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Diffstat (limited to 'lib/windows64/include/steam/isteamapps.h')
-rw-r--r-- | lib/windows64/include/steam/isteamapps.h | 176 |
1 files changed, 0 insertions, 176 deletions
diff --git a/lib/windows64/include/steam/isteamapps.h b/lib/windows64/include/steam/isteamapps.h deleted file mode 100644 index 9a97b4a..0000000 --- a/lib/windows64/include/steam/isteamapps.h +++ /dev/null @@ -1,176 +0,0 @@ -//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= -// -// Purpose: interface to app data in Steam -// -//============================================================================= - -#ifndef ISTEAMAPPS_H -#define ISTEAMAPPS_H -#ifdef _WIN32 -#pragma once -#endif - -const int k_cubAppProofOfPurchaseKeyMax = 240; // max supported length of a legacy cd key - - -//----------------------------------------------------------------------------- -// Purpose: interface to app data -//----------------------------------------------------------------------------- -class ISteamApps -{ -public: - virtual bool BIsSubscribed() = 0; - virtual bool BIsLowViolence() = 0; - virtual bool BIsCybercafe() = 0; - virtual bool BIsVACBanned() = 0; - virtual const char *GetCurrentGameLanguage() = 0; - virtual const char *GetAvailableGameLanguages() = 0; - - // only use this member if you need to check ownership of another game related to yours, a demo for example - virtual bool BIsSubscribedApp( AppId_t appID ) = 0; - - // Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed - virtual bool BIsDlcInstalled( AppId_t appID ) = 0; - - // returns the Unix time of the purchase of the app - virtual uint32 GetEarliestPurchaseUnixTime( AppId_t nAppID ) = 0; - - // Checks if the user is subscribed to the current app through a free weekend - // This function will return false for users who have a retail or other type of license - // Before using, please ask your Valve technical contact how to package and secure your free weekened - virtual bool BIsSubscribedFromFreeWeekend() = 0; - - // Returns the number of DLC pieces for the running app - virtual int GetDLCCount() = 0; - - // Returns metadata for DLC by index, of range [0, GetDLCCount()] - virtual bool BGetDLCDataByIndex( int iDLC, AppId_t *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize ) = 0; - - // Install/Uninstall control for optional DLC - virtual void InstallDLC( AppId_t nAppID ) = 0; - virtual void UninstallDLC( AppId_t nAppID ) = 0; - - // Request legacy cd-key for yourself or owned DLC. If you are interested in this - // data then make sure you provide us with a list of valid keys to be distributed - // to users when they purchase the game, before the game ships. - // You'll receive an AppProofOfPurchaseKeyResponse_t callback when - // the key is available (which may be immediately). - virtual void RequestAppProofOfPurchaseKey( AppId_t nAppID ) = 0; - - virtual bool GetCurrentBetaName( char *pchName, int cchNameBufferSize ) = 0; // returns current beta branch name, 'public' is the default branch - virtual bool MarkContentCorrupt( bool bMissingFilesOnly ) = 0; // signal Steam that game files seems corrupt or missing - virtual uint32 GetInstalledDepots( AppId_t appID, DepotId_t *pvecDepots, uint32 cMaxDepots ) = 0; // return installed depots in mount order - - // returns current app install folder for AppID, returns folder name length - virtual uint32 GetAppInstallDir( AppId_t appID, char *pchFolder, uint32 cchFolderBufferSize ) = 0; - virtual bool BIsAppInstalled( AppId_t appID ) = 0; // returns true if that app is installed (not necessarily owned) - - virtual CSteamID GetAppOwner() = 0; // returns the SteamID of the original owner. If different from current user, it's borrowed - - // Returns the associated launch param if the game is run via steam://run/<appid>//?param1=value1;param2=value2;param3=value3 etc. - // Parameter names starting with the character '@' are reserved for internal use and will always return and empty string. - // Parameter names starting with an underscore '_' are reserved for steam features -- they can be queried by the game, - // but it is advised that you not param names beginning with an underscore for your own features. - virtual const char *GetLaunchQueryParam( const char *pchKey ) = 0; - - // get download progress for optional DLC - virtual bool GetDlcDownloadProgress( AppId_t nAppID, uint64 *punBytesDownloaded, uint64 *punBytesTotal ) = 0; - - // return the buildid of this app, may change at any time based on backend updates to the game - virtual int GetAppBuildId() = 0; - - // Request all proof of purchase keys for the calling appid and asociated DLC. - // A series of AppProofOfPurchaseKeyResponse_t callbacks will be sent with - // appropriate appid values, ending with a final callback where the m_nAppId - // member is k_uAppIdInvalid (zero). - virtual void RequestAllProofOfPurchaseKeys() = 0; - - CALL_RESULT( FileDetailsResult_t ) - virtual SteamAPICall_t GetFileDetails( const char* pszFileName ) = 0; -}; - -#define STEAMAPPS_INTERFACE_VERSION "STEAMAPPS_INTERFACE_VERSION008" - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif -//----------------------------------------------------------------------------- -// Purpose: posted after the user gains ownership of DLC & that DLC is installed -//----------------------------------------------------------------------------- -struct DlcInstalled_t -{ - enum { k_iCallback = k_iSteamAppsCallbacks + 5 }; - AppId_t m_nAppID; // AppID of the DLC -}; - - -//----------------------------------------------------------------------------- -// Purpose: possible results when registering an activation code -//----------------------------------------------------------------------------- -enum ERegisterActivationCodeResult -{ - k_ERegisterActivationCodeResultOK = 0, - k_ERegisterActivationCodeResultFail = 1, - k_ERegisterActivationCodeResultAlreadyRegistered = 2, - k_ERegisterActivationCodeResultTimeout = 3, - k_ERegisterActivationCodeAlreadyOwned = 4, -}; - - -//----------------------------------------------------------------------------- -// Purpose: response to RegisterActivationCode() -//----------------------------------------------------------------------------- -struct RegisterActivationCodeResponse_t -{ - enum { k_iCallback = k_iSteamAppsCallbacks + 8 }; - ERegisterActivationCodeResult m_eResult; - uint32 m_unPackageRegistered; // package that was registered. Only set on success -}; - - -//--------------------------------------------------------------------------------- -// Purpose: posted after the user gains executes a steam url with query parameters -// such as steam://run/<appid>//?param1=value1;param2=value2;param3=value3; etc -// while the game is already running. The new params can be queried -// with GetLaunchQueryParam. -//--------------------------------------------------------------------------------- -struct NewLaunchQueryParameters_t -{ - enum { k_iCallback = k_iSteamAppsCallbacks + 14 }; -}; - - -//----------------------------------------------------------------------------- -// Purpose: response to RequestAppProofOfPurchaseKey/RequestAllProofOfPurchaseKeys -// for supporting third-party CD keys, or other proof-of-purchase systems. -//----------------------------------------------------------------------------- -struct AppProofOfPurchaseKeyResponse_t -{ - enum { k_iCallback = k_iSteamAppsCallbacks + 21 }; - EResult m_eResult; - uint32 m_nAppID; - uint32 m_cchKeyLength; - char m_rgchKey[k_cubAppProofOfPurchaseKeyMax]; -}; - - -//----------------------------------------------------------------------------- -// Purpose: response to GetFileDetails -//----------------------------------------------------------------------------- -struct FileDetailsResult_t -{ - enum { k_iCallback = k_iSteamAppsCallbacks + 23 }; - EResult m_eResult; - uint64 m_ulFileSize; // original file size in bytes - uint8 m_FileSHA[20]; // original file SHA1 hash - uint32 m_unFlags; // -}; - - -#pragma pack( pop ) -#endif // ISTEAMAPPS_H |