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authorKae <80987908+Novaenia@users.noreply.github.com>2024-04-08 14:34:45 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2024-04-08 14:34:45 +1000
commitef3dc1c60e0eb5eeded1ddb96c9a92fc52c71493 (patch)
tree4a450b1be82b5cfa6ef1bafa65de3247324f3e78 /source/rendering/StarWorldCamera.cpp
parent8a8a0501590e83cbc598c7491fca0b767094466f (diff)
fix: slightly jittery zoom level transitions
Diffstat (limited to 'source/rendering/StarWorldCamera.cpp')
-rw-r--r--source/rendering/StarWorldCamera.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/rendering/StarWorldCamera.cpp b/source/rendering/StarWorldCamera.cpp
index 81e599f..c0bc645 100644
--- a/source/rendering/StarWorldCamera.cpp
+++ b/source/rendering/StarWorldCamera.cpp
@@ -3,6 +3,7 @@
namespace Star {
void WorldCamera::setCenterWorldPosition(Vec2F const& position, bool force) {
+ m_rawWorldCenter = position;
// Only actually move the world center if a half pixel distance has been
// moved in any direction. This is sort of arbitrary, but helps prevent
// judder if the camera is at a boundary and floating point inaccuracy is