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-rw-r--r--source/game/StarArmorWearer.cpp16
-rw-r--r--source/game/StarItem.cpp2
2 files changed, 9 insertions, 9 deletions
diff --git a/source/game/StarArmorWearer.cpp b/source/game/StarArmorWearer.cpp
index fffde38..bb091e2 100644
--- a/source/game/StarArmorWearer.cpp
+++ b/source/game/StarArmorWearer.cpp
@@ -168,56 +168,56 @@ List<PersistentStatusEffect> ArmorWearer::statusEffects() const {
}
void ArmorWearer::setHeadItem(HeadArmorPtr headItem) {
- if (!Item::itemsEqual(m_headItem, headItem))
+ if (Item::itemsEqual(m_headItem, headItem))
return;
m_headItem = headItem;
m_needsHumanoidSync = true;
}
void ArmorWearer::setHeadCosmeticItem(HeadArmorPtr headCosmeticItem) {
- if (!Item::itemsEqual(m_headCosmeticItem, headCosmeticItem))
+ if (Item::itemsEqual(m_headCosmeticItem, headCosmeticItem))
return;
m_headCosmeticItem = headCosmeticItem;
m_needsHumanoidSync = true;
}
void ArmorWearer::setChestCosmeticItem(ChestArmorPtr chestCosmeticItem) {
- if (!Item::itemsEqual(m_chestCosmeticItem, chestCosmeticItem))
+ if (Item::itemsEqual(m_chestCosmeticItem, chestCosmeticItem))
return;
m_chestCosmeticItem = chestCosmeticItem;
m_needsHumanoidSync = true;
}
void ArmorWearer::setChestItem(ChestArmorPtr chestItem) {
- if (!Item::itemsEqual(m_chestItem, chestItem))
+ if (Item::itemsEqual(m_chestItem, chestItem))
return;
m_chestItem = chestItem;
m_needsHumanoidSync = true;
}
void ArmorWearer::setLegsItem(LegsArmorPtr legsItem) {
- if (!Item::itemsEqual(m_legsItem, legsItem))
+ if (Item::itemsEqual(m_legsItem, legsItem))
return;
m_legsItem = legsItem;
m_needsHumanoidSync = true;
}
void ArmorWearer::setLegsCosmeticItem(LegsArmorPtr legsCosmeticItem) {
- if (!Item::itemsEqual(m_legsCosmeticItem, legsCosmeticItem))
+ if (Item::itemsEqual(m_legsCosmeticItem, legsCosmeticItem))
return;
m_legsCosmeticItem = legsCosmeticItem;
m_needsHumanoidSync = true;
}
void ArmorWearer::setBackItem(BackArmorPtr backItem) {
- if (!Item::itemsEqual(m_backItem, backItem))
+ if (Item::itemsEqual(m_backItem, backItem))
return;
m_backItem = backItem;
m_needsHumanoidSync = true;
}
void ArmorWearer::setBackCosmeticItem(BackArmorPtr backCosmeticItem) {
- if (!Item::itemsEqual(m_backCosmeticItem, backCosmeticItem))
+ if (Item::itemsEqual(m_backCosmeticItem, backCosmeticItem))
return;
m_backCosmeticItem = backCosmeticItem;
m_needsHumanoidSync = true;
diff --git a/source/game/StarItem.cpp b/source/game/StarItem.cpp
index e25870b..4e4ec14 100644
--- a/source/game/StarItem.cpp
+++ b/source/game/StarItem.cpp
@@ -291,7 +291,7 @@ bool Item::itemsEqual(ItemConstPtr const& a, ItemConstPtr const& b) {
if (a && b) // Both aren't null, compare
return a->stackableWith(b);
else // One is null, so not equal
- return true;
+ return false;
}
}