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authorKae <80987908+Novaenia@users.noreply.github.com>2023-08-02 21:59:07 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-08-02 21:59:07 +1000
commit32e6eab0699c0c802435e6fb1a3ad47d2748acee (patch)
tree2fae448be1d2f073cded08e27fe31f69769322da /source
parentc80b2d2dbc32c45b4eaeb802af6dcdf921b8410b (diff)
Player: Make interaction radius scriptable
Diffstat (limited to 'source')
-rw-r--r--source/game/StarPlayer.cpp12
-rw-r--r--source/game/StarPlayer.hpp1
-rw-r--r--source/game/StarWorldClient.cpp2
-rw-r--r--source/game/scripting/StarPlayerLuaBindings.cpp31
4 files changed, 27 insertions, 19 deletions
diff --git a/source/game/StarPlayer.cpp b/source/game/StarPlayer.cpp
index 70e733e..c9816c1 100644
--- a/source/game/StarPlayer.cpp
+++ b/source/game/StarPlayer.cpp
@@ -1334,7 +1334,7 @@ InteractiveEntityPtr Player::bestInteractionEntity(bool includeNearby) {
return {};
InteractiveEntityPtr interactiveEntity;
- if (auto entity = world()->getInteractiveInRange(m_aimPosition, position(), m_interactRadius)) {
+ if (auto entity = world()->getInteractiveInRange(m_aimPosition, isAdmin() ? m_aimPosition : position(), m_interactRadius)) {
interactiveEntity = entity;
} else if (includeNearby) {
Vec2F interactBias = m_walkIntoInteractBias;
@@ -1346,7 +1346,7 @@ InteractiveEntityPtr Player::bestInteractionEntity(bool includeNearby) {
interactiveEntity = entity;
}
- if (interactiveEntity && world()->canReachEntity(position(), interactRadius(), interactiveEntity->entityId()))
+ if (interactiveEntity && (isAdmin() || world()->canReachEntity(position(), interactRadius(), interactiveEntity->entityId())))
return interactiveEntity;
return {};
}
@@ -1480,6 +1480,10 @@ float Player::interactRadius() const {
return m_interactRadius;
}
+void Player::setInteractRadius(float interactRadius) {
+ m_interactRadius = interactRadius;
+}
+
List<InteractAction> Player::pullInteractActions() {
List<InteractAction> results;
eraseWhere(m_pendingInteractActions, [&results](auto& promise) {
@@ -1822,7 +1826,7 @@ bool Player::inInteractionRange() const {
}
bool Player::inInteractionRange(Vec2F aimPos) const {
- return world()->geometry().diff(aimPos, position()).magnitude() < interactRadius();
+ return isAdmin() || world()->geometry().diff(aimPos, position()).magnitude() < interactRadius();
}
bool Player::inToolRange() const {
@@ -1830,7 +1834,7 @@ bool Player::inToolRange() const {
}
bool Player::inToolRange(Vec2F const& aimPos) const {
- return world()->geometry().diff(aimPos, position()).magnitude() < toolRadius();
+ return isAdmin() || world()->geometry().diff(aimPos, position()).magnitude() < toolRadius();
}
void Player::getNetStates(bool initial) {
diff --git a/source/game/StarPlayer.hpp b/source/game/StarPlayer.hpp
index e888015..c70c21e 100644
--- a/source/game/StarPlayer.hpp
+++ b/source/game/StarPlayer.hpp
@@ -147,6 +147,7 @@ public:
float toolRadius() const;
float interactRadius() const override;
+ void setInteractRadius(float interactRadius);
List<InteractAction> pullInteractActions();
uint64_t currency(String const& currencyType) const;
diff --git a/source/game/StarWorldClient.cpp b/source/game/StarWorldClient.cpp
index 5ade948..34214ba 100644
--- a/source/game/StarWorldClient.cpp
+++ b/source/game/StarWorldClient.cpp
@@ -2005,7 +2005,7 @@ void WorldClient::setProperty(String const& propertyName, Json const& property)
}
bool WorldClient::playerCanReachEntity(EntityId entityId, bool preferInteractive) const {
- return canReachEntity(m_mainPlayer->position(), m_mainPlayer->interactRadius(), entityId, preferInteractive);
+ return m_mainPlayer->isAdmin() || canReachEntity(m_mainPlayer->position(), m_mainPlayer->interactRadius(), entityId, preferInteractive);
}
void WorldClient::disconnectAllWires(Vec2I wireEntityPosition, WireNode const& node) {
diff --git a/source/game/scripting/StarPlayerLuaBindings.cpp b/source/game/scripting/StarPlayerLuaBindings.cpp
index 5980a1d..cede4d0 100644
--- a/source/game/scripting/StarPlayerLuaBindings.cpp
+++ b/source/game/scripting/StarPlayerLuaBindings.cpp
@@ -17,27 +17,27 @@ namespace Star {
LuaCallbacks LuaBindings::makePlayerCallbacks(Player* player) {
LuaCallbacks callbacks;
- callbacks.registerCallback("humanoidIdentity", [player]() { return player->humanoid()->identity().toJson(); });
+ callbacks.registerCallback( "humanoidIdentity", [player]() { return player->humanoid()->identity().toJson(); });
callbacks.registerCallback("setHumanoidIdentity", [player](Json const& id) { player->setIdentity(HumanoidIdentity(id)); });
- callbacks.registerCallback("bodyDirectives", [player]() { return player->identity().bodyDirectives; });
+ callbacks.registerCallback( "bodyDirectives", [player]() { return player->identity().bodyDirectives; });
callbacks.registerCallback("setBodyDirectives", [player](String const& str) { player->setBodyDirectives(str); });
- callbacks.registerCallback("emoteDirectives", [player]() { return player->identity().emoteDirectives; });
+ callbacks.registerCallback( "emoteDirectives", [player]() { return player->identity().emoteDirectives; });
callbacks.registerCallback("setEmoteDirectives", [player](String const& str) { player->setEmoteDirectives(str); });
- callbacks.registerCallback("hairGroup", [player]() { return player->identity().hairGroup; });
+ callbacks.registerCallback( "hairGroup", [player]() { return player->identity().hairGroup; });
callbacks.registerCallback("setHairGroup", [player](String const& str) { player->setHairGroup(str); });
- callbacks.registerCallback("hairType", [player]() { return player->identity().hairType; });
+ callbacks.registerCallback( "hairType", [player]() { return player->identity().hairType; });
callbacks.registerCallback("setHairType", [player](String const& str) { player->setHairType(str); });
- callbacks.registerCallback("hairDirectives", [player]() { return player->identity().hairDirectives; });
+ callbacks.registerCallback( "hairDirectives", [player]() { return player->identity().hairDirectives; });
callbacks.registerCallback("setHairDirectives", [player](String const& str) { player->setHairDirectives(str); });
- callbacks.registerCallback("facialHairGroup", [player]() { return player->identity().facialHairGroup; });
+ callbacks.registerCallback( "facialHairGroup", [player]() { return player->identity().facialHairGroup; });
callbacks.registerCallback("setFacialHairGroup", [player](String const& str) { player->setFacialHairGroup(str); });
- callbacks.registerCallback("facialHairType", [player]() { return player->identity().facialHairType; });
+ callbacks.registerCallback( "facialHairType", [player]() { return player->identity().facialHairType; });
callbacks.registerCallback("setFacialHairType", [player](String const& str) { player->setFacialHairType(str); });
- callbacks.registerCallback("facialHairDirectives", [player]() { return player->identity().facialHairDirectives; });
+ callbacks.registerCallback( "facialHairDirectives", [player]() { return player->identity().facialHairDirectives; });
callbacks.registerCallback("setFacialHairDirectives", [player](String const& str) { player->setFacialHairDirectives(str); });
callbacks.registerCallback("hair", [player]() {
@@ -85,25 +85,28 @@ LuaCallbacks LuaBindings::makePlayerCallbacks(Player* player) {
}
});
- callbacks.registerCallback("name", [player]() { return player->name(); });
+ callbacks.registerCallback( "name", [player]() { return player->name(); });
callbacks.registerCallback("setName", [player](String const& name) { player->setName(name); });
- callbacks.registerCallback("species", [player]() { return player->species(); });
+ callbacks.registerCallback( "species", [player]() { return player->species(); });
callbacks.registerCallback("setSpecies", [player](String const& species) { player->setSpecies(species); });
- callbacks.registerCallback("imagePath", [player]() { return player->identity().imagePath; });
+ callbacks.registerCallback( "imagePath", [player]() { return player->identity().imagePath; });
callbacks.registerCallback("setImagePath", [player](Maybe<String> const& imagePath) { player->setImagePath(imagePath); });
- callbacks.registerCallback("gender", [player]() { return GenderNames.getRight(player->gender()); });
+ callbacks.registerCallback( "gender", [player]() { return GenderNames.getRight(player->gender()); });
callbacks.registerCallback("setGender", [player](String const& gender) { player->setGender(GenderNames.getLeft(gender)); });
- callbacks.registerCallback("personality", [player]() { return jsonFromPersonality(player->identity().personality); });
+ callbacks.registerCallback( "personality", [player]() { return jsonFromPersonality(player->identity().personality); });
callbacks.registerCallback("setPersonality", [player](Json const& personalityConfig) {
Personality const& oldPersonality = player->identity().personality;
Personality newPersonality = oldPersonality;
player->setPersonality(parsePersonality(newPersonality, personalityConfig));
});
+ callbacks.registerCallback( "interactRadius", [player]() { return player->interactRadius(); });
+ callbacks.registerCallback("setInteractRadius", [player](float radius) { player->setInteractRadius(radius); });
+
callbacks.registerCallback("id", [player]() { return player->entityId(); });
callbacks.registerCallback("uniqueId", [player]() { return player->uniqueId(); });
callbacks.registerCallback("isAdmin", [player]() { return player->isAdmin(); });