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-rw-r--r--source/core/StarColor.hpp3
-rw-r--r--source/core/StarFont.cpp4
-rw-r--r--source/core/StarImageProcessing.cpp20
-rw-r--r--source/core/StarImageProcessing.hpp1
-rw-r--r--source/rendering/StarFontTextureGroup.cpp7
5 files changed, 28 insertions, 7 deletions
diff --git a/source/core/StarColor.hpp b/source/core/StarColor.hpp
index 33f3374..e2fe2b5 100644
--- a/source/core/StarColor.hpp
+++ b/source/core/StarColor.hpp
@@ -141,10 +141,9 @@ public:
Color& operator+=(Color const& c);
Color& operator*=(Color const& c);
-private:
static float toLinear(float in);
static float fromLinear(float in);
-
+private:
Vec4F m_data;
};
diff --git a/source/core/StarFont.cpp b/source/core/StarFont.cpp
index 66767aa..59a094b 100644
--- a/source/core/StarFont.cpp
+++ b/source/core/StarFont.cpp
@@ -87,10 +87,10 @@ unsigned Font::width(String::Char c) {
Image Font::render(String::Char c) {
if (!m_fontImpl)
- throw FontException("Font::render called on uninitialzed font.");
+ throw FontException("Font::render called on uninitialized font.");
FT_UInt glyph_index = FT_Get_Char_Index(m_fontImpl->face, c);
- if (FT_Load_Glyph(m_fontImpl->face, glyph_index, FT_LOAD_DEFAULT) != 0)
+ if (FT_Load_Glyph(m_fontImpl->face, glyph_index, FT_LOAD_FORCE_AUTOHINT) != 0)
return {};
/* convert to an anti-aliased bitmap */
diff --git a/source/core/StarImageProcessing.cpp b/source/core/StarImageProcessing.cpp
index 3e1db89..ebb0947 100644
--- a/source/core/StarImageProcessing.cpp
+++ b/source/core/StarImageProcessing.cpp
@@ -224,6 +224,7 @@ ImageOperation imageOperationFromString(String const& string) {
else
operation.endColor = operation.startColor;
operation.outlineOnly = type == "outline";
+ operation.includeTransparent = false; // Currently just here for anti-aliased fonts
return operation;
@@ -476,7 +477,8 @@ Image processImageOperations(List<ImageOperation> const& operations, Image image
borderImage.forEachPixel([&op, &image, &borderImageSize](int x, int y, Vec4B& pixel) {
int pixels = op->pixels;
- if (pixel[3] == 0) {
+ bool includeTransparent = op->includeTransparent;
+ if (pixel[3] == 0 || (includeTransparent && pixel[3] != 255)) {
int dist = std::numeric_limits<int>::max();
for (int j = -pixels; j < pixels + 1; j++) {
for (int i = -pixels; i < pixels + 1; i++) {
@@ -493,7 +495,21 @@ Image processImageOperations(List<ImageOperation> const& operations, Image image
if (dist < std::numeric_limits<int>::max()) {
float percent = (dist - 1) / (2.0f * pixels - 1);
- pixel = Vec4B(Vec4F(op->startColor) * (1 - percent) + Vec4F(op->endColor) * percent);
+ Vec4F color = (Vec4F(op->startColor) * ((1.0f - percent) / 255.0f)) + (Vec4F(op->endColor) * (percent / 255.0f));
+ color.clamp(0.0f, 1.0f);
+ if (pixel[3] != 0) {
+ float pixelA = byteToFloat(pixel[3]);
+ if (op->outlineOnly)
+ color[3] *= (1.0f - pixelA);
+ else {
+ float colorA = pixelA * (1.0f - color[3]);
+ color[0] = Color::fromLinear((Color::toLinear(color[0]) * colorA) + (Color::toLinear(byteToFloat(pixel[0])) * pixelA));
+ color[1] = Color::fromLinear((Color::toLinear(color[1]) * colorA) + (Color::toLinear(byteToFloat(pixel[1])) * pixelA));
+ color[2] = Color::fromLinear((Color::toLinear(color[2]) * colorA) + (Color::toLinear(byteToFloat(pixel[2])) * pixelA));
+ color[3] += colorA;
+ }
+ }
+ pixel = Vec4B(color.piecewiseMultiply(Vec4F::filled(255.0f)));
}
} else if (op->outlineOnly) {
pixel = Vec4B(0, 0, 0, 0);
diff --git a/source/core/StarImageProcessing.hpp b/source/core/StarImageProcessing.hpp
index e2008b8..bcb5936 100644
--- a/source/core/StarImageProcessing.hpp
+++ b/source/core/StarImageProcessing.hpp
@@ -102,6 +102,7 @@ struct BorderImageOperation {
Vec4B startColor;
Vec4B endColor;
bool outlineOnly;
+ bool includeTransparent;
};
struct ScaleImageOperation {
diff --git a/source/rendering/StarFontTextureGroup.cpp b/source/rendering/StarFontTextureGroup.cpp
index 7517c8b..340a389 100644
--- a/source/rendering/StarFontTextureGroup.cpp
+++ b/source/rendering/StarFontTextureGroup.cpp
@@ -21,7 +21,12 @@ const FontTextureGroup::GlyphTexture& FontTextureGroup::glyphTexture(String::Cha
Image image = m_font->render(c);
if (!processingDirectives.empty()) {
Vec2F preSize = Vec2F(image.size());
- image = processImageOperations(parseImageOperations(processingDirectives), image);
+ auto imageOperations = parseImageOperations(processingDirectives);
+ for (auto& imageOp : imageOperations) {
+ if (auto border = imageOp.ptr<BorderImageOperation>())
+ border->includeTransparent = true;
+ }
+ image = processImageOperations(imageOperations, image);
res.first->second.processingOffset = preSize - Vec2F(image.size());
}
else