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authorKae <80987908+Novaenia@users.noreply.github.com>2024-03-20 15:29:26 +1100
committerKae <80987908+Novaenia@users.noreply.github.com>2024-03-20 15:29:26 +1100
commitbf73fbc1ad3ed8b13683481c29cc2ec39e2d3117 (patch)
treed04dc378333be32566b94fb5f04eb98877a50ad5 /source/rendering
parent6d76a11e256cd96c9cdd7ae5a10c0276e6347277 (diff)
cursed point lights everywhere (but god it looks good)
Diffstat (limited to 'source/rendering')
-rw-r--r--source/rendering/StarTilePainter.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/source/rendering/StarTilePainter.cpp b/source/rendering/StarTilePainter.cpp
index 91b1367..58d9d28 100644
--- a/source/rendering/StarTilePainter.cpp
+++ b/source/rendering/StarTilePainter.cpp
@@ -38,7 +38,7 @@ TilePainter::TilePainter(RendererPtr renderer) : TileDrawer() {
void TilePainter::adjustLighting(WorldRenderData& renderData) const {
RectI lightRange = RectI::withSize(renderData.lightMinPosition, Vec2I(renderData.lightMap.size()));
forEachRenderTile(renderData, lightRange, [&](Vec2I const& pos, RenderTile const& tile) {
- // Only adjust lighting for full tiles
+ // Only adjust lighting for tiles with liquid above the draw threshold
float drawLevel = liquidDrawLevel(byteToFloat(tile.liquidLevel));
if (drawLevel == 0.0f)
return;
@@ -47,9 +47,8 @@ void TilePainter::adjustLighting(WorldRenderData& renderData) const {
auto lightValue = renderData.lightMap.get(lightIndex.x(), lightIndex.y());
auto const& liquid = m_liquids[tile.liquidId];
- Vec3F tileLight = Vec3F(lightValue);
- float darknessLevel = (1.f - tileLight.sum() / 3.0f) * drawLevel;
- lightValue = tileLight.piecewiseMultiply(Vec3F::filled(1.f - darknessLevel) + liquid.bottomLightMix * darknessLevel);
+ float darknessLevel = (1.f - (lightValue.sum() / 3.0f)) * drawLevel;
+ lightValue = lightValue.piecewiseMultiply(Vec3F::filled(1.f - darknessLevel) + liquid.bottomLightMix * darknessLevel);
renderData.lightMap.set(lightIndex.x(), lightIndex.y(), lightValue);
});