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-rw-r--r-- | README.md | 29 |
1 files changed, 22 insertions, 7 deletions
@@ -5,17 +5,29 @@ You **must** own a copy of Starbound to use it. Base game assets are not provide It is still **work-in-progress**. You can download the very latest build from the [Actions](https://github.com/OpenStarbound/OpenStarbound/actions?query=branch%3Amain) tab, or the ocassional releases. +Note: Not every function from [StarExtensions](https://github.com/StarExtensions/StarExtensions) has been ported yet, but compatibility with mods that use StarExtensions features is planned. + ## Changes -* You can now make .patch files that are just merged in. That's why the patch files in here are unusually simple. -* Some Lua functions like getters and setters for player identity values, but not every function from [StarExtensions](https://github.com/StarExtensions/StarExtensions) has been ported yet. +### Lighting +**The lightmap generation has been moved off the main thread, and supports higher color range.** + * Point lights are now additive, which is more accurate - you'll notice that different lights mix together better! + * Object spread lights are auto-converted to a hybrid light which is 25% additive. + +### Assets +* Assets can now run Lua scripts on load, and after all sources have been loaded. + * These scripts can modify, read, patch and create new assets! +* Lua patch files now exist - **.patch.lua** + +### Misc +* Player functions for saving/loading, modifying the humanoid identity * Character swapping (rewrite from StarExtensions, currently command-only: `/swap name` case-insensitive, only substring required) * Custom user input support with a keybindings menu (rewrite from StarExtensions) * Positional Voice Chat that works on completely vanilla servers, uses Opus for crisp, HD audio (rewrite from StarExtensions) * Both menus are made available in the options menu in this fork rather than as a chat command. -* Multiple font support (switch fonts inline with `^font=name;`, .ttf assets are auto-detected) -* World lightmap generation has been moved off the main thread -* Experimental changes to the storage of directives in memory to greatly reduce their impact on frametimes - * Works well when extremely long directives are used for "vanilla multiplayer-compatible" creations, like [generated clothing](https://silverfeelin.github.io/Starbound-NgOutfitGenerator/). +* Multiple font support (switch fonts inline with `^font=name;`, **.ttf** and **.woff2** assets are auto-detected) + * **.woff2** fonts are much smaller than **.ttf**, [here's a web conversion tool](https://kombu.kanejaku.org/)! +* Experimental changes to the storage of directives in memory to reduce copying - can reduce their impact on frametimes when very long directives are present + * Works especially well when extremely long directives are used for "vanilla multiplayer-compatible" creations, like [generated clothing](https://silverfeelin.github.io/Starbound-NgOutfitGenerator/) or custom items/objects. * Client-side tile placement prediction (rewrite from StarExtensions) * You can also resize the placement area of tiles on the fly. @@ -23,7 +35,10 @@ It is still **work-in-progress**. You can download the very latest build from th * Additionally, objects can be placed under non-solid foreground tiles. * Some minor polish to UI -* Skybox sun now matches the system type you're currently in. Previously generated planets will not have this feature and will display the default sun. Modded system types require a patch to display their custom sun. Additionally, you can also access now skybox sun scale and its default ray colors. For more details see [sky.config.patch](https://github.com/OpenStarbound/OpenStarbound/blob/main/assets/opensb/sky.config.patch). +* The Skybox's sun now matches the system type you're currently in. + * Previously generated planets will not have this feature and will display the default sun. + * Modded system types require a patch to display their custom sun. + * You can also access the skybox sun scale and its default ray colors. For more details see, [sky.config.patch](https://github.com/OpenStarbound/OpenStarbound/blob/main/assets/opensb/sky.config.patch). [Discord](https://discord.gg/D4QqtBNmAY) |