diff options
author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-30 08:37:27 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-30 08:37:27 +1000 |
commit | 204d449dda9180682d6077b96010f72fe758a505 (patch) | |
tree | 3f5534d4261fe42b452ac7a1e1e1d1aeb06b7f9b /source/rendering/StarWorldPainter.cpp | |
parent | b43c59e828b148d28e9c7ca0ff8da290b7f47b89 (diff) |
Change how the game renders the world backdrops
Diffstat (limited to 'source/rendering/StarWorldPainter.cpp')
-rw-r--r-- | source/rendering/StarWorldPainter.cpp | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/source/rendering/StarWorldPainter.cpp b/source/rendering/StarWorldPainter.cpp index 07f61e0..693b419 100644 --- a/source/rendering/StarWorldPainter.cpp +++ b/source/rendering/StarWorldPainter.cpp @@ -57,12 +57,17 @@ void WorldPainter::render(WorldRenderData& renderData, function<void()> lightWai // Stars, Debris Fields, Sky, and Orbiters - m_environmentPainter->renderStars(m_camera.pixelRatio(), Vec2F(m_camera.screenSize()), renderData.skyRenderData); - m_environmentPainter->renderDebrisFields(m_camera.pixelRatio(), Vec2F(m_camera.screenSize()), renderData.skyRenderData); - m_environmentPainter->renderBackOrbiters(m_camera.pixelRatio(), Vec2F(m_camera.screenSize()), renderData.skyRenderData); - m_environmentPainter->renderPlanetHorizon(m_camera.pixelRatio(), Vec2F(m_camera.screenSize()), renderData.skyRenderData); + // Use a fixed pixel ratio for certain things. + float pixelRatioBasis = m_camera.screenSize()[1] / 1080.0f; + float starAndDebrisRatio = lerp(0.0625f, pixelRatioBasis * 2.0f, m_camera.pixelRatio()); + float orbiterAndPlanetRatio = lerp(0.125f, pixelRatioBasis * 3.0f, m_camera.pixelRatio()); + + m_environmentPainter->renderStars(starAndDebrisRatio, Vec2F(m_camera.screenSize()), renderData.skyRenderData); + m_environmentPainter->renderDebrisFields(starAndDebrisRatio, Vec2F(m_camera.screenSize()), renderData.skyRenderData); + m_environmentPainter->renderBackOrbiters(orbiterAndPlanetRatio, Vec2F(m_camera.screenSize()), renderData.skyRenderData); + m_environmentPainter->renderPlanetHorizon(orbiterAndPlanetRatio, Vec2F(m_camera.screenSize()), renderData.skyRenderData); m_environmentPainter->renderSky(Vec2F(m_camera.screenSize()), renderData.skyRenderData); - m_environmentPainter->renderFrontOrbiters(m_camera.pixelRatio(), Vec2F(m_camera.screenSize()), renderData.skyRenderData); + m_environmentPainter->renderFrontOrbiters(orbiterAndPlanetRatio, Vec2F(m_camera.screenSize()), renderData.skyRenderData); if (lightWaiter) { int64_t start = Time::monotonicMilliseconds(); |