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authorKae <80987908+Novaenia@users.noreply.github.com>2024-04-15 17:46:44 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2024-04-15 17:46:44 +1000
commit63c9e3ec8b51a9d96872a054a0d35e8591b3535d (patch)
tree7d5cfaea0e13eb34cc6db25df6054cae1a04677c /source/rendering
parent2a4bd826052102a0bb8858355e42b9cba06f2991 (diff)
only round vertices if AA is on
[skip ci]
Diffstat (limited to 'source/rendering')
-rw-r--r--source/rendering/StarDrawablePainter.cpp14
-rw-r--r--source/rendering/StarWorldCamera.cpp10
2 files changed, 12 insertions, 12 deletions
diff --git a/source/rendering/StarDrawablePainter.cpp b/source/rendering/StarDrawablePainter.cpp
index 5f9fd79..88ca651 100644
--- a/source/rendering/StarDrawablePainter.cpp
+++ b/source/rendering/StarDrawablePainter.cpp
@@ -36,15 +36,13 @@ void DrawablePainter::drawDrawable(Drawable const& drawable) {
} else if (auto imagePart = drawable.part.ptr<Drawable::ImagePart>()) {
TexturePtr texture = m_textureGroup->loadTexture(imagePart->image);
+ Vec2F position = drawable.position;
Vec2F textureSize(texture->size());
- RectF imageRect(Vec2F(), textureSize);
-
- Mat3F transformation = Mat3F::translation(drawable.position) * imagePart->transformation;
-
- Vec2F lowerLeft = transformation.transformVec2(Vec2F(imageRect.xMin(), imageRect.yMin()));
- Vec2F lowerRight = transformation.transformVec2(Vec2F(imageRect.xMax(), imageRect.yMin()));
- Vec2F upperRight = transformation.transformVec2(Vec2F(imageRect.xMax(), imageRect.yMax()));
- Vec2F upperLeft = transformation.transformVec2(Vec2F(imageRect.xMin(), imageRect.yMax()));
+ Mat3F transformation = imagePart->transformation;
+ Vec2F lowerLeft = { transformation[0][2] += position.x(), transformation[1][2] += position.y() };
+ Vec2F lowerRight = transformation * Vec2F(textureSize.x(), 0.f);
+ Vec2F upperRight = transformation * textureSize;
+ Vec2F upperLeft = transformation * Vec2F(0.f, textureSize.y());
float param1 = drawable.fullbright ? 0.0f : 1.0f;
diff --git a/source/rendering/StarWorldCamera.cpp b/source/rendering/StarWorldCamera.cpp
index c0bc645..de23f3e 100644
--- a/source/rendering/StarWorldCamera.cpp
+++ b/source/rendering/StarWorldCamera.cpp
@@ -26,15 +26,17 @@ void WorldCamera::setCenterWorldPosition(Vec2F const& position, bool force) {
// elements drawn in world space that are aligned with TilePixels will
// eventually also be aligned to real screen pixels.
+ float ratio = TilePixels * m_pixelRatio;
+
if (m_screenSize[0] % 2 == 0)
- m_worldCenter[0] = round(m_worldCenter[0] * (TilePixels * m_pixelRatio)) / (TilePixels * m_pixelRatio);
+ m_worldCenter[0] = round(m_worldCenter[0] * ratio) / ratio;
else
- m_worldCenter[0] = (round(m_worldCenter[0] * (TilePixels * m_pixelRatio) + 0.5f) - 0.5f) / (TilePixels * m_pixelRatio);
+ m_worldCenter[0] = (round(m_worldCenter[0] * ratio + 0.5f) - 0.5f) / ratio;
if (m_screenSize[1] % 2 == 0)
- m_worldCenter[1] = round(m_worldCenter[1] * (TilePixels * m_pixelRatio)) / (TilePixels * m_pixelRatio);
+ m_worldCenter[1] = round(m_worldCenter[1] * ratio) / ratio;
else
- m_worldCenter[1] = (round(m_worldCenter[1] * (TilePixels * m_pixelRatio) + 0.5f) - 0.5f) / (TilePixels * m_pixelRatio);
+ m_worldCenter[1] = (round(m_worldCenter[1] * ratio + 0.5f) - 0.5f) / ratio;
}
}