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-rw-r--r--source/core/StarLua.cpp2
-rw-r--r--source/game/scripting/StarLuaRoot.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/source/core/StarLua.cpp b/source/core/StarLua.cpp
index 84e6c82..b5e6b8a 100644
--- a/source/core/StarLua.cpp
+++ b/source/core/StarLua.cpp
@@ -1142,7 +1142,7 @@ LuaFunction LuaEngine::createRawFunction(lua_CFunction function) {
LuaFunction LuaEngine::createFunctionFromSource(int handleIndex, char const* contents, size_t size, char const* name) {
lua_checkstack(m_state, 2);
- handleError(m_state, luaL_loadbuffer(m_state, contents, size, name));
+ handleError(m_state, luaL_loadbufferx(m_state, contents, size, name, "t"));
pushHandle(m_state, handleIndex);
lua_setupvalue(m_state, -2, 1);
diff --git a/source/game/scripting/StarLuaRoot.cpp b/source/game/scripting/StarLuaRoot.cpp
index d79e8f4..a14d10a 100644
--- a/source/game/scripting/StarLuaRoot.cpp
+++ b/source/game/scripting/StarLuaRoot.cpp
@@ -108,9 +108,9 @@ LuaContext LuaRoot::createContext(StringList const& scriptPaths) {
auto handleIndex = newContext.handleIndex();
auto engine = m_luaEngine.get();
- newContext.set("loadstring", m_luaEngine->createFunction([engine,handleIndex](String const& source, Maybe<String> const& name, Maybe<LuaValue> const& env) -> LuaFunction {
+ newContext.set("loadstring", m_luaEngine->createFunction([engine, handleIndex](String const& source, Maybe<String> const& name, Maybe<LuaTable> const& env) -> LuaFunction {
String functionName = name ? strf("loadstring: {}", *name) : "loadstring";
- return engine->createFunctionFromSource(handleIndex, source.utf8Ptr(), source.utf8Size(), functionName.utf8Ptr());
+ return engine->createFunctionFromSource(env ? env->handleIndex() : handleIndex, source.utf8Ptr(), source.utf8Size(), functionName.utf8Ptr());
}));
auto assets = Root::singleton().assets();