diff options
author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-29 10:31:59 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-29 10:31:59 +1000 |
commit | dc134e168bd04d39f8a30819ba3a0b00bb8ae1cb (patch) | |
tree | 1d44d013f4f4d2271f50203e63b072a6196fce31 /source/rendering/StarWorldPainter.cpp | |
parent | afefd89533c87017bf3fac5ba7a1b6a316da1160 (diff) |
Move lightmap wait into WorldPainter to fix single-frame lightmap lag-behind
unfortunate
Diffstat (limited to 'source/rendering/StarWorldPainter.cpp')
-rw-r--r-- | source/rendering/StarWorldPainter.cpp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/source/rendering/StarWorldPainter.cpp b/source/rendering/StarWorldPainter.cpp index a93a592..8e27006 100644 --- a/source/rendering/StarWorldPainter.cpp +++ b/source/rendering/StarWorldPainter.cpp @@ -64,6 +64,25 @@ void WorldPainter::render(WorldRenderData& renderData, function<void()> lightWai m_environmentPainter->renderSky(Vec2F(m_camera.screenSize()), renderData.skyRenderData); m_environmentPainter->renderFrontOrbiters(m_camera.pixelRatio(), Vec2F(m_camera.screenSize()), renderData.skyRenderData); + if (lightWaiter) { + int64_t start = Time::monotonicMilliseconds(); + lightWaiter(); + LogMap::set("render_light_wait", strf("{}ms", Time::monotonicMilliseconds() - start)); + } + + if (renderData.isFullbright) { + m_renderer->setEffectTexture("lightMap", Image::filled(Vec2U(1, 1), { 255, 255, 255, 255 }, PixelFormat::RGB24)); + m_renderer->setEffectTexture("tileLightMap", Image::filled(Vec2U(1, 1), { 0, 0, 0, 0 }, PixelFormat::RGBA32)); + m_renderer->setEffectParameter("lightMapMultiplier", 1.0f); + } else { + adjustLighting(renderData); + m_renderer->setEffectParameter("lightMapMultiplier", m_assets->json("/rendering.config:lightMapMultiplier").toFloat()); + m_renderer->setEffectParameter("lightMapScale", Vec2F::filled(TilePixels * m_camera.pixelRatio())); + m_renderer->setEffectParameter("lightMapOffset", m_camera.worldToScreen(Vec2F(renderData.lightMinPosition))); + m_renderer->setEffectTexture("lightMap", renderData.lightMap); + m_renderer->setEffectTexture("tileLightMap", renderData.tileLightMap); + } + // Parallax layers auto parallaxDelta = m_camera.worldGeometry().diff(m_camera.centerWorldPosition(), m_previousCameraCenter); |