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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
commit4b0bc220e4da1173f742a4973939b139bef562db (patch)
tree0ff66d5957575fa814fc10b8cd93e3dd378f45dc /source/rendering/StarEnvironmentPainter.cpp
parent607be749451aa40e3619e7ceab0927d1fcec8233 (diff)
Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
Diffstat (limited to 'source/rendering/StarEnvironmentPainter.cpp')
-rw-r--r--source/rendering/StarEnvironmentPainter.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/source/rendering/StarEnvironmentPainter.cpp b/source/rendering/StarEnvironmentPainter.cpp
index aa2763b..816281b 100644
--- a/source/rendering/StarEnvironmentPainter.cpp
+++ b/source/rendering/StarEnvironmentPainter.cpp
@@ -29,16 +29,13 @@ EnvironmentPainter::EnvironmentPainter(RendererPtr renderer) {
m_renderer = move(renderer);
m_textureGroup = make_shared<AssetTextureGroup>(m_renderer->createTextureGroup(TextureGroupSize::Large));
m_timer = 0;
- m_lastTime = 0;
m_rayPerlin = PerlinF(1, RayPerlinFrequency, RayPerlinAmplitude, 0, 2.0f, 2.0f, Random::randu64());
}
-void EnvironmentPainter::update() {
+void EnvironmentPainter::update(float dt) {
// Allows the rays to change alpha with time.
- int64_t currentTime = Time::monotonicMilliseconds();
- m_timer += (currentTime - m_lastTime) / 1000.0;
+ m_timer += dt;
m_timer = std::fmod(m_timer, Constants::pi * 100000.0);
- m_lastTime = currentTime;
}
void EnvironmentPainter::renderStars(float pixelRatio, Vec2F const& screenSize, SkyRenderData const& sky) {