Веб-сайт самохостера Lotigara

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authorDegranon <boba09@list.ru>2025-02-01 01:45:34 +0100
committerDegranon <boba09@list.ru>2025-02-01 01:45:34 +0100
commit11caad6a6e07581c94a28e6711d4672501068d38 (patch)
tree6e933f39dac07346be018642e1d33397183bc50c /source/game
parent5aa02ed749c3eb3411f6621ca45ac59d9428392c (diff)
Use Player:MoveTo instead of mcontroller->setPosition
Diffstat (limited to 'source/game')
-rw-r--r--source/game/StarUniverseClient.cpp14
1 files changed, 6 insertions, 8 deletions
diff --git a/source/game/StarUniverseClient.cpp b/source/game/StarUniverseClient.cpp
index 279d63d..af33508 100644
--- a/source/game/StarUniverseClient.cpp
+++ b/source/game/StarUniverseClient.cpp
@@ -417,14 +417,12 @@ void UniverseClient::warpPlayer(WarpAction const& warpAction, bool animate, Stri
m_mainPlayer->stopLounging();
- // Check if the warp target is within the same world
- if (warpAction.is<WarpToWorld>()) {
- if (auto warpToWorld = warpAction.ptr<WarpToWorld>()) {
- if (warpToWorld->world.empty() || warpToWorld->world == playerWorld()) {
- if (auto pos = warpToWorld->target.ptr<SpawnTargetPosition>()) {
- m_mainPlayer->movementController()->setPosition(*pos + Vec2F{0, 2}); // Add a little space to up
- return;
- }
+ // Check if the warp target is within the same world
+ if (auto warpToWorld = warpAction.ptr<WarpToWorld>()) {
+ if (warpToWorld->world.empty() || warpToWorld->world == playerWorld()) {
+ if (auto pos = warpToWorld->target.ptr<SpawnTargetPosition>()) {
+ m_mainPlayer->moveTo(*pos); // Add a little space to up
+ return;
}
}
}