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-rw-r--r--.gitignore5
-rw-r--r--README.md4
-rw-r--r--source/CMakeSettings.json41
3 files changed, 22 insertions, 28 deletions
diff --git a/.gitignore b/.gitignore
index 2ca1f10..e9282ec 100644
--- a/.gitignore
+++ b/.gitignore
@@ -5,8 +5,9 @@ enc_temp_folder/
.cache/
attic/chucklefish/
tiled/
-assets/*
-!assets/opensb
+assets/user/
+assets/devel/
+assets/packed.pak
mods/*.pak
mods/*
*/.vs/
diff --git a/README.md b/README.md
index 9445a88..9fb3903 100644
--- a/README.md
+++ b/README.md
@@ -5,7 +5,9 @@ You **must** own a copy of Starbound to use it. Base game assets are not provide
It is **work-in-progress**, so up-to-date compiled builds for all platforms are not yet available. GitHub Actions will likely be set up to provide compiled builds in the future.
-However, a manually compiled client build (Nov 30th, 2023) is available [here](https://files.catbox.moe/izkhxa.zip). Extract it to a new `win_opensb` folder in your Starbound installation, adjacent to the win32 & win64 folders.
+However, a manually compiled client build (Nov 30th, 2023) is available [here](https://files.catbox.moe/izkhxa.zip).
+Please note that this is a **development** build. It is not considered stable and should not be used in normal play.
+Extract it to a new `win_opensb` folder in your Starbound installation, adjacent to the win32 & win64 folders.
If you do decide to compile it anyways, you must also make sure it loads the game assets in `/assets/opensb/`.
diff --git a/source/CMakeSettings.json b/source/CMakeSettings.json
index 51a5249..86e0011 100644
--- a/source/CMakeSettings.json
+++ b/source/CMakeSettings.json
@@ -1,34 +1,25 @@
{
"configurations": [
{
- "name": "x64-RelWithAsserts",
- "generator": "Visual Studio 17 2022 Win64",
- "configurationType": "RelWithAsserts",
- "inheritEnvironments": [ "msvc_x64_x64" ],
- "buildRoot": "${projectDir}\\..\\build\\${name}",
- "installRoot": "${projectDir}\\..\\dist\\install\\${name}",
- "cmakeCommandArgs": "-DCMAKE_INCLUDE_PATH=\"..\\lib\\windows\\include\" -DCMAKE_LIBRARY_PATH=\"..\\lib\\windows\"",
- "cmakeExecutable": "C:/Program Files/CMake/bin/cmake.exe"
- },
- {
- "name": "x64-Debug",
- "generator": "Visual Studio 17 2022 Win64",
- "configurationType": "Debug",
- "buildRoot": "${projectDir}\\..\\build\\${name}",
- "installRoot": "${projectDir}\\..\\dist\\install\\${name}",
- "cmakeExecutable": "C:/Program Files/CMake/bin/cmake.exe",
- "cmakeCommandArgs": "-DCMAKE_INCLUDE_PATH=\"..\\lib\\windows\\include\" -DCMAKE_LIBRARY_PATH=\"..\\lib\\windows\"",
- "inheritEnvironments": [ "msvc_x64_x64" ]
- },
- {
"name": "x64-RelWithDebInfo",
- "generator": "Visual Studio 17 2022 Win64",
+ "generator": "Ninja",
"configurationType": "RelWithDebInfo",
- "buildRoot": "${projectDir}\\..\\build\\${name}",
- "installRoot": "${projectDir}\\..\\dist\\install\\${name}",
- "cmakeExecutable": "C:/Program Files/CMake/bin/cmake.exe",
+ "inheritEnvironments": [ "msvc_x64_x64" ],
+ "buildRoot": "${projectDir}\\..\\build",
+ "installRoot": "${projectDir}\\..\\out\\install\\${name}",
"cmakeCommandArgs": "-DCMAKE_INCLUDE_PATH=\"..\\lib\\windows\\include\" -DCMAKE_LIBRARY_PATH=\"..\\lib\\windows\"",
- "inheritEnvironments": [ "msvc_x64_x64" ]
+ "variables": [
+ {
+ "name": "STAR_ENABLE_STEAM_INTEGRATION",
+ "value": "True",
+ "type": "BOOL"
+ },
+ {
+ "name": "STAR_ENABLE_DISCORD_INTEGRATION",
+ "value": "True",
+ "type": "BOOL"
+ }
+ ]
}
]
} \ No newline at end of file