diff options
author | Kai Blaschke <kai.blaschke@kb-dev.net> | 2024-02-19 16:55:19 +0100 |
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committer | Kai Blaschke <kai.blaschke@kb-dev.net> | 2024-02-19 16:55:19 +0100 |
commit | 431a9c00a56cf4c603be1cf5f773b193621d8150 (patch) | |
tree | 95843aeea9fb6dc18279ee05ff6961f40b19798f /source/rendering/StarWorldPainter.cpp | |
parent | 30e1871d3f44629e00a1f66d8164e3e62c7f889f (diff) |
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.
99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.
Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.
Most remaining warnings are now unused parameters.
Diffstat (limited to 'source/rendering/StarWorldPainter.cpp')
-rw-r--r-- | source/rendering/StarWorldPainter.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/rendering/StarWorldPainter.cpp b/source/rendering/StarWorldPainter.cpp index d89cfe1..e106307 100644 --- a/source/rendering/StarWorldPainter.cpp +++ b/source/rendering/StarWorldPainter.cpp @@ -28,7 +28,7 @@ WorldPainter::WorldPainter() { void WorldPainter::renderInit(RendererPtr renderer) { m_assets = Root::singleton().assets(); - m_renderer = move(renderer); + m_renderer = std::move(renderer); auto textureGroup = m_renderer->createTextureGroup(TextureGroupSize::Large); m_textPainter = make_shared<TextPainter>(m_renderer, textureGroup); m_tilePainter = make_shared<TilePainter>(m_renderer); @@ -110,7 +110,7 @@ void WorldPainter::render(WorldRenderData& renderData, function<void()> lightWai Map<EntityRenderLayer, List<pair<EntityHighlightEffect, List<Drawable>>>> entityDrawables; for (auto& ed : renderData.entityDrawables) { for (auto& p : ed.layers) - entityDrawables[p.first].append({ed.highlightEffect, move(p.second)}); + entityDrawables[p.first].append({ed.highlightEffect, std::move(p.second)}); } auto entityDrawableIterator = entityDrawables.begin(); @@ -121,7 +121,7 @@ void WorldPainter::render(WorldRenderData& renderData, function<void()> lightWai if (until && entityDrawableIterator->first >= *until) break; for (auto& edl : entityDrawableIterator->second) - drawEntityLayer(move(edl.second), edl.first); + drawEntityLayer(std::move(edl.second), edl.first); ++entityDrawableIterator; } @@ -221,7 +221,7 @@ void WorldPainter::renderParticles(WorldRenderData& renderData, Particle::Layer drawable.rotate(particle.rotation); drawable.scale(particle.size); drawable.translate(particle.position); - drawDrawable(move(drawable)); + drawDrawable(std::move(drawable)); } else if (particle.type == Particle::Type::Text) { Vec2F position = m_camera.worldToScreen(particle.position); @@ -275,7 +275,7 @@ void WorldPainter::drawEntityLayer(List<Drawable> drawables, EntityHighlightEffe underlayDrawable.fullbright = true; underlayDrawable.color = Color::rgbaf(1, 1, 1, highlightEffect.level); underlayDrawable.imagePart().addDirectives(underlayDirectives, true); - drawDrawable(move(underlayDrawable)); + drawDrawable(std::move(underlayDrawable)); } } } @@ -289,12 +289,12 @@ void WorldPainter::drawEntityLayer(List<Drawable> drawables, EntityHighlightEffe overlayDrawable.fullbright = true; overlayDrawable.color = Color::rgbaf(1, 1, 1, highlightEffect.level); overlayDrawable.imagePart().addDirectives(overlayDirectives, true); - drawDrawable(move(overlayDrawable)); + drawDrawable(std::move(overlayDrawable)); } } } else { for (auto& d : drawables) - drawDrawable(move(d)); + drawDrawable(std::move(d)); } } @@ -316,7 +316,7 @@ void WorldPainter::drawDrawable(Drawable drawable) { void WorldPainter::drawDrawableSet(List<Drawable>& drawables) { for (Drawable& drawable : drawables) - drawDrawable(move(drawable)); + drawDrawable(std::move(drawable)); m_renderer->flush(); } |