning
- // 'const char *' is the text of the message
- // callbacks will occur directly after the API function is called that generated the warning or message.
- virtual void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction ) = 0;
-
- // Trigger global shutdown for the DLL
- virtual bool BShutdownIfAllPipesClosed() = 0;
-
- // Expose HTTP interface
- virtual ISteamHTTP *GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
-
- // Exposes the ISteamUnifiedMessages interface
- virtual ISteamUnifiedMessages *GetISteamUnifiedMessages( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
-
- // Exposes the ISteamController interface
- virtual ISteamController *GetISteamController( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
-
- // Exposes the ISteamUGC interface
- virtual ISteamUGC *GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
-
- // returns app list interface, only available on specially registered apps
- virtual ISteamAppList *GetISteamAppList( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
-
- // Music Player
- virtual ISteamMusic *GetISteamMusic( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
-
- // Music Player Remote
- virtual ISteamMusicRemote *GetISteamMusicRemote(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion) = 0;
-
- // html page display
- virtual ISteamHTMLSurface *GetISteamHTMLSurface(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion) = 0;
-
- // Helper functions for internal Steam usage
- STEAM_PRIVATE_API( virtual void DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess( void (*)() ) = 0; )
- STEAM_PRIVATE_API( virtual void DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess( void (*)() ) = 0; )
- STEAM_PRIVATE_API( virtual void Set_SteamAPI_CCheckCallbackRegisteredInProcess( SteamAPI_CheckCallbackRegistered_t func ) = 0; )
-
- // inventory
- virtual ISteamInventory *GetISteamInventory( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
-
- // Video
- virtual ISteamVideo *GetISteamVideo( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
-};
-
-
-#define STEAMCLIENT_INTERFACE_VERSION "SteamClient017"
-
-//-----------------------------------------------------------------------------
-// Purpose: Base values for callback identifiers, each callback must
-// have a unique ID.
-//-----------------------------------------------------------------------------
-enum { k_iSteamUserCallbacks = 100 };
-enum { k_iSteamGameServerCallbacks = 200 };
-enum { k_iSteamFriendsCallbacks = 300 };
-enum { k_iSteamBillingCallbacks = 400 };
-enum { k_iSteamMatchmakingCallbacks = 500 };
-enum { k_iSteamContentServerCallbacks = 600 };
-enum { k_iSteamUtilsCallbacks = 700 };
-enum { k_iClientFriendsCallbacks = 800 };
-enum { k_iClientUserCallbacks = 900 };
-enum { k_iSteamAppsCallbacks = 1000 };
-enum { k_iSteamUserStatsCallbacks = 1100 };
-enum { k_iSteamNetworkingCallbacks = 1200 };
-enum { k_iClientRemoteStorageCallbacks = 1300 };
-enum { k_iClientDepotBuilderCallbacks = 1400 };
-enum { k_iSteamGameServerItemsCallbacks = 1500 };
-enum { k_iClientUtilsCallbacks = 1600 };
-enum { k_iSteamGameCoordinatorCallbacks = 1700 };
-enum { k_iSteamGameServerStatsCallbacks = 1800 };
-enum { k_iSteam2AsyncCallbacks = 1900 };
-enum { k_iSteamGameStatsCallbacks = 2000 };
-enum { k_iClientHTTPCallbacks = 2100 };
-enum { k_iClientScreenshotsCallbacks = 2200 };
-enum { k_iSteamScreenshotsCallbacks = 2300 };
-enum { k_iClientAudioCallbacks = 2400 };
-enum { k_iClientUnifiedMessagesCallbacks = 2500 };
-enum { k_iSteamStreamLauncherCallbacks = 2600 };
-enum { k_iClientControllerCallbacks = 2700 };
-enum { k_iSteamControllerCallbacks = 2800 };
-enum { k_iClientParentalSettingsCallbacks = 2900 };
-enum { k_iClientDeviceAuthCallbacks = 3000 };
-enum { k_iClientNetworkDeviceManagerCallbacks = 3100 };
-enum { k_iClientMusicCallbacks = 3200 };
-enum { k_iClientRemoteClientManagerCallbacks = 3300 };
-enum { k_iClientUGCCallbacks = 3400 };
-enum { k_iSteamStreamClientCallbacks = 3500 };
-enum { k_IClientProductBuilderCallbacks = 3600 };
-enum { k_iClientShortcutsCallbacks = 3700 };
-enum { k_iClientRemoteControlManagerCallbacks = 3800 };
-enum { k_iSteamAppListCallbacks = 3900 };
-enum { k_iSteamMusicCallbacks = 4000 };
-enum { k_iSteamMusicRemoteCallbacks = 4100 };
-enum { k_iClientVRCallbacks = 4200 };
-enum { k_iClientGameNotificationCallbacks = 4300 };
-enum { k_iSteamGameNotificationCallbacks = 4400 };
-enum { k_iSteamHTMLSurfaceCallbacks = 4500 };
-enum { k_iClientVideoCallbacks = 4600 };
-enum { k_iClientInventoryCallbacks = 4700 };
-enum { k_iClientBluetoothManagerCallbacks = 4800 };
-
-//-----------------------------------------------------------------------------
-// The CALLBACK macros are for client side callback logging enabled with
-// log_callback <first callnbackID> <last callbackID>
-// Do not change any of these.
-//-----------------------------------------------------------------------------
-
-#ifdef STEAM_CALLBACK_INSPECTION_ENABLED
-
-#define DEFINE_CALLBACK( callbackname, callbackid ) \
-struct callbackname { \
- typedef callbackname SteamCallback_t; \
- enum { k_iCallback = callbackid }; \
- static callbackname *GetNullPointer() { return 0; } \
- static const char *GetCallbackName() { return #callbackname; } \
- static uint32 GetCallbackID() { return callbackname::k_iCallback; }
-
-#define CALLBACK_MEMBER( varidx, vartype, varname ) \
- public: vartype varname ; \
- static void GetMemberVar_##varidx( unsigned int &varOffset, unsigned int &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \
- varOffset = (unsigned int)(size_t)&GetNullPointer()->varname; \
- varSize = sizeof( vartype ); \
- varCount = 1; \
- *pszName = #varname; *pszType = #vartype; }
-
-#define CALLBACK_ARRAY( varidx, vartype, varname, varcount ) \
- public: vartype varname [ varcount ]; \
- static void GetMemberVar_##varidx( unsigned int &varOffset, unsigned int &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \
- varOffset = (unsigned int)(size_t)&GetNullPointer()->varname[0]; \
- varSize = sizeof( vartype ); \
- varCount = varcount; \
- *pszName = #varname; *pszType = #vartype; }
-
-
-#define END_CALLBACK_INTERNAL_BEGIN( numvars ) \
- static uint32 GetNumMemberVariables() { return numvars; } \
- static bool GetMemberVariable( uint32 index, uint32 &varOffset, uint32 &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \
- switch ( index ) { default : return false;
-
-
-#define END_CALLBACK_INTERNAL_SWITCH( varidx ) case varidx : GetMemberVar_##varidx( varOffset, varSize, varCount, pszName, pszType ); return true;
-
-#define END_CALLBACK_INTERNAL_END() }; } };
-
-#define END_DEFINE_CALLBACK_0() \
- static uint32 GetNumMemberVariables() { return 0; } \
- static bool GetMemberVariable( uint32 index, uint32 &varOffset, uint32 &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { REFERENCE( pszType ); REFERENCE( pszName ); REFERENCE( varCount ); REFERENCE( varSize ); REFERENCE( varOffset ); REFERENCE( index ); return false; } \
- };
-
-#else
-
-#define DEFINE_CALLBACK( callbackname, callbackid ) struct callbackname { typedef callbackname SteamCallback_t; enum { k_iCallback = callbackid };
-#define CALLBACK_MEMBER( varidx, vartype, varname ) public: vartype varname ;
-#define CALLBACK_ARRAY( varidx, vartype, varname, varcount ) public: vartype varname [ varcount ];
-#define END_CALLBACK_INTERNAL_BEGIN( numvars )
-#define END_CALLBACK_INTERNAL_SWITCH( varidx )
-#define END_CALLBACK_INTERNAL_END() };
-#define END_DEFINE_CALLBACK_0() };
-
-#endif
-
-#define END_DEFINE_CALLBACK_1() \
- END_CALLBACK_INTERNAL_BEGIN( 1 ) \
- END_CALLBACK_INTERNAL_SWITCH( 0 ) \
- END_CALLBACK_INTERNAL_END()
-
-#define END_DEFINE_CALLBACK_2() \
- END_CALLBACK_INTERNAL_BEGIN( 2 ) \
- END_CALLBACK_INTERNAL_SWITCH( 0 ) \
- END_CALLBACK_INTERNAL_SWITCH( 1 ) \
- END_CALLBACK_INTERNAL_END()
-
-#define END_DEFINE_CALLBACK_3() \
- END_CALLBACK_INTERNAL_BEGIN( 3 ) \
- END_CALLBACK_INTERNAL_SWITCH( 0 ) \
- END_CALLBACK_INTERNAL_SWITCH( 1 ) \
- END_CALLBACK_INTERNAL_SWITCH( 2 ) \
- END_CALLBACK_INTERNAL_END()
-
-#define END_DEFINE_CALLBACK_4() \
- END_CALLBACK_INTERNAL_BEGIN( 4 ) \
- END_CALLBACK_INTERNAL_SWITCH( 0 ) \
- END_CALLBACK_INTERNAL_SWITCH( 1 ) \
- END_CALLBACK_INTERNAL_SWITCH( 2 ) \
- END_CALLBACK_INTERNAL_SWITCH( 3 ) \
- END_CALLBACK_INTERNAL_END()
-
-#define END_DEFINE_CALLBACK_5() \
- END_CALLBACK_INTERNAL_BEGIN( 4 ) \
- END_CALLBACK_INTERNAL_SWITCH( 0 ) \
- END_CALLBACK_INTERNAL_SWITCH( 1 ) \
- END_CALLBACK_INTERNAL_SWITCH( 2 ) \
- END_CALLBACK_INTERNAL_SWITCH( 3 ) \
- END_CALLBACK_INTERNAL_SWITCH( 4 ) \
- END_CALLBACK_INTERNAL_END()
-
-
-#define END_DEFINE_CALLBACK_6() \
- END_CALLBACK_INTERNAL_BEGIN( 6 ) \
- END_CALLBACK_INTERNAL_SWITCH( 0 ) \
- END_CALLBACK_INTERNAL_SWITCH( 1 ) \
- END_CALLBACK_INTERNAL_SWITCH( 2 ) \
- END_CALLBACK_INTERNAL_SWITCH( 3 ) \
- END_CALLBACK_INTERNAL_SWITCH( 4 ) \
- END_CALLBACK_INTERNAL_SWITCH( 5 ) \
- END_CALLBACK_INTERNAL_END()
-
-#define END_DEFINE_CALLBACK_7() \
- END_CALLBACK_INTERNAL_BEGIN( 7 ) \
- END_CALLBACK_INTERNAL_SWITCH( 0 ) \
- END_CALLBACK_INTERNAL_SWITCH( 1 ) \
- END_CALLBACK_INTERNAL_SWITCH( 2 ) \
- END_CALLBACK_INTERNAL_SWITCH( 3 ) \
- END_CALLBACK_INTERNAL_SWITCH( 4 ) \
- END_CALLBACK_INTERNAL_SWITCH( 5 ) \
- END_CALLBACK_INTERNAL_SWITCH( 6 ) \
- END_CALLBACK_INTERNAL_END()
-
-#define END_DEFINE_CALLBACK_8() \
- END_CALLBACK_INTERNAL_BEGIN( 8 ) \
- END_CALLBACK_INTERNAL_SWITCH( 0 ) \
- END_CALLBACK_INTERNAL_SWITCH( 1 ) \
- END_CALLBACK_INTERNAL_SWITCH( 2 ) \
- END_CALLBACK_INTERNAL_SWITCH( 3 ) \
- END_CALLBACK_INTERNAL_SWITCH( 4 ) \
- END_CALLBACK_INTERNAL_SWITCH( 5 ) \
- END_CALLBACK_INTERNAL_SWITCH( 6 ) \
- END_CALLBACK_INTERNAL_SWITCH( 7 ) \
- END_CALLBACK_INTERNAL_END()
-
-#define END_DEFINE_CALLBACK_9() \
- END_CALLBACK_INTERNAL_BEGIN( 9 ) \
- END_CALLBACK_INTERNAL_SWITCH( 0 ) \
- END_CALLBACK_INTERNAL_SWITCH( 1 ) \
- END_CALLBACK_INTERNAL_SWITCH( 2 ) \
- END_CALLBACK_INTERNAL_SWITCH( 3 ) \
- END_CALLBACK_INTERNAL_SWITCH( 4 ) \
- END_CALLBACK_INTERNAL_SWITCH( 5 ) \
- END_CALLBACK_INTERNAL_SWITCH( 6 ) \
- END_CALLBACK_INTERNAL_SWITCH( 7 ) \
- END_CALLBACK_INTERNAL_SWITCH( 8 ) \
- END_CALLBACK_INTERNAL_END()
-
-#define END_DEFINE_CALLBACK_10() \
- END_CALLBACK_INTERNAL_BEGIN( 10 ) \
- END_CALLBACK_INTERNAL_SWITCH( 0 ) \
- END_CALLBACK_INTERNAL_SWITCH( 1 ) \
- END_CALLBACK_INTERNAL_SWITCH( 2 ) \
- END_CALLBACK_INTERNAL_SWITCH( 3 ) \
- END_CALLBACK_INTERNAL_SWITCH( 4 ) \
- END_CALLBACK_INTERNAL_SWITCH( 5 ) \
- END_CALLBACK_INTERNAL_SWITCH( 6 ) \
- END_CALLBACK_INTERNAL_SWITCH( 7 ) \
- END_CALLBACK_INTERNAL_SWITCH( 8 ) \
- END_CALLBACK_INTERNAL_SWITCH( 9 ) \
- END_CALLBACK_INTERNAL_END()
-
-#define END_DEFINE_CALLBACK_11() \
- END_CALLBACK_INTERNAL_BEGIN( 11 ) \
- END_CALLBACK_INTERNAL_SWITCH( 0 ) \
- END_CALLBACK_INTERNAL_SWITCH( 1 ) \
- END_CALLBACK_INTERNAL_SWITCH( 2 ) \
- END_CALLBACK_INTERNAL_SWITCH( 3 ) \
- END_CALLBACK_INTERNAL_SWITCH( 4 ) \
- END_CALLBACK_INTERNAL_SWITCH( 5 ) \
- END_CALLBACK_INTERNAL_SWITCH( 6 ) \
- END_CALLBACK_INTERNAL_SWITCH( 7 ) \
- END_CALLBACK_INTERNAL_SWITCH( 8 ) \
- END_CALLBACK_INTERNAL_SWITCH( 9 ) \
- END_CALLBACK_INTERNAL_SWITCH( 10 ) \
- END_CALLBACK_INTERNAL_END()
-
-#define END_DEFINE_CALLBACK_12() \
- END_CALLBACK_INTERNAL_BEGIN( 12 ) \
- END_CALLBACK_INTERNAL_SWITCH( 0 ) \
- END_CALLBACK_INTERNAL_SWITCH( 1 ) \
- END_CALLBACK_INTERNAL_SWITCH( 2 ) \
- END_CALLBACK_INTERNAL_SWITCH( 3 ) \
- END_CALLBACK_INTERNAL_SWITCH( 4 ) \
- END_CALLBACK_INTERNAL_SWITCH( 5 ) \
- END_CALLBACK_INTERNAL_SWITCH( 6 ) \
- END_CALLBACK_INTERNAL_SWITCH( 7 ) \
- END_CALLBACK_INTERNAL_SWITCH( 8 ) \
- END_CALLBACK_INTERNAL_SWITCH( 9 ) \
- END_CALLBACK_INTERNAL_SWITCH( 10 ) \
- END_CALLBACK_INTERNAL_SWITCH( 11 ) \
- END_CALLBACK_INTERNAL_END()
-
-#define END_DEFINE_CALLBACK_13() \
- END_CALLBACK_INTERNAL_BEGIN( 13 ) \
- END_CALLBACK_INTERNAL_SWITCH( 0 ) \
- END_CALLBACK_INTERNAL_SWITCH( 1 ) \
- END_CALLBACK_INTERNAL_SWITCH( 2 ) \
- END_CALLBACK_INTERNAL_SWITCH( 3 ) \
- END_CALLBACK_INTERNAL_SWITCH( 4 ) \
- END_CALLBACK_INTERNAL_SWITCH( 5 ) \
- END_CALLBACK_INTERNAL_SWITCH( 6 ) \
- END_CALLBACK_INTERNAL_SWITCH( 7 ) \
- END_CALLBACK_INTERNAL_SWITCH( 8 ) \
- END_CALLBACK_INTERNAL_SWITCH( 9 ) \
- END_CALLBACK_INTERNAL_SWITCH( 10 ) \
- END_CALLBACK_INTERNAL_SWITCH( 11 ) \
- END_CALLBACK_INTERNAL_SWITCH( 12 ) \
- END_CALLBACK_INTERNAL_END()
-
-#define END_DEFINE_CALLBACK_14() \
- END_CALLBACK_INTERNAL_BEGIN( 14 ) \
- END_CALLBACK_INTERNAL_SWITCH( 0 ) \
- END_CALLBACK_INTERNAL_SWITCH( 1 ) \
- END_CALLBACK_INTERNAL_SWITCH( 2 ) \
- END_CALLBACK_INTERNAL_SWITCH( 3 ) \
- END_CALLBACK_INTERNAL_SWITCH( 4 ) \
- END_CALLBACK_INTERNAL_SWITCH( 5 ) \
- END_CALLBACK_INTERNAL_SWITCH( 6 ) \
- END_CALLBACK_INTERNAL_SWITCH( 7 ) \
- END_CALLBACK_INTERNAL_SWITCH( 8 ) \
- END_CALLBACK_INTERNAL_SWITCH( 9 ) \
- END_CALLBACK_INTERNAL_SWITCH( 10 ) \
- END_CALLBACK_INTERNAL_SWITCH( 11 ) \
- END_CALLBACK_INTERNAL_SWITCH( 12 ) \
- END_CALLBACK_INTERNAL_SWITCH( 13 ) \
- END_CALLBACK_INTERNAL_END()
-
-#endif // ISTEAMCLIENT_H