diff options
-rw-r--r-- | .gitignore | 5 | ||||
-rw-r--r-- | README.md | 4 | ||||
-rw-r--r-- | source/CMakeSettings.json | 41 |
3 files changed, 22 insertions, 28 deletions
@@ -5,8 +5,9 @@ enc_temp_folder/ .cache/ attic/chucklefish/ tiled/ -assets/* -!assets/opensb +assets/user/ +assets/devel/ +assets/packed.pak mods/*.pak mods/* */.vs/ @@ -5,7 +5,9 @@ You **must** own a copy of Starbound to use it. Base game assets are not provide It is **work-in-progress**, so up-to-date compiled builds for all platforms are not yet available. GitHub Actions will likely be set up to provide compiled builds in the future. -However, a manually compiled client build (Nov 30th, 2023) is available [here](https://files.catbox.moe/izkhxa.zip). Extract it to a new `win_opensb` folder in your Starbound installation, adjacent to the win32 & win64 folders. +However, a manually compiled client build (Nov 30th, 2023) is available [here](https://files.catbox.moe/izkhxa.zip). +Please note that this is a **development** build. It is not considered stable and should not be used in normal play. +Extract it to a new `win_opensb` folder in your Starbound installation, adjacent to the win32 & win64 folders. If you do decide to compile it anyways, you must also make sure it loads the game assets in `/assets/opensb/`. diff --git a/source/CMakeSettings.json b/source/CMakeSettings.json index 51a5249..86e0011 100644 --- a/source/CMakeSettings.json +++ b/source/CMakeSettings.json @@ -1,34 +1,25 @@ { "configurations": [ { - "name": "x64-RelWithAsserts", - "generator": "Visual Studio 17 2022 Win64", - "configurationType": "RelWithAsserts", - "inheritEnvironments": [ "msvc_x64_x64" ], - "buildRoot": "${projectDir}\\..\\build\\${name}", - "installRoot": "${projectDir}\\..\\dist\\install\\${name}", - "cmakeCommandArgs": "-DCMAKE_INCLUDE_PATH=\"..\\lib\\windows\\include\" -DCMAKE_LIBRARY_PATH=\"..\\lib\\windows\"", - "cmakeExecutable": "C:/Program Files/CMake/bin/cmake.exe" - }, - { - "name": "x64-Debug", - "generator": "Visual Studio 17 2022 Win64", - "configurationType": "Debug", - "buildRoot": "${projectDir}\\..\\build\\${name}", - "installRoot": "${projectDir}\\..\\dist\\install\\${name}", - "cmakeExecutable": "C:/Program Files/CMake/bin/cmake.exe", - "cmakeCommandArgs": "-DCMAKE_INCLUDE_PATH=\"..\\lib\\windows\\include\" -DCMAKE_LIBRARY_PATH=\"..\\lib\\windows\"", - "inheritEnvironments": [ "msvc_x64_x64" ] - }, - { "name": "x64-RelWithDebInfo", - "generator": "Visual Studio 17 2022 Win64", + "generator": "Ninja", "configurationType": "RelWithDebInfo", - "buildRoot": "${projectDir}\\..\\build\\${name}", - "installRoot": "${projectDir}\\..\\dist\\install\\${name}", - "cmakeExecutable": "C:/Program Files/CMake/bin/cmake.exe", + "inheritEnvironments": [ "msvc_x64_x64" ], + "buildRoot": "${projectDir}\\..\\build", + "installRoot": "${projectDir}\\..\\out\\install\\${name}", "cmakeCommandArgs": "-DCMAKE_INCLUDE_PATH=\"..\\lib\\windows\\include\" -DCMAKE_LIBRARY_PATH=\"..\\lib\\windows\"", - "inheritEnvironments": [ "msvc_x64_x64" ] + "variables": [ + { + "name": "STAR_ENABLE_STEAM_INTEGRATION", + "value": "True", + "type": "BOOL" + }, + { + "name": "STAR_ENABLE_DISCORD_INTEGRATION", + "value": "True", + "type": "BOOL" + } + ] } ] }
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