Веб-сайт самохостера Lotigara

summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--source/game/StarInterpolationTracker.cpp42
-rw-r--r--source/game/StarInterpolationTracker.hpp26
-rw-r--r--source/game/StarNetPackets.cpp17
-rw-r--r--source/game/StarNetPackets.hpp6
-rw-r--r--source/game/StarProjectile.cpp2
-rw-r--r--source/game/StarWorldClient.cpp36
-rw-r--r--source/game/StarWorldClient.hpp10
-rw-r--r--source/game/StarWorldServer.cpp36
-rw-r--r--source/game/StarWorldServer.hpp11
-rw-r--r--source/game/interfaces/StarWorld.hpp2
-rw-r--r--source/game/objects/StarFarmableObject.cpp2
11 files changed, 107 insertions, 83 deletions
diff --git a/source/game/StarInterpolationTracker.cpp b/source/game/StarInterpolationTracker.cpp
index fb1188c..86259d2 100644
--- a/source/game/StarInterpolationTracker.cpp
+++ b/source/game/StarInterpolationTracker.cpp
@@ -4,6 +4,8 @@
namespace Star {
+constexpr double VanillaStepsPerSecond = 60.0;
+
InterpolationTracker::InterpolationTracker(Json config) {
if (config.isNull()) {
config = JsonObject();
@@ -13,13 +15,13 @@ InterpolationTracker::InterpolationTracker(Json config) {
}
m_interpolationEnabled = config.getBool("interpolationEnabled", false);
- m_entityUpdateDelta = config.getUInt("entityUpdateDelta", 3);
- m_stepLead = config.getUInt("stepLead", 0);
+ m_entityUpdateDelta = config.getDouble("entityUpdateDelta", 3) / VanillaStepsPerSecond;
+ m_timeLead = config.getDouble("stepLead", 0) / VanillaStepsPerSecond;
m_extrapolationHint = config.getUInt("extrapolationHint", 0);
- m_stepTrackFactor = config.getDouble("stepTrackFactor", 1.0);
- m_stepMaxDistance = config.getDouble("stepMaxDistance", 0.0);
+ m_timeTrackFactor = config.getDouble("stepTrackFactor", 1.0);
+ m_timeMaxDistance = config.getDouble("stepMaxDistance", 0.0) / VanillaStepsPerSecond;
- m_currentStep = 0.0;
+ m_currentTime = 0.0;
}
bool InterpolationTracker::interpolationEnabled() const {
@@ -33,31 +35,31 @@ unsigned InterpolationTracker::extrapolationHint() const {
return 0;
}
-unsigned InterpolationTracker::entityUpdateDelta() const {
+float InterpolationTracker::entityUpdateDelta() const {
return m_entityUpdateDelta;
}
-void InterpolationTracker::receiveStepUpdate(double remoteStep) {
- m_lastStepUpdate = remoteStep;
+void InterpolationTracker::receiveTimeUpdate(double remoteStep) {
+ m_lastTimeUpdate = remoteStep;
}
-void InterpolationTracker::update(double newLocalStep) {
- double dt = newLocalStep - m_currentStep;
- m_currentStep = newLocalStep;
- if (!m_predictedStep || !m_lastStepUpdate || dt < 0.0f) {
- m_predictedStep = m_lastStepUpdate;
+void InterpolationTracker::update(double newLocalTime) {
+ double dt = newLocalTime - m_currentTime;
+ m_currentTime = newLocalTime;
+ if (!m_predictedTime || !m_lastTimeUpdate || dt < 0.0f) {
+ m_predictedTime = m_lastTimeUpdate;
} else {
- *m_lastStepUpdate += dt;
- *m_predictedStep += dt;
- *m_predictedStep += (*m_lastStepUpdate - *m_predictedStep) * m_stepTrackFactor;
- m_predictedStep = clamp<double>(*m_predictedStep, *m_lastStepUpdate - m_stepMaxDistance, *m_lastStepUpdate + m_stepMaxDistance);
+ *m_lastTimeUpdate += dt;
+ *m_predictedTime += dt;
+ *m_predictedTime += (*m_lastTimeUpdate - *m_predictedTime) * m_timeTrackFactor;
+ m_predictedTime = clamp<double>(*m_predictedTime, *m_lastTimeUpdate - m_timeMaxDistance, *m_lastTimeUpdate + m_timeMaxDistance);
}
}
-float InterpolationTracker::interpolationLeadSteps() const {
- if (!m_interpolationEnabled || !m_predictedStep || !m_lastStepUpdate)
+float InterpolationTracker::interpolationLeadTime() const {
+ if (!m_interpolationEnabled || !m_predictedTime || !m_lastTimeUpdate)
return 0.0f;
- return *m_lastStepUpdate - *m_predictedStep + m_stepLead;
+ return *m_lastTimeUpdate - *m_predictedTime + m_timeLead;
}
}
diff --git a/source/game/StarInterpolationTracker.hpp b/source/game/StarInterpolationTracker.hpp
index 336f461..1233c5f 100644
--- a/source/game/StarInterpolationTracker.hpp
+++ b/source/game/StarInterpolationTracker.hpp
@@ -13,27 +13,27 @@ public:
bool interpolationEnabled() const;
unsigned extrapolationHint() const;
- // Steps in between entity updates
- unsigned entityUpdateDelta() const;
+ // Time in-between entity updates
+ float entityUpdateDelta() const;
- void receiveStepUpdate(double remoteStep);
- void update(double newLocalStep);
+ void receiveTimeUpdate(double remoteTime);
+ void update(double newLocalTime);
- // Lead steps that incoming interpolated data as of this moment should be
+ // Lead time that incoming interpolated data as of this moment should be
// marked for. If interpolation is disabled, this is always 0.0
- float interpolationLeadSteps() const;
+ float interpolationLeadTime() const;
private:
bool m_interpolationEnabled;
- unsigned m_entityUpdateDelta;
- unsigned m_stepLead;
+ float m_entityUpdateDelta;
+ double m_timeLead;
unsigned m_extrapolationHint;
- double m_stepTrackFactor;
- double m_stepMaxDistance;
+ double m_timeTrackFactor;
+ double m_timeMaxDistance;
- double m_currentStep;
- Maybe<double> m_lastStepUpdate;
- Maybe<double> m_predictedStep;
+ double m_currentTime;
+ Maybe<double> m_lastTimeUpdate;
+ Maybe<double> m_predictedTime;
};
}
diff --git a/source/game/StarNetPackets.cpp b/source/game/StarNetPackets.cpp
index 2f03283..aa3947e 100644
--- a/source/game/StarNetPackets.cpp
+++ b/source/game/StarNetPackets.cpp
@@ -1103,16 +1103,25 @@ void PongPacket::write(DataStream& ds) const {
ds.write<bool>(false);
}
-StepUpdatePacket::StepUpdatePacket() : remoteStep(0) {}
+StepUpdatePacket::StepUpdatePacket() : remoteTime(0.0) {}
-StepUpdatePacket::StepUpdatePacket(uint64_t remoteStep) : remoteStep(remoteStep) {}
+StepUpdatePacket::StepUpdatePacket(double remoteStep) : remoteTime(remoteTime) {}
+
+void StepUpdatePacket::readLegacy(DataStream& ds) {
+ auto steps = ds.readVlqU();
+ remoteTime = double(steps) / 60.0;
+}
void StepUpdatePacket::read(DataStream& ds) {
- ds.vuread(remoteStep);
+ ds.write(remoteTime);
+}
+
+void StepUpdatePacket::writeLegacy(DataStream& ds) const {
+ ds.writeVlqU((uint64_t)round(remoteTime * 60.0));
}
void StepUpdatePacket::write(DataStream& ds) const {
- ds.vuwrite(remoteStep);
+ ds.write(remoteTime);
}
SystemWorldStartPacket::SystemWorldStartPacket() {}
diff --git a/source/game/StarNetPackets.hpp b/source/game/StarNetPackets.hpp
index dd2acfa..432dca4 100644
--- a/source/game/StarNetPackets.hpp
+++ b/source/game/StarNetPackets.hpp
@@ -820,12 +820,14 @@ struct UpdateWorldPropertiesPacket : PacketBase<PacketType::UpdateWorldPropertie
struct StepUpdatePacket : PacketBase<PacketType::StepUpdate> {
StepUpdatePacket();
- StepUpdatePacket(uint64_t remoteStep);
+ StepUpdatePacket(double remoteTime);
+ void readLegacy(DataStream& ds) override;
void read(DataStream& ds) override;
+ void writeLegacy(DataStream& ds) const override;
void write(DataStream& ds) const override;
- uint64_t remoteStep;
+ double remoteTime;
};
struct SystemWorldStartPacket : PacketBase<PacketType::SystemWorldStart> {
diff --git a/source/game/StarProjectile.cpp b/source/game/StarProjectile.cpp
index 116fd08..cfb93ba 100644
--- a/source/game/StarProjectile.cpp
+++ b/source/game/StarProjectile.cpp
@@ -572,7 +572,7 @@ void Projectile::processAction(Json const& action) {
if (stepsDelay == 0)
function(world());
else
- world()->timer(stepsDelay, function);
+ world()->timer((float)stepsDelay / 60.f, function);
};
if (command == "tile") {
diff --git a/source/game/StarWorldClient.cpp b/source/game/StarWorldClient.cpp
index b60e2c2..1068c2b 100644
--- a/source/game/StarWorldClient.cpp
+++ b/source/game/StarWorldClient.cpp
@@ -35,7 +35,7 @@ WorldClient::WorldClient(PlayerPtr mainPlayer) {
m_clientConfig = assets->json("/client.config");
m_currentStep = 0;
- m_currentServerStep = 0.0;
+ m_currentTime = 0;
m_fullBright = false;
m_asyncLighting = false;
m_worldDimTimer = GameTimer(m_clientConfig.getFloat("worldDimTime"));
@@ -184,11 +184,11 @@ SkyConstPtr WorldClient::currentSky() const {
return m_sky;
}
-void WorldClient::timer(int stepsDelay, WorldAction worldAction) {
+void WorldClient::timer(float delay, WorldAction worldAction) {
if (!inWorld())
return;
- m_timers.append({stepsDelay, worldAction});
+ m_timers.append({delay, worldAction});
}
EntityPtr WorldClient::closestEntity(Vec2F const& center, float radius, EntityFilter selector) const {
@@ -788,13 +788,13 @@ void WorldClient::handleIncomingPackets(List<PacketPtr> const& packets) {
// Delay appearance of new slaved entities to match with interplation
// state.
m_startupHiddenEntities.add(entityCreate->entityId);
- timer(round(m_interpolationTracker.interpolationLeadSteps()), [this, entityId = entityCreate->entityId](World*) {
+ timer(m_interpolationTracker.interpolationLeadTime(), [this, entityId = entityCreate->entityId](World*) {
m_startupHiddenEntities.remove(entityId);
});
}
} else if (auto entityUpdateSet = as<EntityUpdateSetPacket>(packet)) {
- float interpolationLeadTime = m_interpolationTracker.interpolationLeadSteps() * GlobalTimestep;
+ float interpolationLeadTime = m_interpolationTracker.interpolationLeadTime();
m_entityMap->forAllEntities([&](EntityPtr const& entity) {
EntityId entityId = entity->entityId();
if (connectionForEntity(entityId) == entityUpdateSet->forConnection) {
@@ -805,7 +805,7 @@ void WorldClient::handleIncomingPackets(List<PacketPtr> const& packets) {
} else if (auto entityDestroy = as<EntityDestroyPacket>(packet)) {
if (auto entity = m_entityMap->entity(entityDestroy->entityId)) {
- entity->readNetState(entityDestroy->finalNetState, m_interpolationTracker.interpolationLeadSteps() * GlobalTimestep);
+ entity->readNetState(entityDestroy->finalNetState, m_interpolationTracker.interpolationLeadTime());
// Before destroying the entity, we should make sure that the entity is
// using the absolute latest data, so we disable interpolation.
@@ -813,7 +813,7 @@ void WorldClient::handleIncomingPackets(List<PacketPtr> const& packets) {
if (m_interpolationTracker.interpolationEnabled() && entityDestroy->death) {
// Delay death packets by the interpolation step to give time for
// interpolation to catch up.
- timer(round(m_interpolationTracker.interpolationLeadSteps()), [this, entity, entityDestroy](World*) {
+ timer(m_interpolationTracker.interpolationLeadTime(), [this, entity, entityDestroy](World*) {
entity->disableInterpolation();
removeEntity(entityDestroy->entityId, entityDestroy->death);
});
@@ -917,8 +917,7 @@ void WorldClient::handleIncomingPackets(List<PacketPtr> const& packets) {
tryGiveMainPlayerItem(itemDatabase->item(giveItem->item));
} else if (auto stepUpdate = as<StepUpdatePacket>(packet)) {
- m_currentServerStep = ((double)stepUpdate->remoteStep * (GlobalTimestep / ServerGlobalTimestep));
- m_interpolationTracker.receiveStepUpdate(m_currentServerStep);
+ m_interpolationTracker.receiveTimeUpdate(stepUpdate->remoteTime);
} else if (auto environmentUpdatePacket = as<EnvironmentUpdatePacket>(packet)) {
m_sky->readUpdate(environmentUpdatePacket->skyDelta);
@@ -1118,17 +1117,18 @@ void WorldClient::update(float dt) {
m_mainPlayer->effectsAnimator()->setGlobalTag("\0SE_VOICE_SIGNING_KEY"s, publicKeyString);
++m_currentStep;
- //m_interpolationTracker.update(m_currentStep);
- m_interpolationTracker.update(Time::monotonicTime());
+ m_currentTime += dt;
+ m_interpolationTracker.update(m_currentTime);
List<WorldAction> triggeredActions;
- eraseWhere(m_timers, [&triggeredActions](pair<int, WorldAction>& timer) {
- if (--timer.first <= 0) {
+ eraseWhere(m_timers, [&triggeredActions, dt](pair<float, WorldAction>& timer) {
+ if ((timer.first -= dt) <= 0) {
triggeredActions.append(timer.second);
return true;
}
return false;
});
+
for (auto const& action : triggeredActions)
action(this);
@@ -1232,7 +1232,7 @@ void WorldClient::update(float dt) {
for (EntityId entityId : toRemove)
removeEntity(entityId, true);
- queueUpdatePackets();
+ queueUpdatePackets(m_entityUpdateTimer.wrapTick(dt));
if (m_pingTime.isNothing()) {
m_pingTime = Time::monotonicMilliseconds();
@@ -1432,7 +1432,7 @@ void WorldClient::setTileProtection(DungeonId dungeonId, bool isProtected) {
}
}
-void WorldClient::queueUpdatePackets() {
+void WorldClient::queueUpdatePackets(bool sendEntityUpdates) {
auto& root = Root::singleton();
auto assets = root.assets();
auto entityFactory = root.entityFactory();
@@ -1444,7 +1444,7 @@ void WorldClient::queueUpdatePackets() {
m_entityMap->forAllEntities([&](EntityPtr const& entity) { notifyEntityCreate(entity); });
- if (m_currentStep % m_interpolationTracker.entityUpdateDelta() == 0) {
+ if (sendEntityUpdates) {
auto entityUpdateSet = make_shared<EntityUpdateSetPacket>();
entityUpdateSet->forConnection = *m_clientId;
m_entityMap->forAllEntities([&](EntityPtr const& entity) {
@@ -1677,6 +1677,8 @@ void WorldClient::initWorld(WorldStartPacket const& startPacket) {
else
m_interpolationTracker = InterpolationTracker(m_clientConfig.query("interpolationSettings.normal"));
+ m_entityUpdateTimer = GameTimer(m_interpolationTracker.entityUpdateDelta());
+
m_clientId = startPacket.clientId;
auto entitySpace = connectionEntitySpace(startPacket.clientId);
m_worldTemplate = make_shared<WorldTemplate>(startPacket.templateData);
@@ -1757,7 +1759,7 @@ void WorldClient::clearWorld() {
waitForLighting();
m_currentStep = 0;
- m_currentServerStep = 0.0;
+ m_currentTime = 0;
m_inWorld = false;
m_clientId.reset();
diff --git a/source/game/StarWorldClient.hpp b/source/game/StarWorldClient.hpp
index 56a24e5..3fe66eb 100644
--- a/source/game/StarWorldClient.hpp
+++ b/source/game/StarWorldClient.hpp
@@ -14,6 +14,7 @@
#include "StarWorld.hpp"
#include "StarGameTimers.hpp"
#include "StarLuaRoot.hpp"
+#include "StarTickRateMonitor.hpp"
namespace Star {
@@ -88,7 +89,7 @@ public:
List<PhysicsForceRegion> forceRegions() const override;
Json getProperty(String const& propertyName, Json const& def = Json()) const override;
void setProperty(String const& propertyName, Json const& property) override;
- void timer(int stepsDelay, WorldAction worldAction) override;
+ void timer(float delay, WorldAction worldAction) override;
double epochTime() const override;
uint32_t day() const override;
float dayLength() const override;
@@ -218,7 +219,7 @@ private:
void notifyEntityCreate(EntityPtr const& entity);
// Queues pending (step based) updates to server,
- void queueUpdatePackets();
+ void queueUpdatePackets(bool sendEntityUpdates);
void handleDamageNotifications();
void sparkDamagedBlocks();
@@ -262,7 +263,7 @@ private:
WorldGeometry m_geometry;
uint64_t m_currentStep;
- double m_currentServerStep;
+ double m_currentTime;
bool m_fullBright;
bool m_asyncLighting;
CellularLightingCalculator m_lightingCalculator;
@@ -312,6 +313,7 @@ private:
HashMap<EntityId, uint64_t> m_masterEntitiesNetVersion;
InterpolationTracker m_interpolationTracker;
+ GameTimer m_entityUpdateTimer;
List<PacketPtr> m_outgoingPackets;
Maybe<int64_t> m_pingTime;
@@ -333,7 +335,7 @@ private:
AmbientManager m_musicTrack;
AmbientManager m_altMusicTrack;
- List<pair<int, WorldAction>> m_timers;
+ List<pair<float, WorldAction>> m_timers;
Map<DamageNumberKey, DamageNumber> m_damageNumbers;
float m_damageNotificationBatchDuration;
diff --git a/source/game/StarWorldServer.cpp b/source/game/StarWorldServer.cpp
index e28c666..876e98c 100644
--- a/source/game/StarWorldServer.cpp
+++ b/source/game/StarWorldServer.cpp
@@ -241,9 +241,10 @@ bool WorldServer::addClient(ConnectionId clientId, SpawnTarget const& spawnTarge
else
tracker = InterpolationTracker(m_serverConfig.query("interpolationSettings.normal"));
- tracker.update(m_currentStep);
+ tracker.update(m_currentTime);
- auto clientInfo = m_clientInfo.add(clientId, make_shared<ClientInfo>(clientId, tracker));
+ auto& clientInfo = m_clientInfo.add(clientId, make_shared<ClientInfo>(clientId, tracker));
+ clientInfo->local = isLocal;
auto worldStartPacket = make_shared<WorldStartPacket>();
worldStartPacket->templateData = m_worldTemplate->store();
@@ -340,7 +341,7 @@ void WorldServer::handleIncomingPackets(ConnectionId clientId, List<PacketPtr> c
continue;
} else if (auto heartbeat = as<StepUpdatePacket>(packet)) {
- clientInfo->interpolationTracker.receiveStepUpdate(heartbeat->remoteStep);
+ clientInfo->interpolationTracker.receiveTimeUpdate(heartbeat->remoteTime);
} else if (auto wcsPacket = as<WorldClientStateUpdatePacket>(packet)) {
clientInfo->clientState.readDelta(wcsPacket->worldClientStateDelta);
@@ -430,7 +431,7 @@ void WorldServer::handleIncomingPackets(ConnectionId clientId, List<PacketPtr> c
}
} else if (auto entityUpdateSet = as<EntityUpdateSetPacket>(packet)) {
- float interpolationLeadTime = clientInfo->interpolationTracker.interpolationLeadSteps() * GlobalTimestep;
+ float interpolationLeadTime = clientInfo->interpolationTracker.interpolationLeadTime();
m_entityMap->forAllEntities([&](EntityPtr const& entity) {
EntityId entityId = entity->entityId();
if (connectionForEntity(entityId) == clientId) {
@@ -442,7 +443,7 @@ void WorldServer::handleIncomingPackets(ConnectionId clientId, List<PacketPtr> c
} else if (auto entityDestroy = as<EntityDestroyPacket>(packet)) {
if (auto entity = m_entityMap->entity(entityDestroy->entityId)) {
- entity->readNetState(entityDestroy->finalNetState, clientInfo->interpolationTracker.interpolationLeadSteps() * GlobalTimestep);
+ entity->readNetState(entityDestroy->finalNetState, clientInfo->interpolationTracker.interpolationLeadTime());
// Before destroying the entity, we should make sure that the entity is
// using the absolute latest data, so we disable interpolation.
entity->disableInterpolation();
@@ -565,13 +566,13 @@ void WorldServer::setExpiryTime(float expiryTime) {
}
void WorldServer::update(float dt) {
- ++m_currentStep;
+ m_currentTime += dt;
for (auto const& pair : m_clientInfo)
- pair.second->interpolationTracker.update(m_currentStep);
+ pair.second->interpolationTracker.update(m_currentTime);
List<WorldAction> triggeredActions;
- eraseWhere(m_timers, [&triggeredActions](pair<int, WorldAction>& timer) {
- if (--timer.first <= 0) {
+ eraseWhere(m_timers, [&triggeredActions, dt](pair<float, WorldAction>& timer) {
+ if ((timer.first -= dt) <= 0) {
triggeredActions.append(timer.second);
return true;
}
@@ -582,7 +583,7 @@ void WorldServer::update(float dt) {
m_spawner.update(dt);
- bool doBreakChecks = m_tileEntityBreakCheckTimer.wrapTick(m_currentStep) && m_needsGlobalBreakCheck;
+ bool doBreakChecks = m_tileEntityBreakCheckTimer.wrapTick(m_currentTime) && m_needsGlobalBreakCheck;
if (doBreakChecks)
m_needsGlobalBreakCheck = false;
@@ -661,10 +662,11 @@ void WorldServer::update(float dt) {
for (EntityId entityId : toRemove)
removeEntity(entityId, true);
+ bool sendRemoteUpdates = m_entityUpdateTimer.wrapTick(dt);
for (auto const& pair : m_clientInfo) {
for (auto const& monitoredRegion : pair.second->monitoringRegions(m_entityMap))
signalRegion(monitoredRegion.padded(jsonToVec2I(m_serverConfig.get("playerActiveRegionPad"))));
- queueUpdatePackets(pair.first);
+ queueUpdatePackets(pair.first, sendRemoteUpdates);
}
m_netStateCache.clear();
@@ -1236,6 +1238,7 @@ void WorldServer::init(bool firstTime) {
m_worldStorage->setFloatingDungeonWorld(isFloatingDungeonWorld());
+ m_currentTime = 0;
m_currentStep = 0;
m_generatingDungeon = false;
m_geometry = WorldGeometry(m_worldTemplate->size());
@@ -1258,6 +1261,7 @@ void WorldServer::init(bool firstTime) {
return m_tileArray->tile({x, y}).getCollision();
});
+ m_entityUpdateTimer = GameTimer(m_serverConfig.query("interpolationSettings.normal").getFloat("entityUpdateDelta") / 60.f);
m_tileEntityBreakCheckTimer = GameTimer(m_serverConfig.getFloat("tileEntityBreakCheckInterval"));
m_liquidEngine = make_shared<LiquidCellEngine<LiquidId>>(liquidsDatabase->liquidEngineParameters(), make_shared<LiquidWorld>(this));
@@ -1756,9 +1760,9 @@ List<ItemDescriptor> WorldServer::destroyBlock(TileLayer layer, Vec2I const& pos
return drops;
}
-void WorldServer::queueUpdatePackets(ConnectionId clientId) {
+void WorldServer::queueUpdatePackets(ConnectionId clientId, bool sendRemoteUpdates) {
auto const& clientInfo = m_clientInfo.get(clientId);
- clientInfo->outgoingPackets.append(make_shared<StepUpdatePacket>(m_currentStep));
+ clientInfo->outgoingPackets.append(make_shared<StepUpdatePacket>(m_currentTime));
if (shouldRunThisStep("environmentUpdate")) {
ByteArray skyDelta;
@@ -1828,7 +1832,7 @@ void WorldServer::queueUpdatePackets(ConnectionId clientId) {
}
HashMap<ConnectionId, shared_ptr<EntityUpdateSetPacket>> updateSetPackets;
- if (m_currentStep % clientInfo->interpolationTracker.entityUpdateDelta() == 0)
+ if (sendRemoteUpdates || clientInfo->local)
updateSetPackets.add(ServerConnectionId, make_shared<EntityUpdateSetPacket>(ServerConnectionId));
for (auto const& p : m_clientInfo) {
if (p.first != clientId && p.second->pendingForward)
@@ -2149,8 +2153,8 @@ void WorldServer::setProperty(String const& propertyName, Json const& property)
}
}
-void WorldServer::timer(int stepsDelay, WorldAction worldAction) {
- m_timers.append({stepsDelay, worldAction});
+void WorldServer::timer(float delay, WorldAction worldAction) {
+ m_timers.append({delay, worldAction});
}
void WorldServer::startFlyingSky(bool enterHyperspace, bool startInWarp) {
diff --git a/source/game/StarWorldServer.hpp b/source/game/StarWorldServer.hpp
index 7142d51..4c11217 100644
--- a/source/game/StarWorldServer.hpp
+++ b/source/game/StarWorldServer.hpp
@@ -169,7 +169,7 @@ public:
List<PhysicsForceRegion> forceRegions() const override;
Json getProperty(String const& propertyName, Json const& def = Json()) const override;
void setProperty(String const& propertyName, Json const& property) override;
- void timer(int stepsDelay, WorldAction worldAction) override;
+ void timer(float delay, WorldAction worldAction) override;
double epochTime() const override;
uint32_t day() const override;
float dayLength() const override;
@@ -275,6 +275,7 @@ private:
WorldClientState clientState;
bool pendingForward;
bool started;
+ bool local;
List<PacketPtr> outgoingPackets;
@@ -308,7 +309,7 @@ private:
TileModificationList doApplyTileModifications(TileModificationList const& modificationList, bool allowEntityOverlap, bool ignoreTileProtection = false);
// Queues pending (step based) updates to the given player
- void queueUpdatePackets(ConnectionId clientId);
+ void queueUpdatePackets(ConnectionId clientId, bool sendRemoteUpdates);
void updateDamage(float dt);
void updateDamagedBlocks(float dt);
@@ -361,7 +362,8 @@ private:
StringMap<ScriptComponentPtr> m_scriptContexts;
WorldGeometry m_geometry;
- uint64_t m_currentStep{};
+ double m_currentTime;
+ uint64_t m_currentStep;
mutable CellularLightIntensityCalculator m_lightIntensityCalculator;
SkyPtr m_sky;
@@ -373,6 +375,7 @@ private:
HashMap<pair<EntityId, uint64_t>, pair<ByteArray, uint64_t>> m_netStateCache;
OrderedHashMap<ConnectionId, shared_ptr<ClientInfo>> m_clientInfo;
+ GameTimer m_entityUpdateTimer;
GameTimer m_tileEntityBreakCheckTimer;
shared_ptr<LiquidCellEngine<LiquidId>> m_liquidEngine;
@@ -384,7 +387,7 @@ private:
// is removed / uninitialized
HashMap<EntityId, TileEntitySpaces> m_tileEntitySpaces;
- List<pair<int, WorldAction>> m_timers;
+ List<pair<float, WorldAction>> m_timers;
bool m_needsGlobalBreakCheck;
diff --git a/source/game/interfaces/StarWorld.hpp b/source/game/interfaces/StarWorld.hpp
index 95fe7ae..d718786 100644
--- a/source/game/interfaces/StarWorld.hpp
+++ b/source/game/interfaces/StarWorld.hpp
@@ -130,7 +130,7 @@ public:
virtual Json getProperty(String const& propertyName, Json const& def = {}) const = 0;
virtual void setProperty(String const& propertyName, Json const& property) = 0;
- virtual void timer(int stepsDelay, WorldAction worldAction) = 0;
+ virtual void timer(float delay, WorldAction worldAction) = 0;
virtual double epochTime() const = 0;
virtual uint32_t day() const = 0;
virtual float dayLength() const = 0;
diff --git a/source/game/objects/StarFarmableObject.cpp b/source/game/objects/StarFarmableObject.cpp
index 8504b64..cfb550d 100644
--- a/source/game/objects/StarFarmableObject.cpp
+++ b/source/game/objects/StarFarmableObject.cpp
@@ -131,7 +131,7 @@ void FarmableObject::enterStage(int newStage) {
if (anySpacesOccupied(plant->spaces()) || !allSpacesOccupied(plant->roots())) {
newStage = 0;
} else {
- world()->timer(2, [plant](World* world) {
+ world()->timer(2.f / 60.f, [plant](World* world) {
world->addEntity(plant);
});