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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
commit4b0bc220e4da1173f742a4973939b139bef562db (patch)
tree0ff66d5957575fa814fc10b8cd93e3dd378f45dc /source/server
parent607be749451aa40e3619e7ceab0927d1fcec8233 (diff)
Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
Diffstat (limited to 'source/server')
-rw-r--r--source/server/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/server/main.cpp b/source/server/main.cpp
index 08b55dd..ad16988 100644
--- a/source/server/main.cpp
+++ b/source/server/main.cpp
@@ -50,7 +50,7 @@ int main(int argc, char** argv) {
float updateRate = 1.0f / WorldTimestep;
if (auto jUpdateRate = configuration->get("updateRate")) {
updateRate = jUpdateRate.toFloat();
- WorldTimestep = 1.0f / updateRate;
+ ServerWorldTimestep = WorldTimestep = 1.0f / updateRate;
Logger::info("Configured tickrate is {:4.2f}hz", updateRate);
}