Веб-сайт самохостера Lotigara

summaryrefslogtreecommitdiff
path: root/source/windowing
diff options
context:
space:
mode:
authorKae <80987908+Novaenia@users.noreply.github.com>2023-08-18 23:14:53 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-08-18 23:14:53 +1000
commitf6f91b18e834a5401f37217d09b69593de3cb4a5 (patch)
treeb5d4c6662eb75708cb22282c27b97307d62fa042 /source/windowing
parentcd36a269fd1ccfd40ec09aca25285c6f9a875c43 (diff)
Various improvements
You can now right click empty slots to insert one from swap. Added unique sounds for the swap slot count incrementing/decrementing. Material placement now plays sounds.
Diffstat (limited to 'source/windowing')
-rw-r--r--source/windowing/StarGuiContext.cpp3
-rw-r--r--source/windowing/StarGuiContext.hpp2
2 files changed, 3 insertions, 2 deletions
diff --git a/source/windowing/StarGuiContext.cpp b/source/windowing/StarGuiContext.cpp
index 73713d1..028614a 100644
--- a/source/windowing/StarGuiContext.cpp
+++ b/source/windowing/StarGuiContext.cpp
@@ -421,11 +421,12 @@ void GuiContext::playAudio(AudioInstancePtr audioInstance) {
m_mixer->play(audioInstance);
}
-void GuiContext::playAudio(String const& audioAsset, int loops, float volume) {
+void GuiContext::playAudio(String const& audioAsset, int loops, float volume, float pitch) {
auto assets = Root::singleton().assets();
auto config = Root::singleton().configuration();
auto audioInstance = make_shared<AudioInstance>(*assets->audio(audioAsset));
audioInstance->setVolume(volume);
+ audioInstance->setPitchMultiplier(pitch);
audioInstance->setLoops(loops);
m_mixer->play(move(audioInstance));
}
diff --git a/source/windowing/StarGuiContext.hpp b/source/windowing/StarGuiContext.hpp
index 8e689ee..1f4be98 100644
--- a/source/windowing/StarGuiContext.hpp
+++ b/source/windowing/StarGuiContext.hpp
@@ -118,7 +118,7 @@ public:
StringList wrapInterfaceText(String const& s, Maybe<unsigned> wrapWidth);
void playAudio(AudioInstancePtr audioInstance);
- void playAudio(String const& audioAsset, int loops = 0, float volume = 1);
+ void playAudio(String const& audioAsset, int loops = 0, float volume = 1.0f, float pitch = 1.0f);
bool shiftHeld() const;
void setShiftHeld(bool held);