Веб-сайт самохостера Lotigara

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authorKae <80987908+Novaenia@users.noreply.github.com>2023-08-18 23:14:53 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-08-18 23:14:53 +1000
commitf6f91b18e834a5401f37217d09b69593de3cb4a5 (patch)
treeb5d4c6662eb75708cb22282c27b97307d62fa042 /source/windowing/StarGuiContext.cpp
parentcd36a269fd1ccfd40ec09aca25285c6f9a875c43 (diff)
Various improvements
You can now right click empty slots to insert one from swap. Added unique sounds for the swap slot count incrementing/decrementing. Material placement now plays sounds.
Diffstat (limited to 'source/windowing/StarGuiContext.cpp')
-rw-r--r--source/windowing/StarGuiContext.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/windowing/StarGuiContext.cpp b/source/windowing/StarGuiContext.cpp
index 73713d1..028614a 100644
--- a/source/windowing/StarGuiContext.cpp
+++ b/source/windowing/StarGuiContext.cpp
@@ -421,11 +421,12 @@ void GuiContext::playAudio(AudioInstancePtr audioInstance) {
m_mixer->play(audioInstance);
}
-void GuiContext::playAudio(String const& audioAsset, int loops, float volume) {
+void GuiContext::playAudio(String const& audioAsset, int loops, float volume, float pitch) {
auto assets = Root::singleton().assets();
auto config = Root::singleton().configuration();
auto audioInstance = make_shared<AudioInstance>(*assets->audio(audioAsset));
audioInstance->setVolume(volume);
+ audioInstance->setPitchMultiplier(pitch);
audioInstance->setLoops(loops);
m_mixer->play(move(audioInstance));
}