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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-20 14:33:09 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-20 14:33:09 +1000 |
commit | 6352e8e3196f78388b6c771073f9e03eaa612673 (patch) | |
tree | e23772f79a7fbc41bc9108951e9e136857484bf4 /source/platform/StarP2PNetworkingService.hpp | |
parent | 6741a057e5639280d85d0f88ba26f000baa58f61 (diff) |
everything everywhere
all at once
Diffstat (limited to 'source/platform/StarP2PNetworkingService.hpp')
-rw-r--r-- | source/platform/StarP2PNetworkingService.hpp | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/source/platform/StarP2PNetworkingService.hpp b/source/platform/StarP2PNetworkingService.hpp new file mode 100644 index 0000000..562c2cb --- /dev/null +++ b/source/platform/StarP2PNetworkingService.hpp @@ -0,0 +1,65 @@ +#ifndef STAR_P2P_NETWORKING_SERVICE_HPP +#define STAR_P2P_NETWORKING_SERVICE_HPP + +#include "StarEither.hpp" +#include "StarHostAddress.hpp" +#include "StarStrongTypedef.hpp" +#include "StarRpcPromise.hpp" + +namespace Star { + +STAR_CLASS(P2PSocket); +STAR_CLASS(P2PNetworkingService); + +enum class P2PJoinRequestReply { + No, + Yes, + Ignore, +}; + +// P2P networking is assumed to be guaranteed in order delivery of arbitrarily +// sized messages. Neither the P2PSocket or the P2PNetworkingService are +// assumed to be thread safe interfaces, but access to independent P2PSockets +// from different threads or access to a P2PSocket and the P2PNetworkingService +// from different threads is assumed to be safe. +class P2PSocket { +public: + virtual ~P2PSocket() = default; + + virtual bool isOpen() = 0; + virtual bool sendMessage(ByteArray const& message) = 0; + virtual Maybe<ByteArray> receiveMessage() = 0; +}; + +strong_typedef(String, P2PNetworkingPeerId); + +// API for platform specific peer to peer multiplayer services. +class P2PNetworkingService { +public: + virtual ~P2PNetworkingService() = default; + + // P2P friends cannot join this player + virtual void setJoinUnavailable() = 0; + // P2P friends can join this player's local game + virtual void setJoinLocal(uint32_t capacity) = 0; + // P2P friends can join this player at the given remote server + virtual void setJoinRemote(HostAddressWithPort location) = 0; + // Updates rich presence activity info + virtual void setActivityData(String const& title, Maybe<pair<uint16_t, uint16_t>>) = 0; + + // If this player joins another peer's game using the P2P UI, this will return + // a pending join location + virtual MVariant<P2PNetworkingPeerId, HostAddressWithPort> pullPendingJoin() = 0; + // This will return a username and a promise keeper to respond to the join request + virtual Maybe<pair<String, RpcPromiseKeeper<P2PJoinRequestReply>>> pullJoinRequest() = 0; + + virtual void setAcceptingP2PConnections(bool acceptingP2PConnections) = 0; + virtual List<P2PSocketUPtr> acceptP2PConnections() = 0; + virtual void update() = 0; + + virtual Either<String, P2PSocketUPtr> connectToPeer(P2PNetworkingPeerId peerId) = 0; +}; + +}; + +#endif |