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path: root/lib/windows/include/steam/steam_api_internal.h
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diff --git a/lib/windows/include/steam/steam_api_internal.h b/lib/windows/include/steam/steam_api_internal.h
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+//====== Copyright 1996-2015, Valve Corporation, All rights reserved. =======
+//
+// Purpose: Internal private Steamworks API declarations and definitions
+//
+//=============================================================================
+
+#ifndef STEAM_API_INTERNAL_H
+#define STEAM_API_INTERNAL_H
+
+S_API HSteamUser SteamAPI_GetHSteamUser();
+S_API void * S_CALLTYPE SteamInternal_ContextInit( void *pContextInitData );
+S_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver );
+
+#if !defined( STEAM_API_EXPORTS )
+
+inline void S_CALLTYPE SteamInternal_OnContextInit( void* p )
+{
+ ((CSteamAPIContext*)p)->Clear();
+ if ( SteamAPI_GetHSteamPipe() )
+ ((CSteamAPIContext*)p)->Init();
+}
+inline CSteamAPIContext& SteamInternal_ModuleContext()
+{
+ // SteamInternal_ContextInit takes a base pointer for the equivalent of
+ // struct { void (*pFn)(void* pCtx); uintp counter; CSteamAPIContext ctx; }
+ // Do not change layout of 2 + sizeof... or add non-pointer aligned data!
+ // NOTE: declaring "static CSteamAPIConext" creates a large function
+ // which queries the initialization status of the object. We know that
+ // it is pointer-aligned and fully memset with zeros, so just alias a
+ // static buffer of the appropriate size and call it a CSteamAPIContext.
+ static void* s_CallbackCounterAndContext[ 2 + sizeof(CSteamAPIContext)/sizeof(void*) ] = { (void*)&SteamInternal_OnContextInit, 0 };
+ return *(CSteamAPIContext*)SteamInternal_ContextInit( s_CallbackCounterAndContext );
+}
+
+inline ISteamClient *SteamClient() { return SteamInternal_ModuleContext().SteamClient(); }
+inline ISteamUser *SteamUser() { return SteamInternal_ModuleContext().SteamUser(); }
+inline ISteamFriends *SteamFriends() { return SteamInternal_ModuleContext().SteamFriends(); }
+inline ISteamUtils *SteamUtils() { return SteamInternal_ModuleContext().SteamUtils(); }
+inline ISteamMatchmaking *SteamMatchmaking() { return SteamInternal_ModuleContext().SteamMatchmaking(); }
+inline ISteamUserStats *SteamUserStats() { return SteamInternal_ModuleContext().SteamUserStats(); }
+inline ISteamApps *SteamApps() { return SteamInternal_ModuleContext().SteamApps(); }
+inline ISteamMatchmakingServers *SteamMatchmakingServers() { return SteamInternal_ModuleContext().SteamMatchmakingServers(); }
+inline ISteamNetworking *SteamNetworking() { return SteamInternal_ModuleContext().SteamNetworking(); }
+inline ISteamRemoteStorage *SteamRemoteStorage() { return SteamInternal_ModuleContext().SteamRemoteStorage(); }
+inline ISteamScreenshots *SteamScreenshots() { return SteamInternal_ModuleContext().SteamScreenshots(); }
+inline ISteamHTTP *SteamHTTP() { return SteamInternal_ModuleContext().SteamHTTP(); }
+inline ISteamUnifiedMessages *SteamUnifiedMessages() { return SteamInternal_ModuleContext().SteamUnifiedMessages(); }
+inline ISteamController *SteamController() { return SteamInternal_ModuleContext().SteamController(); }
+inline ISteamUGC *SteamUGC() { return SteamInternal_ModuleContext().SteamUGC(); }
+inline ISteamAppList *SteamAppList() { return SteamInternal_ModuleContext().SteamAppList(); }
+inline ISteamMusic *SteamMusic() { return SteamInternal_ModuleContext().SteamMusic(); }
+inline ISteamMusicRemote *SteamMusicRemote() { return SteamInternal_ModuleContext().SteamMusicRemote(); }
+inline ISteamHTMLSurface *SteamHTMLSurface() { return SteamInternal_ModuleContext().SteamHTMLSurface(); }
+inline ISteamInventory *SteamInventory() { return SteamInternal_ModuleContext().SteamInventory(); }
+inline ISteamVideo *SteamVideo() { return SteamInternal_ModuleContext().SteamVideo(); }
+
+#endif // !defined( STEAM_API_EXPORTS )
+
+
+inline void CSteamAPIContext::Clear()
+{
+ m_pSteamClient = NULL;
+ m_pSteamUser = NULL;
+ m_pSteamFriends = NULL;
+ m_pSteamUtils = NULL;
+ m_pSteamMatchmaking = NULL;
+ m_pSteamUserStats = NULL;
+ m_pSteamApps = NULL;
+ m_pSteamMatchmakingServers = NULL;
+ m_pSteamNetworking = NULL;
+ m_pSteamRemoteStorage = NULL;
+ m_pSteamHTTP = NULL;
+ m_pSteamScreenshots = NULL;
+ m_pSteamMusic = NULL;
+ m_pSteamUnifiedMessages = NULL;
+ m_pController = NULL;
+ m_pSteamUGC = NULL;
+ m_pSteamAppList = NULL;
+ m_pSteamMusic = NULL;
+ m_pSteamMusicRemote = NULL;
+ m_pSteamHTMLSurface = NULL;
+ m_pSteamInventory = NULL;
+}
+
+
+// This function must be declared inline in the header so the module using steam_api.dll gets the version names they want.
+inline bool CSteamAPIContext::Init()
+{
+ HSteamUser hSteamUser = SteamAPI_GetHSteamUser();
+ HSteamPipe hSteamPipe = SteamAPI_GetHSteamPipe();
+ if ( !hSteamPipe )
+ return false;
+
+ m_pSteamClient = (ISteamClient*) SteamInternal_CreateInterface( STEAMCLIENT_INTERFACE_VERSION );
+ if ( !m_pSteamClient )
+ return false;
+
+ m_pSteamUser = m_pSteamClient->GetISteamUser( hSteamUser, hSteamPipe, STEAMUSER_INTERFACE_VERSION );
+ if ( !m_pSteamUser )
+ return false;
+
+ m_pSteamFriends = m_pSteamClient->GetISteamFriends( hSteamUser, hSteamPipe, STEAMFRIENDS_INTERFACE_VERSION );
+ if ( !m_pSteamFriends )
+ return false;
+
+ m_pSteamUtils = m_pSteamClient->GetISteamUtils( hSteamPipe, STEAMUTILS_INTERFACE_VERSION );
+ if ( !m_pSteamUtils )
+ return false;
+
+ m_pSteamMatchmaking = m_pSteamClient->GetISteamMatchmaking( hSteamUser, hSteamPipe, STEAMMATCHMAKING_INTERFACE_VERSION );
+ if ( !m_pSteamMatchmaking )
+ return false;
+
+ m_pSteamMatchmakingServers = m_pSteamClient->GetISteamMatchmakingServers( hSteamUser, hSteamPipe, STEAMMATCHMAKINGSERVERS_INTERFACE_VERSION );
+ if ( !m_pSteamMatchmakingServers )
+ return false;
+
+ m_pSteamUserStats = m_pSteamClient->GetISteamUserStats( hSteamUser, hSteamPipe, STEAMUSERSTATS_INTERFACE_VERSION );
+ if ( !m_pSteamUserStats )
+ return false;
+
+ m_pSteamApps = m_pSteamClient->GetISteamApps( hSteamUser, hSteamPipe, STEAMAPPS_INTERFACE_VERSION );
+ if ( !m_pSteamApps )
+ return false;
+
+ m_pSteamNetworking = m_pSteamClient->GetISteamNetworking( hSteamUser, hSteamPipe, STEAMNETWORKING_INTERFACE_VERSION );
+ if ( !m_pSteamNetworking )
+ return false;
+
+ m_pSteamRemoteStorage = m_pSteamClient->GetISteamRemoteStorage( hSteamUser, hSteamPipe, STEAMREMOTESTORAGE_INTERFACE_VERSION );
+ if ( !m_pSteamRemoteStorage )
+ return false;
+
+ m_pSteamScreenshots = m_pSteamClient->GetISteamScreenshots( hSteamUser, hSteamPipe, STEAMSCREENSHOTS_INTERFACE_VERSION );
+ if ( !m_pSteamScreenshots )
+ return false;
+
+ m_pSteamHTTP = m_pSteamClient->GetISteamHTTP( hSteamUser, hSteamPipe, STEAMHTTP_INTERFACE_VERSION );
+ if ( !m_pSteamHTTP )
+ return false;
+
+ m_pSteamUnifiedMessages = m_pSteamClient->GetISteamUnifiedMessages( hSteamUser, hSteamPipe, STEAMUNIFIEDMESSAGES_INTERFACE_VERSION );
+ if ( !m_pSteamUnifiedMessages )
+ return false;
+
+ m_pController = m_pSteamClient->GetISteamController( hSteamUser, hSteamPipe, STEAMCONTROLLER_INTERFACE_VERSION );
+ if ( !m_pController )
+ return false;
+
+ m_pSteamUGC = m_pSteamClient->GetISteamUGC( hSteamUser, hSteamPipe, STEAMUGC_INTERFACE_VERSION );
+ if ( !m_pSteamUGC )
+ return false;
+
+ m_pSteamAppList = m_pSteamClient->GetISteamAppList( hSteamUser, hSteamPipe, STEAMAPPLIST_INTERFACE_VERSION );
+ if ( !m_pSteamAppList )
+ return false;
+
+ m_pSteamMusic = m_pSteamClient->GetISteamMusic( hSteamUser, hSteamPipe, STEAMMUSIC_INTERFACE_VERSION );
+ if ( !m_pSteamMusic )
+ return false;
+
+ m_pSteamMusicRemote = m_pSteamClient->GetISteamMusicRemote( hSteamUser, hSteamPipe, STEAMMUSICREMOTE_INTERFACE_VERSION );
+ if ( !m_pSteamMusicRemote )
+ return false;
+
+ m_pSteamHTMLSurface = m_pSteamClient->GetISteamHTMLSurface( hSteamUser, hSteamPipe, STEAMHTMLSURFACE_INTERFACE_VERSION );
+ if ( !m_pSteamHTMLSurface )
+ return false;
+
+ m_pSteamInventory = m_pSteamClient->GetISteamInventory( hSteamUser, hSteamPipe, STEAMINVENTORY_INTERFACE_VERSION );
+ if ( !m_pSteamInventory )
+ return false;
+
+ m_pSteamVideo = m_pSteamClient->GetISteamVideo( hSteamUser, hSteamPipe, STEAMVIDEO_INTERFACE_VERSION );
+ if ( !m_pSteamVideo )
+ return false;
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// The following macros are implementation details, not intended for public use
+//-----------------------------------------------------------------------------
+#define _STEAM_CALLBACK_AUTO_HOOK( thisclass, func, param )
+#define _STEAM_CALLBACK_HELPER( _1, _2, SELECTED, ... ) _STEAM_CALLBACK_##SELECTED
+#define _STEAM_CALLBACK_SELECT( X, Y ) _STEAM_CALLBACK_HELPER X Y
+#define _STEAM_CALLBACK_3( extra_code, thisclass, func, param ) \
+ struct CCallbackInternal_ ## func : private CCallbackImpl< sizeof( param ) > { \
+ CCallbackInternal_ ## func () { extra_code SteamAPI_RegisterCallback( this, param::k_iCallback ); } \
+ CCallbackInternal_ ## func ( const CCallbackInternal_ ## func & ) { extra_code SteamAPI_RegisterCallback( this, param::k_iCallback ); } \
+ CCallbackInternal_ ## func & operator=( const CCallbackInternal_ ## func & ) { return *this; } \
+ private: virtual void Run( void *pvParam ) { _STEAM_CALLBACK_AUTO_HOOK( thisclass, func, param ) \
+ thisclass *pOuter = reinterpret_cast<thisclass*>( reinterpret_cast<char*>(this) - offsetof( thisclass, m_steamcallback_ ## func ) ); \
+ pOuter->func( reinterpret_cast<param*>( pvParam ) ); \
+ } \
+ } m_steamcallback_ ## func ; void func( param *pParam )
+#define _STEAM_CALLBACK_4( _, thisclass, func, param, var ) \
+ CCallback< thisclass, param > var; void func( param *pParam )
+
+
+//-----------------------------------------------------------------------------
+// Purpose: maps a steam async call result to a class member function
+// template params: T = local class, P = parameter struct
+//-----------------------------------------------------------------------------
+template< class T, class P >
+inline CCallResult<T, P>::CCallResult()
+{
+ m_hAPICall = k_uAPICallInvalid;
+ m_pObj = NULL;
+ m_Func = NULL;
+ m_iCallback = P::k_iCallback;
+}
+
+template< class T, class P >
+inline void CCallResult<T, P>::Set( SteamAPICall_t hAPICall, T *p, func_t func )
+{
+ if ( m_hAPICall )
+ SteamAPI_UnregisterCallResult( this, m_hAPICall );
+
+ m_hAPICall = hAPICall;
+ m_pObj = p;
+ m_Func = func;
+
+ if ( hAPICall )
+ SteamAPI_RegisterCallResult( this, hAPICall );
+}
+
+template< class T, class P >
+inline bool CCallResult<T, P>::IsActive() const
+{
+ return (m_hAPICall != k_uAPICallInvalid);
+}
+
+template< class T, class P >
+inline void CCallResult<T, P>::Cancel()
+{
+ if ( m_hAPICall != k_uAPICallInvalid )
+ {
+ SteamAPI_UnregisterCallResult( this, m_hAPICall );
+ m_hAPICall = k_uAPICallInvalid;
+ }
+
+}
+
+template< class T, class P >
+inline CCallResult<T, P>::~CCallResult()
+{
+ Cancel();
+}
+
+template< class T, class P >
+inline void CCallResult<T, P>::Run( void *pvParam )
+{
+ m_hAPICall = k_uAPICallInvalid; // caller unregisters for us
+ (m_pObj->*m_Func)((P *)pvParam, false);
+}
+
+template< class T, class P >
+inline void CCallResult<T, P>::Run( void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall )
+{
+ if ( hSteamAPICall == m_hAPICall )
+ {
+ m_hAPICall = k_uAPICallInvalid; // caller unregisters for us
+ (m_pObj->*m_Func)((P *)pvParam, bIOFailure);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: maps a steam callback to a class member function
+// template params: T = local class, P = parameter struct,
+// bGameserver = listen for gameserver callbacks instead of client callbacks
+//-----------------------------------------------------------------------------
+template< class T, class P, bool bGameserver >
+inline CCallback< T, P, bGameserver >::CCallback( T *pObj, func_t func )
+ : m_pObj( NULL ), m_Func( NULL )
+{
+ if ( bGameserver )
+ {
+ this->SetGameserverFlag();
+ }
+ Register( pObj, func );
+}
+
+template< class T, class P, bool bGameserver >
+inline void CCallback< T, P, bGameserver >::Register( T *pObj, func_t func )
+{
+ if ( !pObj || !func )
+ return;
+
+ if ( this->m_nCallbackFlags & CCallbackBase::k_ECallbackFlagsRegistered )
+ Unregister();
+
+ m_pObj = pObj;
+ m_Func = func;
+ // SteamAPI_RegisterCallback sets k_ECallbackFlagsRegistered
+ SteamAPI_RegisterCallback( this, P::k_iCallback );
+}
+
+template< class T, class P, bool bGameserver >
+inline void CCallback< T, P, bGameserver >::Unregister()
+{
+ // SteamAPI_UnregisterCallback removes k_ECallbackFlagsRegistered
+ SteamAPI_UnregisterCallback( this );
+}
+
+template< class T, class P, bool bGameserver >
+inline void CCallback< T, P, bGameserver >::Run( void *pvParam )
+{
+ (m_pObj->*m_Func)((P *)pvParam);
+}
+
+
+#if defined(USE_BREAKPAD_HANDLER) || defined(STEAM_API_EXPORTS)
+// this should be called before the game initialized the steam APIs
+// pchDate should be of the format "Mmm dd yyyy" (such as from the __ DATE __ macro )
+// pchTime should be of the format "hh:mm:ss" (such as from the __ TIME __ macro )
+// bFullMemoryDumps (Win32 only) -- writes out a uuid-full.dmp in the client/dumps folder
+// pvContext-- can be NULL, will be the void * context passed into m_pfnPreMinidumpCallback
+// PFNPreMinidumpCallback m_pfnPreMinidumpCallback -- optional callback which occurs just before a .dmp file is written during a crash. Applications can hook this to allow adding additional information into the .dmp comment stream.
+S_API void S_CALLTYPE SteamAPI_UseBreakpadCrashHandler( char const *pchVersion, char const *pchDate, char const *pchTime, bool bFullMemoryDumps, void *pvContext, PFNPreMinidumpCallback m_pfnPreMinidumpCallback );
+S_API void S_CALLTYPE SteamAPI_SetBreakpadAppID( uint32 unAppID );
+#endif
+
+
+#endif // STEAM_API_INTERNAL_H