diff options
author | Kae <80987908+Novaenia@users.noreply.github.com> | 2025-06-03 13:47:59 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2025-06-03 13:47:59 +1000 |
commit | d0653dc286d31232a5a86e7741c406aeef6fd2c8 (patch) | |
tree | 9233b0266591eec66b8c0eecbb8b808f37673a67 /source | |
parent | 118caeead04fb48cff26c0a2ae22a5b2f968a476 (diff) |
fixed up macOS CI artifacts
Diffstat (limited to 'source')
-rw-r--r-- | source/game/StarArmorWearer.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/game/StarArmorWearer.cpp b/source/game/StarArmorWearer.cpp index 9afa868..4b70516 100644 --- a/source/game/StarArmorWearer.cpp +++ b/source/game/StarArmorWearer.cpp @@ -39,17 +39,17 @@ void ArmorWearer::setupHumanoidClothingDrawables(Humanoid& humanoid, bool forceN m_lastGender = gender; m_lastDirection = direction; - HeadArmorPtr const& headArmor = m_headCosmeticItem ? m_headCosmeticItem : m_headItem; + HeadArmorPtr const& headArmor = m_headCosmeticItem ? m_headCosmeticItem : m_headItem; ChestArmorPtr const& chestArmor = m_chestCosmeticItem ? m_chestCosmeticItem : m_chestItem; - LegsArmorPtr const& legsArmor = m_legsCosmeticItem ? m_legsCosmeticItem : m_legsItem; - BackArmorPtr const& backArmor = m_backCosmeticItem ? m_backCosmeticItem : m_backItem; + LegsArmorPtr const& legsArmor = m_legsCosmeticItem ? m_legsCosmeticItem : m_legsItem; + BackArmorPtr const& backArmor = m_backCosmeticItem ? m_backCosmeticItem : m_backItem; bool allNeedsSync = nudeChanged || genderChanged; bool headNeedsSync = allNeedsSync || (dirChanged && headArmor && headArmor->flipping()) || m_headNeedsSync; bool chestNeedsSync = allNeedsSync || (dirChanged && chestArmor && chestArmor->flipping()) || m_chestNeedsSync; bool legsNeedsSync = allNeedsSync || (dirChanged && legsArmor && legsArmor->flipping()) || m_legsNeedsSync; bool backNeedsSync = allNeedsSync || (dirChanged && backArmor && backArmor->flipping()) || m_backNeedsSync; - bool anyNeedsSync = headNeedsSync || chestNeedsSync || legsNeedsSync || backNeedsSync; + bool anyNeedsSync = headNeedsSync || chestNeedsSync || legsNeedsSync || backNeedsSync; bool bodyFlipped = direction != Direction::Right; bool bodyHidden = false; |