Веб-сайт самохостера Lotigara

summaryrefslogtreecommitdiff
path: root/doc/lua/projectile.md
diff options
context:
space:
mode:
Diffstat (limited to 'doc/lua/projectile.md')
-rw-r--r--doc/lua/projectile.md67
1 files changed, 67 insertions, 0 deletions
diff --git a/doc/lua/projectile.md b/doc/lua/projectile.md
new file mode 100644
index 0000000..8552cab
--- /dev/null
+++ b/doc/lua/projectile.md
@@ -0,0 +1,67 @@
+The projectile table contains bindings specific to projectiles which are available in addition to their common tables.
+
+---
+
+#### `Json` projectile.getParameter(`String` parameter, `Json` default)
+
+Returns the value for the specified config parameter. If there is no value set, returns the default.
+
+---
+
+#### `void` projectile.die()
+
+Destroys the projectile.
+
+---
+
+#### `EntityId` projectile.sourceEntity()
+
+Returns the entity id of the projectile's source entity, or `nil` if no source entity is set.
+
+---
+
+#### `float` projectile.powerMultiplier()
+
+Returns the projectile's power multiplier.
+
+---
+
+#### `float` projectile.power()
+
+Returns the projectile's power (damage).
+
+---
+
+#### `void` projectile.setPower(`float` power)
+
+Sets the projectile's power (damage).
+
+---
+
+#### `float` projectile.timeToLive()
+
+Returns the projectile's current remaining time to live.
+
+---
+
+#### `void` projectile.setTimeToLive(`float` timeToLive)
+
+Sets the projectile's current remaining time to live. Altering the time to live may cause visual disparity between the projectile's master and slave entities.
+
+---
+
+#### `bool` projectile.collision()
+
+Returns `true` if the projectile has collided and `false` otherwise.
+
+---
+
+#### `void` projectile.processAction(`Json` action)
+
+Immediately performs the specified action. Action should be specified in a format identical to a single entry in e.g. actionOnReap in the projectile's configuration. This function will not properly perform rendering actions as they will not be networked.
+
+---
+
+#### 'void' projectile.setReferenceVelocity(Maybe<`Vec2F`> velocity)
+
+Sets the projectile's reference velocity (a base velocity to which movement is relative)