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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-20 14:33:09 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-20 14:33:09 +1000 |
commit | 6352e8e3196f78388b6c771073f9e03eaa612673 (patch) | |
tree | e23772f79a7fbc41bc9108951e9e136857484bf4 /source/rendering/StarWorldPainter.hpp | |
parent | 6741a057e5639280d85d0f88ba26f000baa58f61 (diff) |
everything everywhere
all at once
Diffstat (limited to 'source/rendering/StarWorldPainter.hpp')
-rw-r--r-- | source/rendering/StarWorldPainter.hpp | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/source/rendering/StarWorldPainter.hpp b/source/rendering/StarWorldPainter.hpp new file mode 100644 index 0000000..92bc45d --- /dev/null +++ b/source/rendering/StarWorldPainter.hpp @@ -0,0 +1,67 @@ +#ifndef STAR_WORLD_PAINTER_HPP +#define STAR_WORLD_PAINTER_HPP + +#include "StarWorldRenderData.hpp" +#include "StarTilePainter.hpp" +#include "StarEnvironmentPainter.hpp" +#include "StarTextPainter.hpp" +#include "StarDrawablePainter.hpp" +#include "StarRenderer.hpp" + +namespace Star { + +STAR_CLASS(WorldPainter); + +// Will update client rendering window internally +class WorldPainter { +public: + WorldPainter(); + + void renderInit(RendererPtr renderer); + + void setCameraPosition(WorldGeometry const& worldGeometry, Vec2F const& position); + + WorldCamera const& camera() const; + + void render(WorldRenderData& renderData); + +private: + void renderParticles(WorldRenderData& renderData, Particle::Layer layer); + void renderBars(WorldRenderData& renderData); + + void drawEntityLayer(List<Drawable> drawables, EntityHighlightEffect highlightEffect = EntityHighlightEffect()); + + void drawDrawable(Drawable drawable); + void drawDrawableSet(List<Drawable>& drawable); + + WorldCamera m_camera; + + RendererPtr m_renderer; + + TextPainterPtr m_textPainter; + DrawablePainterPtr m_drawablePainter; + EnvironmentPainterPtr m_environmentPainter; + TilePainterPtr m_tilePainter; + + Json m_highlightConfig; + Map<EntityHighlightEffectType, pair<String, String>> m_highlightDirectives; + + Vec2F m_entityBarOffset; + Vec2F m_entityBarSpacing; + Vec2F m_entityBarSize; + Vec2F m_entityBarIconOffset; + + // Updated every frame + + AssetsConstPtr m_assets; + RectF m_worldScreenRect; + + Vec2F m_previousCameraCenter; + Vec2F m_parallaxWorldPosition; + + float m_preloadTextureChance; +}; + +} + +#endif |