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+# tech
+
+The `tech` table contains functions exclusively available in tech scripts.
+
+---
+
+#### `Vec2F` tech.aimPosition()
+
+Returns the current cursor aim position.
+
+---
+
+#### `void` tech.setVisible(`bool` visible)
+
+Sets whether the tech should be visible.
+
+---
+
+#### `void` tech.setParentState(`String` state)
+
+Set the animation state of the player.
+
+Valid states:
+* "Stand"
+* "Fly"
+* "Fall"
+* "Sit"
+* "Lay"
+* "Duck"
+* "Walk"
+* "Run"
+* "Swim"
+
+---
+
+#### `void` tech.setParentDirectives(`String` directives)
+
+Sets the image processing directives for the player.
+
+---
+
+#### `void` tech.setParentHidden(`bool` hidden)
+
+Sets whether to make the player invisible. Will still show the tech.
+
+---
+
+#### `void` tech.setParentOffset(`Vec2F` offset)
+
+Sets the position of the player relative to the tech.
+
+---
+
+#### `bool` tech.parentLounging()
+
+Returns whether the player is lounging.
+
+---
+
+#### `void` tech.setToolUsageSuppressed(`bool` suppressed)
+
+Sets whether to suppress tool usage on the player. When tool usage is suppressed no items can be used.
+