diff options
Diffstat (limited to 'lib/linux/include/steam/isteamclient.h')
-rw-r--r-- | lib/linux/include/steam/isteamclient.h | 413 |
1 files changed, 33 insertions, 380 deletions
diff --git a/lib/linux/include/steam/isteamclient.h b/lib/linux/include/steam/isteamclient.h index 45d707d..e457e87 100644 --- a/lib/linux/include/steam/isteamclient.h +++ b/lib/linux/include/steam/isteamclient.h @@ -1,8 +1,9 @@ -//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. ======= +//====== Copyright Valve Corporation, All rights reserved. ==================== // -// Purpose: Main interface for loading and accessing Steamworks API's from the -// Steam client. -// For most uses, this code is wrapped inside of SteamAPI_Init() +// Internal low-level access to Steamworks interfaces. +// +// Most users of the Steamworks SDK do not need to include this file. +// You should only include this if you are doing something special. //============================================================================= #ifndef ISTEAMCLIENT_H @@ -11,102 +12,7 @@ #pragma once #endif -#include "steamtypes.h" -#include "steamclientpublic.h" - -// Define compile time assert macros to let us validate the structure sizes. -#define VALVE_COMPILE_TIME_ASSERT( pred ) typedef char compile_time_assert_type[(pred) ? 1 : -1]; - -#ifndef REFERENCE -#define REFERENCE(arg) ((void)arg) -#endif - -#if defined(STEAM_API_EXPORTS) && !defined(API_GEN) -#define STEAM_PRIVATE_API( ... ) __VA_ARGS__ -#elif defined(STEAM_API_EXPORTS) && defined(API_GEN) -#define STEAM_PRIVATE_API( ... ) -#else -#define STEAM_PRIVATE_API( ... ) protected: __VA_ARGS__ public: -#endif - -#if defined(__linux__) || defined(__APPLE__) -// The 32-bit version of gcc has the alignment requirement for uint64 and double set to -// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned. -// The 64-bit version of gcc has the alignment requirement for these types set to -// 8 meaning that unless we use #pragma pack(4) our structures will get bigger. -// The 64-bit structure packing has to match the 32-bit structure packing for each platform. -#define VALVE_CALLBACK_PACK_SMALL -#else -#define VALVE_CALLBACK_PACK_LARGE -#endif - -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error ??? -#endif - -typedef struct ValvePackingSentinel_t -{ - uint32 m_u32; - uint64 m_u64; - uint16 m_u16; - double m_d; -} ValvePackingSentinel_t; - -#pragma pack( pop ) - - -#if defined(VALVE_CALLBACK_PACK_SMALL) -VALVE_COMPILE_TIME_ASSERT( sizeof(ValvePackingSentinel_t) == 24 ) -#elif defined(VALVE_CALLBACK_PACK_LARGE) -VALVE_COMPILE_TIME_ASSERT( sizeof(ValvePackingSentinel_t) == 32 ) -#else -#error ??? -#endif - - -// handle to a communication pipe to the Steam client -typedef int32 HSteamPipe; -// handle to single instance of a steam user -typedef int32 HSteamUser; -// function prototype -#if defined( POSIX ) -#define __cdecl -#endif -extern "C" typedef void (__cdecl *SteamAPIWarningMessageHook_t)(int, const char *); -extern "C" typedef uint32 ( *SteamAPI_CheckCallbackRegistered_t )( int iCallbackNum ); -#if defined( __SNC__ ) - #pragma diag_suppress=1700 // warning 1700: class "%s" has virtual functions but non-virtual destructor -#endif - -// interface predec -class ISteamUser; -class ISteamGameServer; -class ISteamFriends; -class ISteamUtils; -class ISteamMatchmaking; -class ISteamContentServer; -class ISteamMatchmakingServers; -class ISteamUserStats; -class ISteamApps; -class ISteamNetworking; -class ISteamRemoteStorage; -class ISteamScreenshots; -class ISteamMusic; -class ISteamMusicRemote; -class ISteamGameServerStats; -class ISteamPS3OverlayRender; -class ISteamHTTP; -class ISteamUnifiedMessages; -class ISteamController; -class ISteamUGC; -class ISteamAppList; -class ISteamHTMLSurface; -class ISteamInventory; -class ISteamVideo; +#include "steam_api_common.h" //----------------------------------------------------------------------------- // Purpose: Interface to creating a new steam instance, or to @@ -150,7 +56,7 @@ public: // set the local IP and Port to bind to // this must be set before CreateLocalUser() - virtual void SetLocalIPBinding( uint32 unIP, uint16 usPort ) = 0; + virtual void SetLocalIPBinding( const SteamIPAddress_t &unIP, uint16 usPort ) = 0; // returns the ISteamFriends interface virtual ISteamFriends *GetISteamFriends( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; @@ -185,6 +91,9 @@ public: // user screenshots virtual ISteamScreenshots *GetISteamScreenshots( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; + // game search + virtual ISteamGameSearch *GetISteamGameSearch( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; + // Deprecated. Applications should use SteamAPI_RunCallbacks() or SteamGameServer_RunCallbacks() instead. STEAM_PRIVATE_API( virtual void RunFrame() = 0; ) @@ -206,18 +115,12 @@ public: // Expose HTTP interface virtual ISteamHTTP *GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; - // Exposes the ISteamUnifiedMessages interface - virtual ISteamUnifiedMessages *GetISteamUnifiedMessages( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; - - // Exposes the ISteamController interface + // Exposes the ISteamController interface - deprecated in favor of Steam Input virtual ISteamController *GetISteamController( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; // Exposes the ISteamUGC interface virtual ISteamUGC *GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; - // returns app list interface, only available on specially registered apps - virtual ISteamAppList *GetISteamAppList( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; - // Music Player virtual ISteamMusic *GetISteamMusic( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; @@ -237,284 +140,34 @@ public: // Video virtual ISteamVideo *GetISteamVideo( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; -}; + // Parental controls + virtual ISteamParentalSettings *GetISteamParentalSettings( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; -#define STEAMCLIENT_INTERFACE_VERSION "SteamClient017" + // Exposes the Steam Input interface for controller support + virtual ISteamInput *GetISteamInput( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; -//----------------------------------------------------------------------------- -// Purpose: Base values for callback identifiers, each callback must -// have a unique ID. -//----------------------------------------------------------------------------- -enum { k_iSteamUserCallbacks = 100 }; -enum { k_iSteamGameServerCallbacks = 200 }; -enum { k_iSteamFriendsCallbacks = 300 }; -enum { k_iSteamBillingCallbacks = 400 }; -enum { k_iSteamMatchmakingCallbacks = 500 }; -enum { k_iSteamContentServerCallbacks = 600 }; -enum { k_iSteamUtilsCallbacks = 700 }; -enum { k_iClientFriendsCallbacks = 800 }; -enum { k_iClientUserCallbacks = 900 }; -enum { k_iSteamAppsCallbacks = 1000 }; -enum { k_iSteamUserStatsCallbacks = 1100 }; -enum { k_iSteamNetworkingCallbacks = 1200 }; -enum { k_iClientRemoteStorageCallbacks = 1300 }; -enum { k_iClientDepotBuilderCallbacks = 1400 }; -enum { k_iSteamGameServerItemsCallbacks = 1500 }; -enum { k_iClientUtilsCallbacks = 1600 }; -enum { k_iSteamGameCoordinatorCallbacks = 1700 }; -enum { k_iSteamGameServerStatsCallbacks = 1800 }; -enum { k_iSteam2AsyncCallbacks = 1900 }; -enum { k_iSteamGameStatsCallbacks = 2000 }; -enum { k_iClientHTTPCallbacks = 2100 }; -enum { k_iClientScreenshotsCallbacks = 2200 }; -enum { k_iSteamScreenshotsCallbacks = 2300 }; -enum { k_iClientAudioCallbacks = 2400 }; -enum { k_iClientUnifiedMessagesCallbacks = 2500 }; -enum { k_iSteamStreamLauncherCallbacks = 2600 }; -enum { k_iClientControllerCallbacks = 2700 }; -enum { k_iSteamControllerCallbacks = 2800 }; -enum { k_iClientParentalSettingsCallbacks = 2900 }; -enum { k_iClientDeviceAuthCallbacks = 3000 }; -enum { k_iClientNetworkDeviceManagerCallbacks = 3100 }; -enum { k_iClientMusicCallbacks = 3200 }; -enum { k_iClientRemoteClientManagerCallbacks = 3300 }; -enum { k_iClientUGCCallbacks = 3400 }; -enum { k_iSteamStreamClientCallbacks = 3500 }; -enum { k_IClientProductBuilderCallbacks = 3600 }; -enum { k_iClientShortcutsCallbacks = 3700 }; -enum { k_iClientRemoteControlManagerCallbacks = 3800 }; -enum { k_iSteamAppListCallbacks = 3900 }; -enum { k_iSteamMusicCallbacks = 4000 }; -enum { k_iSteamMusicRemoteCallbacks = 4100 }; -enum { k_iClientVRCallbacks = 4200 }; -enum { k_iClientGameNotificationCallbacks = 4300 }; -enum { k_iSteamGameNotificationCallbacks = 4400 }; -enum { k_iSteamHTMLSurfaceCallbacks = 4500 }; -enum { k_iClientVideoCallbacks = 4600 }; -enum { k_iClientInventoryCallbacks = 4700 }; -enum { k_iClientBluetoothManagerCallbacks = 4800 }; + // Steam Parties interface + virtual ISteamParties *GetISteamParties( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; -//----------------------------------------------------------------------------- -// The CALLBACK macros are for client side callback logging enabled with -// log_callback <first callnbackID> <last callbackID> -// Do not change any of these. -//----------------------------------------------------------------------------- + // Steam Remote Play interface + virtual ISteamRemotePlay *GetISteamRemotePlay( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; -#ifdef STEAM_CALLBACK_INSPECTION_ENABLED - -#define DEFINE_CALLBACK( callbackname, callbackid ) \ -struct callbackname { \ - typedef callbackname SteamCallback_t; \ - enum { k_iCallback = callbackid }; \ - static callbackname *GetNullPointer() { return 0; } \ - static const char *GetCallbackName() { return #callbackname; } \ - static uint32 GetCallbackID() { return callbackname::k_iCallback; } - -#define CALLBACK_MEMBER( varidx, vartype, varname ) \ - public: vartype varname ; \ - static void GetMemberVar_##varidx( unsigned int &varOffset, unsigned int &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \ - varOffset = (unsigned int)(size_t)&GetNullPointer()->varname; \ - varSize = sizeof( vartype ); \ - varCount = 1; \ - *pszName = #varname; *pszType = #vartype; } - -#define CALLBACK_ARRAY( varidx, vartype, varname, varcount ) \ - public: vartype varname [ varcount ]; \ - static void GetMemberVar_##varidx( unsigned int &varOffset, unsigned int &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \ - varOffset = (unsigned int)(size_t)&GetNullPointer()->varname[0]; \ - varSize = sizeof( vartype ); \ - varCount = varcount; \ - *pszName = #varname; *pszType = #vartype; } - - -#define END_CALLBACK_INTERNAL_BEGIN( numvars ) \ - static uint32 GetNumMemberVariables() { return numvars; } \ - static bool GetMemberVariable( uint32 index, uint32 &varOffset, uint32 &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \ - switch ( index ) { default : return false; - - -#define END_CALLBACK_INTERNAL_SWITCH( varidx ) case varidx : GetMemberVar_##varidx( varOffset, varSize, varCount, pszName, pszType ); return true; - -#define END_CALLBACK_INTERNAL_END() }; } }; - -#define END_DEFINE_CALLBACK_0() \ - static uint32 GetNumMemberVariables() { return 0; } \ - static bool GetMemberVariable( uint32 index, uint32 &varOffset, uint32 &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { REFERENCE( pszType ); REFERENCE( pszName ); REFERENCE( varCount ); REFERENCE( varSize ); REFERENCE( varOffset ); REFERENCE( index ); return false; } \ - }; - -#else - -#define DEFINE_CALLBACK( callbackname, callbackid ) struct callbackname { typedef callbackname SteamCallback_t; enum { k_iCallback = callbackid }; -#define CALLBACK_MEMBER( varidx, vartype, varname ) public: vartype varname ; -#define CALLBACK_ARRAY( varidx, vartype, varname, varcount ) public: vartype varname [ varcount ]; -#define END_CALLBACK_INTERNAL_BEGIN( numvars ) -#define END_CALLBACK_INTERNAL_SWITCH( varidx ) -#define END_CALLBACK_INTERNAL_END() }; -#define END_DEFINE_CALLBACK_0() }; + STEAM_PRIVATE_API( virtual void DestroyAllInterfaces() = 0; ) -#endif +}; +#define STEAMCLIENT_INTERFACE_VERSION "SteamClient021" -#define END_DEFINE_CALLBACK_1() \ - END_CALLBACK_INTERNAL_BEGIN( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_END() - -#define END_DEFINE_CALLBACK_2() \ - END_CALLBACK_INTERNAL_BEGIN( 2 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_END() - -#define END_DEFINE_CALLBACK_3() \ - END_CALLBACK_INTERNAL_BEGIN( 3 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 2 ) \ - END_CALLBACK_INTERNAL_END() - -#define END_DEFINE_CALLBACK_4() \ - END_CALLBACK_INTERNAL_BEGIN( 4 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 2 ) \ - END_CALLBACK_INTERNAL_SWITCH( 3 ) \ - END_CALLBACK_INTERNAL_END() - -#define END_DEFINE_CALLBACK_5() \ - END_CALLBACK_INTERNAL_BEGIN( 4 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 2 ) \ - END_CALLBACK_INTERNAL_SWITCH( 3 ) \ - END_CALLBACK_INTERNAL_SWITCH( 4 ) \ - END_CALLBACK_INTERNAL_END() - - -#define END_DEFINE_CALLBACK_6() \ - END_CALLBACK_INTERNAL_BEGIN( 6 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 2 ) \ - END_CALLBACK_INTERNAL_SWITCH( 3 ) \ - END_CALLBACK_INTERNAL_SWITCH( 4 ) \ - END_CALLBACK_INTERNAL_SWITCH( 5 ) \ - END_CALLBACK_INTERNAL_END() - -#define END_DEFINE_CALLBACK_7() \ - END_CALLBACK_INTERNAL_BEGIN( 7 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 2 ) \ - END_CALLBACK_INTERNAL_SWITCH( 3 ) \ - END_CALLBACK_INTERNAL_SWITCH( 4 ) \ - END_CALLBACK_INTERNAL_SWITCH( 5 ) \ - END_CALLBACK_INTERNAL_SWITCH( 6 ) \ - END_CALLBACK_INTERNAL_END() - -#define END_DEFINE_CALLBACK_8() \ - END_CALLBACK_INTERNAL_BEGIN( 8 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 2 ) \ - END_CALLBACK_INTERNAL_SWITCH( 3 ) \ - END_CALLBACK_INTERNAL_SWITCH( 4 ) \ - END_CALLBACK_INTERNAL_SWITCH( 5 ) \ - END_CALLBACK_INTERNAL_SWITCH( 6 ) \ - END_CALLBACK_INTERNAL_SWITCH( 7 ) \ - END_CALLBACK_INTERNAL_END() - -#define END_DEFINE_CALLBACK_9() \ - END_CALLBACK_INTERNAL_BEGIN( 9 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 2 ) \ - END_CALLBACK_INTERNAL_SWITCH( 3 ) \ - END_CALLBACK_INTERNAL_SWITCH( 4 ) \ - END_CALLBACK_INTERNAL_SWITCH( 5 ) \ - END_CALLBACK_INTERNAL_SWITCH( 6 ) \ - END_CALLBACK_INTERNAL_SWITCH( 7 ) \ - END_CALLBACK_INTERNAL_SWITCH( 8 ) \ - END_CALLBACK_INTERNAL_END() - -#define END_DEFINE_CALLBACK_10() \ - END_CALLBACK_INTERNAL_BEGIN( 10 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 2 ) \ - END_CALLBACK_INTERNAL_SWITCH( 3 ) \ - END_CALLBACK_INTERNAL_SWITCH( 4 ) \ - END_CALLBACK_INTERNAL_SWITCH( 5 ) \ - END_CALLBACK_INTERNAL_SWITCH( 6 ) \ - END_CALLBACK_INTERNAL_SWITCH( 7 ) \ - END_CALLBACK_INTERNAL_SWITCH( 8 ) \ - END_CALLBACK_INTERNAL_SWITCH( 9 ) \ - END_CALLBACK_INTERNAL_END() - -#define END_DEFINE_CALLBACK_11() \ - END_CALLBACK_INTERNAL_BEGIN( 11 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 2 ) \ - END_CALLBACK_INTERNAL_SWITCH( 3 ) \ - END_CALLBACK_INTERNAL_SWITCH( 4 ) \ - END_CALLBACK_INTERNAL_SWITCH( 5 ) \ - END_CALLBACK_INTERNAL_SWITCH( 6 ) \ - END_CALLBACK_INTERNAL_SWITCH( 7 ) \ - END_CALLBACK_INTERNAL_SWITCH( 8 ) \ - END_CALLBACK_INTERNAL_SWITCH( 9 ) \ - END_CALLBACK_INTERNAL_SWITCH( 10 ) \ - END_CALLBACK_INTERNAL_END() - -#define END_DEFINE_CALLBACK_12() \ - END_CALLBACK_INTERNAL_BEGIN( 12 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 2 ) \ - END_CALLBACK_INTERNAL_SWITCH( 3 ) \ - END_CALLBACK_INTERNAL_SWITCH( 4 ) \ - END_CALLBACK_INTERNAL_SWITCH( 5 ) \ - END_CALLBACK_INTERNAL_SWITCH( 6 ) \ - END_CALLBACK_INTERNAL_SWITCH( 7 ) \ - END_CALLBACK_INTERNAL_SWITCH( 8 ) \ - END_CALLBACK_INTERNAL_SWITCH( 9 ) \ - END_CALLBACK_INTERNAL_SWITCH( 10 ) \ - END_CALLBACK_INTERNAL_SWITCH( 11 ) \ - END_CALLBACK_INTERNAL_END() - -#define END_DEFINE_CALLBACK_13() \ - END_CALLBACK_INTERNAL_BEGIN( 13 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 2 ) \ - END_CALLBACK_INTERNAL_SWITCH( 3 ) \ - END_CALLBACK_INTERNAL_SWITCH( 4 ) \ - END_CALLBACK_INTERNAL_SWITCH( 5 ) \ - END_CALLBACK_INTERNAL_SWITCH( 6 ) \ - END_CALLBACK_INTERNAL_SWITCH( 7 ) \ - END_CALLBACK_INTERNAL_SWITCH( 8 ) \ - END_CALLBACK_INTERNAL_SWITCH( 9 ) \ - END_CALLBACK_INTERNAL_SWITCH( 10 ) \ - END_CALLBACK_INTERNAL_SWITCH( 11 ) \ - END_CALLBACK_INTERNAL_SWITCH( 12 ) \ - END_CALLBACK_INTERNAL_END() - -#define END_DEFINE_CALLBACK_14() \ - END_CALLBACK_INTERNAL_BEGIN( 14 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 2 ) \ - END_CALLBACK_INTERNAL_SWITCH( 3 ) \ - END_CALLBACK_INTERNAL_SWITCH( 4 ) \ - END_CALLBACK_INTERNAL_SWITCH( 5 ) \ - END_CALLBACK_INTERNAL_SWITCH( 6 ) \ - END_CALLBACK_INTERNAL_SWITCH( 7 ) \ - END_CALLBACK_INTERNAL_SWITCH( 8 ) \ - END_CALLBACK_INTERNAL_SWITCH( 9 ) \ - END_CALLBACK_INTERNAL_SWITCH( 10 ) \ - END_CALLBACK_INTERNAL_SWITCH( 11 ) \ - END_CALLBACK_INTERNAL_SWITCH( 12 ) \ - END_CALLBACK_INTERNAL_SWITCH( 13 ) \ - END_CALLBACK_INTERNAL_END() +#ifndef STEAM_API_EXPORTS + +// Global ISteamClient interface accessor +inline ISteamClient *SteamClient(); +STEAM_DEFINE_INTERFACE_ACCESSOR( ISteamClient *, SteamClient, SteamInternal_CreateInterface( STEAMCLIENT_INTERFACE_VERSION ), "global", STEAMCLIENT_INTERFACE_VERSION ); + +// The internal ISteamClient used for the gameserver interface. +// (This is actually the same thing. You really shouldn't need to access any of this stuff directly.) +inline ISteamClient *SteamGameServerClient() { return SteamClient(); } + +#endif #endif // ISTEAMCLIENT_H |