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authorKae <80987908+Novaenia@users.noreply.github.com>2023-08-19 20:47:58 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-08-19 20:47:58 +1000
commitd65bc3cc8d3bb9793e5d4f8d7aa223abbc001886 (patch)
treebb24fb2bbfb5e89e12dcfe455e44dd360c4503de /source/game/scripting
parentec4f70340e0f9a3a867aef7d39df19457bec1d3e (diff)
Add collision cycling to Material items
Diffstat (limited to 'source/game/scripting')
-rw-r--r--source/game/scripting/StarWorldLuaBindings.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/game/scripting/StarWorldLuaBindings.cpp b/source/game/scripting/StarWorldLuaBindings.cpp
index e1c8822..dc1c5be 100644
--- a/source/game/scripting/StarWorldLuaBindings.cpp
+++ b/source/game/scripting/StarWorldLuaBindings.cpp
@@ -1949,8 +1949,8 @@ namespace LuaBindings {
layerName = layerName.substr(0, split);
if (overrideName == "empty" || overrideName == "none")
placeMaterial.collisionOverride = TileCollisionOverride::Empty;
- else if (overrideName == "dynamic" || overrideName == "block")
- placeMaterial.collisionOverride = TileCollisionOverride::Dynamic;
+ else if (overrideName == "block")
+ placeMaterial.collisionOverride = TileCollisionOverride::Block;
else if (overrideName == "platform")
placeMaterial.collisionOverride = TileCollisionOverride::Platform;
else