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authorKae <80987908+Novaenia@users.noreply.github.com>2025-06-03 13:47:59 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2025-06-03 13:47:59 +1000
commitd0653dc286d31232a5a86e7741c406aeef6fd2c8 (patch)
tree9233b0266591eec66b8c0eecbb8b808f37673a67 /source/game
parent118caeead04fb48cff26c0a2ae22a5b2f968a476 (diff)
fixed up macOS CI artifacts
Diffstat (limited to 'source/game')
-rw-r--r--source/game/StarArmorWearer.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/game/StarArmorWearer.cpp b/source/game/StarArmorWearer.cpp
index 9afa868..4b70516 100644
--- a/source/game/StarArmorWearer.cpp
+++ b/source/game/StarArmorWearer.cpp
@@ -39,17 +39,17 @@ void ArmorWearer::setupHumanoidClothingDrawables(Humanoid& humanoid, bool forceN
m_lastGender = gender;
m_lastDirection = direction;
- HeadArmorPtr const& headArmor = m_headCosmeticItem ? m_headCosmeticItem : m_headItem;
+ HeadArmorPtr const& headArmor = m_headCosmeticItem ? m_headCosmeticItem : m_headItem;
ChestArmorPtr const& chestArmor = m_chestCosmeticItem ? m_chestCosmeticItem : m_chestItem;
- LegsArmorPtr const& legsArmor = m_legsCosmeticItem ? m_legsCosmeticItem : m_legsItem;
- BackArmorPtr const& backArmor = m_backCosmeticItem ? m_backCosmeticItem : m_backItem;
+ LegsArmorPtr const& legsArmor = m_legsCosmeticItem ? m_legsCosmeticItem : m_legsItem;
+ BackArmorPtr const& backArmor = m_backCosmeticItem ? m_backCosmeticItem : m_backItem;
bool allNeedsSync = nudeChanged || genderChanged;
bool headNeedsSync = allNeedsSync || (dirChanged && headArmor && headArmor->flipping()) || m_headNeedsSync;
bool chestNeedsSync = allNeedsSync || (dirChanged && chestArmor && chestArmor->flipping()) || m_chestNeedsSync;
bool legsNeedsSync = allNeedsSync || (dirChanged && legsArmor && legsArmor->flipping()) || m_legsNeedsSync;
bool backNeedsSync = allNeedsSync || (dirChanged && backArmor && backArmor->flipping()) || m_backNeedsSync;
- bool anyNeedsSync = headNeedsSync || chestNeedsSync || legsNeedsSync || backNeedsSync;
+ bool anyNeedsSync = headNeedsSync || chestNeedsSync || legsNeedsSync || backNeedsSync;
bool bodyFlipped = direction != Direction::Right;
bool bodyHidden = false;